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Side by Side Diff: Source/core/svg/SVGPathElement.cpp

Issue 456763002: Get rid of SVGPathSegRole (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2006, 2008 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org>
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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78 78
79 unsigned SVGPathElement::getPathSegAtLength(float length) 79 unsigned SVGPathElement::getPathSegAtLength(float length)
80 { 80 {
81 unsigned pathSeg = 0; 81 unsigned pathSeg = 0;
82 getSVGPathSegAtLengthFromSVGPathByteStream(pathByteStream(), length, pathSeg ); 82 getSVGPathSegAtLengthFromSVGPathByteStream(pathByteStream(), length, pathSeg );
83 return pathSeg; 83 return pathSeg;
84 } 84 }
85 85
86 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath() 86 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath()
87 { 87 {
88 return SVGPathSegClosePath::create(0, PathSegUndefinedRole); 88 return SVGPathSegClosePath::create(0);
89 } 89 }
90 90
91 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y) 91 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y)
92 { 92 {
93 return SVGPathSegMovetoAbs::create(0, PathSegUndefinedRole, x, y); 93 return SVGPathSegMovetoAbs::create(0, x, y);
94 } 94 }
95 95
96 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y) 96 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y)
97 { 97 {
98 return SVGPathSegMovetoRel::create(0, PathSegUndefinedRole, x, y); 98 return SVGPathSegMovetoRel::create(0, x, y);
99 } 99 }
100 100
101 PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y) 101 PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y)
102 { 102 {
103 return SVGPathSegLinetoAbs::create(0, PathSegUndefinedRole, x, y); 103 return SVGPathSegLinetoAbs::create(0, x, y);
104 } 104 }
105 105
106 PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y) 106 PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y)
107 { 107 {
108 return SVGPathSegLinetoRel::create(0, PathSegUndefinedRole, x, y); 108 return SVGPathSegLinetoRel::create(0, x, y);
109 } 109 }
110 110
111 PassRefPtr<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCub icAbs(float x, float y, float x1, float y1, float x2, float y2) 111 PassRefPtr<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCub icAbs(float x, float y, float x1, float y1, float x2, float y2)
112 { 112 {
113 return SVGPathSegCurvetoCubicAbs::create(0, PathSegUndefinedRole, x, y, x1, y1, x2, y2); 113 return SVGPathSegCurvetoCubicAbs::create(0, x, y, x1, y1, x2, y2);
114 } 114 }
115 115
116 PassRefPtr<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCub icRel(float x, float y, float x1, float y1, float x2, float y2) 116 PassRefPtr<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCub icRel(float x, float y, float x1, float y1, float x2, float y2)
117 { 117 {
118 return SVGPathSegCurvetoCubicRel::create(0, PathSegUndefinedRole, x, y, x1, y1, x2, y2); 118 return SVGPathSegCurvetoCubicRel::create(0, x, y, x1, y1, x2, y2);
119 } 119 }
120 120
121 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvet oQuadraticAbs(float x, float y, float x1, float y1) 121 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvet oQuadraticAbs(float x, float y, float x1, float y1)
122 { 122 {
123 return SVGPathSegCurvetoQuadraticAbs::create(0, PathSegUndefinedRole, x, y, x1, y1); 123 return SVGPathSegCurvetoQuadraticAbs::create(0, x, y, x1, y1);
124 } 124 }
125 125
126 PassRefPtr<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvet oQuadraticRel(float x, float y, float x1, float y1) 126 PassRefPtr<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvet oQuadraticRel(float x, float y, float x1, float y1)
127 { 127 {
128 return SVGPathSegCurvetoQuadraticRel::create(0, PathSegUndefinedRole, x, y, x1, y1); 128 return SVGPathSegCurvetoQuadraticRel::create(0, x, y, x1, y1);
129 } 129 }
130 130
131 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, flo at y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 131 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, flo at y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
132 { 132 {
133 return SVGPathSegArcAbs::create(0, PathSegUndefinedRole, x, y, r1, r2, angle , largeArcFlag, sweepFlag); 133 return SVGPathSegArcAbs::create(0, x, y, r1, r2, angle, largeArcFlag, sweepF lag);
134 } 134 }
135 135
136 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, flo at y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 136 PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, flo at y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
137 { 137 {
138 return SVGPathSegArcRel::create(0, PathSegUndefinedRole, x, y, r1, r2, angle , largeArcFlag, sweepFlag); 138 return SVGPathSegArcRel::create(0, x, y, r1, r2, angle, largeArcFlag, sweepF lag);
