| Index: Source/core/rendering/RenderView.cpp
|
| diff --git a/Source/core/rendering/RenderView.cpp b/Source/core/rendering/RenderView.cpp
|
| index 2a8a362e8794d6477e16653e7c5291bdcb72ac0a..5957edda0b9d4d031ccceff3ccb6384ca88a5929 100644
|
| --- a/Source/core/rendering/RenderView.cpp
|
| +++ b/Source/core/rendering/RenderView.cpp
|
| @@ -285,10 +285,6 @@ void RenderView::mapLocalToContainer(const RenderLayerModelObject* repaintContai
|
| return;
|
| }
|
| }
|
| -
|
| - // If a container was specified, and was not 0 or the RenderView,
|
| - // then we should have found it by now.
|
| - ASSERT_ARG(repaintContainer, !repaintContainer);
|
| }
|
|
|
| const RenderObject* RenderView::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
|
| @@ -429,8 +425,12 @@ void RenderView::invalidateTreeIfNeeded(const PaintInvalidationState& paintInval
|
|
|
| // We specifically need to repaint the viewRect since other renderers
|
| // short-circuit on full-repaint.
|
| - if (doingFullPaintInvalidation() && !viewRect().isEmpty())
|
| - invalidatePaintForRectangle(viewRect());
|
| + LayoutRect dirtyRect = viewRect();
|
| + if (doingFullPaintInvalidation() && !dirtyRect.isEmpty()) {
|
| + const RenderLayerModelObject* paintInvalidationContainer = &paintInvalidationState.paintInvalidationContainer();
|
| + mapRectToPaintInvalidationBacking(paintInvalidationContainer, dirtyRect);
|
| + invalidatePaintUsingContainer(paintInvalidationContainer, dirtyRect, InvalidationFull);
|
| + }
|
|
|
| RenderBlock::invalidateTreeIfNeeded(paintInvalidationState);
|
| }
|
| @@ -442,24 +442,12 @@ void RenderView::invalidatePaintForRectangle(const LayoutRect& paintInvalidation
|
| if (document().printing() || !m_frameView)
|
| return;
|
|
|
| - // We always just invalidate the root view, since we could be an iframe that is clipped out
|
| - // or even invisible.
|
| - Element* owner = document().ownerElement();
|
| + ASSERT(layer()->compositingState() == PaintsIntoOwnBacking || !frame()->ownerRenderer());
|
| +
|
| if (layer()->compositingState() == PaintsIntoOwnBacking) {
|
| layer()->repainter().setBackingNeedsRepaintInRect(paintInvalidationRect);
|
| - } else if (!owner) {
|
| + } else {
|
| m_frameView->contentRectangleForPaintInvalidation(pixelSnappedIntRect(paintInvalidationRect));
|
| - } else if (RenderBox* obj = owner->renderBox()) {
|
| - // Intersect the viewport with the paint invalidation rect.
|
| - LayoutRect viewRectangle = viewRect();
|
| - LayoutRect rectToInvalidate = intersection(paintInvalidationRect, viewRectangle);
|
| -
|
| - // Adjust for scroll offset of the view.
|
| - rectToInvalidate.moveBy(-viewRectangle.location());
|
| -
|
| - // Adjust for frame border.
|
| - rectToInvalidate.moveBy(obj->contentBoxRect().location());
|
| - obj->invalidatePaintRectangle(rectToInvalidate);
|
| }
|
| }
|
|
|
| @@ -476,10 +464,6 @@ void RenderView::invalidatePaintForViewAndCompositedLayers()
|
|
|
| void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect, bool fixed, const PaintInvalidationState* paintInvalidationState) const
|
| {
|
| - // If a container was specified, and was not 0 or the RenderView,
|
| - // then we should have found it by now.
|
| - ASSERT_ARG(paintInvalidationContainer, !paintInvalidationContainer || paintInvalidationContainer == this);
|
| -
|
| if (document().printing())
|
| return;
|
|
|
| @@ -503,6 +487,27 @@ void RenderView::mapRectToPaintInvalidationBacking(const RenderLayerModelObject*
|
| // Apply our transform if we have one (because of full page zooming).
|
| if (!paintInvalidationContainer && layer() && layer()->transform())
|
| rect = layer()->transform()->mapRect(rect);
|
| +
|
| + ASSERT(paintInvalidationContainer);
|
| +
|
| + if (paintInvalidationContainer == this)
|
| + return;
|
| +
|
| + Element* owner = document().ownerElement();
|
| + if (!owner)
|
| + return;
|
| + if (RenderBox* obj = owner->renderBox()) {
|
| + // Intersect the viewport with the paint invalidation rect.
|
| + LayoutRect viewRectangle = viewRect();
|
| + rect.intersect(viewRectangle);
|
| +
|
| + // Adjust for scroll offset of the view.
|
| + rect.moveBy(-viewRectangle.location());
|
| +
|
| + // Adjust for frame border.
|
| + rect.moveBy(obj->contentBoxRect().location());
|
| + obj->mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect);
|
| + }
|
| }
|
|
|
| void RenderView::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
|
|
|