Index: Source/core/svg/SVGElement.cpp |
diff --git a/Source/core/svg/SVGElement.cpp b/Source/core/svg/SVGElement.cpp |
index c6537d2c5e65533a00c7a2f090d9762c91d63888..b051e1370a0efd813e68648ca7c7e50a9d753230 100644 |
--- a/Source/core/svg/SVGElement.cpp |
+++ b/Source/core/svg/SVGElement.cpp |
@@ -1191,36 +1191,4 @@ |
return evtString; |
} |
-bool SVGElement::getStyleTransform(AffineTransform& matrix) const |
-{ |
- RenderStyle* style = renderer() ? renderer()->style() : 0; |
- if (style && style->hasTransform()) { |
- TransformationMatrix transform; |
- float zoom = style->effectiveZoom(); |
- |
- // CSS transforms operate with pre-scaled lengths. To make this work with SVG |
- // (which applies the zoom factor globally, at the root level) we |
- // |
- // * pre-scale the bounding box (to bring it into the same space as the other CSS values) |
- // * invert the zoom factor (to effectively compute the CSS transform under a 1.0 zoom) |
- // |
- // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath. |
- // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/ |
- if (zoom != 1) { |
- FloatRect scaledBBox = renderer()->objectBoundingBox(); |
- scaledBBox.scale(zoom); |
- transform.scale(1 / zoom); |
- style->applyTransform(transform, scaledBBox); |
- transform.scale(zoom); |
- } else { |
- style->applyTransform(transform, renderer()->objectBoundingBox()); |
- } |
- |
- // Flatten any 3D transform. |
- matrix = transform.toAffineTransform(); |
- return true; |
- } |
- return false; |
-} |
- |
-} |
+} |