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Unified Diff: Source/core/svg/SVGPathElement.cpp

Issue 456763002: Get rid of SVGPathSegRole (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 4 months ago
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Index: Source/core/svg/SVGPathElement.cpp
diff --git a/Source/core/svg/SVGPathElement.cpp b/Source/core/svg/SVGPathElement.cpp
index 545c6431a888db91728fcb2d37f0e47e12b4cdc9..fbee5eda341e7e3226729424ae75af97a778a0be 100644
--- a/Source/core/svg/SVGPathElement.cpp
+++ b/Source/core/svg/SVGPathElement.cpp
@@ -85,97 +85,97 @@ unsigned SVGPathElement::getPathSegAtLength(float length)
PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath()
{
- return SVGPathSegClosePath::create(0, PathSegUndefinedRole);
+ return SVGPathSegClosePath::create(0);
}
PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y)
{
- return SVGPathSegMovetoAbs::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegMovetoAbs::create(0, x, y);
}
PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y)
{
- return SVGPathSegMovetoRel::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegMovetoRel::create(0, x, y);
}
PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y)
{
- return SVGPathSegLinetoAbs::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegLinetoAbs::create(0, x, y);
}
PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y)
{
- return SVGPathSegLinetoRel::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegLinetoRel::create(0, x, y);
}
PassRefPtr<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2)
{
- return SVGPathSegCurvetoCubicAbs::create(0, PathSegUndefinedRole, x, y, x1, y1, x2, y2);
+ return SVGPathSegCurvetoCubicAbs::create(0, x, y, x1, y1, x2, y2);
}
PassRefPtr<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2)
{
- return SVGPathSegCurvetoCubicRel::create(0, PathSegUndefinedRole, x, y, x1, y1, x2, y2);
+ return SVGPathSegCurvetoCubicRel::create(0, x, y, x1, y1, x2, y2);
}
PassRefPtr<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1)
{
- return SVGPathSegCurvetoQuadraticAbs::create(0, PathSegUndefinedRole, x, y, x1, y1);
+ return SVGPathSegCurvetoQuadraticAbs::create(0, x, y, x1, y1);
}
PassRefPtr<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1)
{
- return SVGPathSegCurvetoQuadraticRel::create(0, PathSegUndefinedRole, x, y, x1, y1);
+ return SVGPathSegCurvetoQuadraticRel::create(0, x, y, x1, y1);
}
PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
- return SVGPathSegArcAbs::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+ return SVGPathSegArcAbs::create(0, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
}
PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
{
- return SVGPathSegArcRel::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
+ return SVGPathSegArcRel::create(0, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
}
PassRefPtr<SVGPathSegLinetoHorizontalAbs> SVGPathElement::createSVGPathSegLinetoHorizontalAbs(float x)
{
- return SVGPathSegLinetoHorizontalAbs::create(0, PathSegUndefinedRole, x);
+ return SVGPathSegLinetoHorizontalAbs::create(0, x);
}
PassRefPtr<SVGPathSegLinetoHorizontalRel> SVGPathElement::createSVGPathSegLinetoHorizontalRel(float x)
{
- return SVGPathSegLinetoHorizontalRel::create(0, PathSegUndefinedRole, x);
+ return SVGPathSegLinetoHorizontalRel::create(0, x);
}
PassRefPtr<SVGPathSegLinetoVerticalAbs> SVGPathElement::createSVGPathSegLinetoVerticalAbs(float y)
{
- return SVGPathSegLinetoVerticalAbs::create(0, PathSegUndefinedRole, y);
+ return SVGPathSegLinetoVerticalAbs::create(0, y);
}
PassRefPtr<SVGPathSegLinetoVerticalRel> SVGPathElement::createSVGPathSegLinetoVerticalRel(float y)
{
- return SVGPathSegLinetoVerticalRel::create(0, PathSegUndefinedRole, y);
+ return SVGPathSegLinetoVerticalRel::create(0, y);
}
PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> SVGPathElement::createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2)
{
- return SVGPathSegCurvetoCubicSmoothAbs::create(0, PathSegUndefinedRole, x, y, x2, y2);
+ return SVGPathSegCurvetoCubicSmoothAbs::create(0, x, y, x2, y2);
}
PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> SVGPathElement::createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2)
{
- return SVGPathSegCurvetoCubicSmoothRel::create(0, PathSegUndefinedRole, x, y, x2, y2);
+ return SVGPathSegCurvetoCubicSmoothRel::create(0, x, y, x2, y2);
}
PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y)
{
- return SVGPathSegCurvetoQuadraticSmoothAbs::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegCurvetoQuadraticSmoothAbs::create(0, x, y);
}
PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y)
{
- return SVGPathSegCurvetoQuadraticSmoothRel::create(0, PathSegUndefinedRole, x, y);
+ return SVGPathSegCurvetoQuadraticSmoothRel::create(0, x, y);
}
bool SVGPathElement::isSupportedAttribute(const QualifiedName& attrName)
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