| Index: Source/core/svg/SVGElement.cpp
|
| diff --git a/Source/core/svg/SVGElement.cpp b/Source/core/svg/SVGElement.cpp
|
| index c6537d2c5e65533a00c7a2f090d9762c91d63888..b051e1370a0efd813e68648ca7c7e50a9d753230 100644
|
| --- a/Source/core/svg/SVGElement.cpp
|
| +++ b/Source/core/svg/SVGElement.cpp
|
| @@ -1191,36 +1191,4 @@
|
| return evtString;
|
| }
|
|
|
| -bool SVGElement::getStyleTransform(AffineTransform& matrix) const
|
| -{
|
| - RenderStyle* style = renderer() ? renderer()->style() : 0;
|
| - if (style && style->hasTransform()) {
|
| - TransformationMatrix transform;
|
| - float zoom = style->effectiveZoom();
|
| -
|
| - // CSS transforms operate with pre-scaled lengths. To make this work with SVG
|
| - // (which applies the zoom factor globally, at the root level) we
|
| - //
|
| - // * pre-scale the bounding box (to bring it into the same space as the other CSS values)
|
| - // * invert the zoom factor (to effectively compute the CSS transform under a 1.0 zoom)
|
| - //
|
| - // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath.
|
| - // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/
|
| - if (zoom != 1) {
|
| - FloatRect scaledBBox = renderer()->objectBoundingBox();
|
| - scaledBBox.scale(zoom);
|
| - transform.scale(1 / zoom);
|
| - style->applyTransform(transform, scaledBBox);
|
| - transform.scale(zoom);
|
| - } else {
|
| - style->applyTransform(transform, renderer()->objectBoundingBox());
|
| - }
|
| -
|
| - // Flatten any 3D transform.
|
| - matrix = transform.toAffineTransform();
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -}
|
| +}
|
|
|