139 } 139 }
140 140
141 PassRefPtr<SVGPathSegLinetoHorizontalAbs> SVGPathElement::createSVGPathSegLineto HorizontalAbs(float x) 141 PassRefPtr<SVGPathSegLinetoHorizontalAbs> SVGPathElement::createSVGPathSegLineto HorizontalAbs(float x)
142 { 142 {
143 return SVGPathSegLinetoHorizontalAbs::create(0, PathSegUndefinedRole, x); 143 return SVGPathSegLinetoHorizontalAbs::create(0, x);
144 } 144 }
145 145
146 PassRefPtr<SVGPathSegLinetoHorizontalRel> SVGPathElement::createSVGPathSegLineto HorizontalRel(float x) 146 PassRefPtr<SVGPathSegLinetoHorizontalRel> SVGPathElement::createSVGPathSegLineto HorizontalRel(float x)
147 { 147 {
148 return SVGPathSegLinetoHorizontalRel::create(0, PathSegUndefinedRole, x); 148 return SVGPathSegLinetoHorizontalRel::create(0, x);
149 } 149 }
150 150
151 PassRefPtr<SVGPathSegLinetoVerticalAbs> SVGPathElement::createSVGPathSegLinetoVe rticalAbs(float y) 151 PassRefPtr<SVGPathSegLinetoVerticalAbs> SVGPathElement::createSVGPathSegLinetoVe rticalAbs(float y)
152 { 152 {
153 return SVGPathSegLinetoVerticalAbs::create(0, PathSegUndefinedRole, y); 153 return SVGPathSegLinetoVerticalAbs::create(0, y);
154 } 154 }
155 155
156 PassRefPtr<SVGPathSegLinetoVerticalRel> SVGPathElement::createSVGPathSegLinetoVe rticalRel(float y) 156 PassRefPtr<SVGPathSegLinetoVerticalRel> SVGPathElement::createSVGPathSegLinetoVe rticalRel(float y)
157 { 157 {
158 return SVGPathSegLinetoVerticalRel::create(0, PathSegUndefinedRole, y); 158 return SVGPathSegLinetoVerticalRel::create(0, y);
159 } 159 }
160 160
161 PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> SVGPathElement::createSVGPathSegCurv etoCubicSmoothAbs(float x, float y, float x2, float y2) 161 PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> SVGPathElement::createSVGPathSegCurv etoCubicSmoothAbs(float x, float y, float x2, float y2)
162 { 162 {
163 return SVGPathSegCurvetoCubicSmoothAbs::create(0, PathSegUndefinedRole, x, y , x2, y2); 163 return SVGPathSegCurvetoCubicSmoothAbs::create(0, x, y, x2, y2);
164 } 164 }
165 165
166 PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> SVGPathElement::createSVGPathSegCurv etoCubicSmoothRel(float x, float y, float x2, float y2) 166 PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> SVGPathElement::createSVGPathSegCurv etoCubicSmoothRel(float x, float y, float x2, float y2)
167 { 167 {
168 return SVGPathSegCurvetoCubicSmoothRel::create(0, PathSegUndefinedRole, x, y , x2, y2); 168 return SVGPathSegCurvetoCubicSmoothRel::create(0, x, y, x2, y2);
169 } 169 }
170 170
171 PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> SVGPathElement::createSVGPathSeg CurvetoQuadraticSmoothAbs(float x, float y) 171 PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> SVGPathElement::createSVGPathSeg CurvetoQuadraticSmoothAbs(float x, float y)
172 { 172 {
173 return SVGPathSegCurvetoQuadraticSmoothAbs::create(0, PathSegUndefinedRole, x, y); 173 return SVGPathSegCurvetoQuadraticSmoothAbs::create(0, x, y);
174 } 174 }
175 175
176 PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> SVGPathElement::createSVGPathSeg CurvetoQuadraticSmoothRel(float x, float y) 176 PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> SVGPathElement::createSVGPathSeg CurvetoQuadraticSmoothRel(float x, float y)
177 { 177 {
178 return SVGPathSegCurvetoQuadraticSmoothRel::create(0, PathSegUndefinedRole, x, y); 178 return SVGPathSegCurvetoQuadraticSmoothRel::create(0, x, y);
179 } 179 }
180 180
181 bool SVGPathElement::isSupportedAttribute(const QualifiedName& attrName) 181 bool SVGPathElement::isSupportedAttribute(const QualifiedName& attrName)
182 { 182 {
183 DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ()); 183 DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
184 if (supportedAttributes.isEmpty()) { 184 if (supportedAttributes.isEmpty()) {
185 supportedAttributes.add(SVGNames::dAttr); 185 supportedAttributes.add(SVGNames::dAttr);
186 supportedAttributes.add(SVGNames::pathLengthAttr); 186 supportedAttributes.add(SVGNames::pathLengthAttr);
187 } 187 }
188 return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName); 188 return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName);
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281 281
282 // FIXME: Eventually we should support getBBox for detached elements. 282 // FIXME: Eventually we should support getBBox for detached elements.
283 if (!renderer()) 283 if (!renderer())
284 return FloatRect(); 284 return FloatRect();
285 285
286 RenderSVGShape* renderer = toRenderSVGShape(this->renderer()); 286 RenderSVGShape* renderer = toRenderSVGShape(this->renderer());
287 return renderer->path().boundingRect(); 287 return renderer->path().boundingRect();
288 } 288 }
289 289
290 } 290 }
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