Index: Source/core/rendering/RenderLayer.cpp |
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
index 353bad4677cd95a7a07a53d4ff485fffc714fc54..d982cd346607579354f8b5b17163107534c3f1a3 100644 |
--- a/Source/core/rendering/RenderLayer.cpp |
+++ b/Source/core/rendering/RenderLayer.cpp |
@@ -523,17 +523,32 @@ void RenderLayer::updatePagination() |
LayoutPoint RenderLayer::positionFromPaintInvalidationBacking(const RenderObject* renderObject, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) |
{ |
+ // FIXME: Eventually we are going to unify coordinates in GraphicsLayer space. |
if (!paintInvalidationContainer || !paintInvalidationContainer->layer()->groupedMapping()) |
- return renderObject->positionFromPaintInvalidationContainer(paintInvalidationContainer, paintInvalidationState); |
+ return LayoutPoint(renderObject->localToContainerPoint(FloatPoint(), paintInvalidationContainer, 0, 0, paintInvalidationState)); |
- RenderLayerModelObject* transformedAncestor = paintInvalidationContainer->layer()->enclosingTransformedAncestor()->renderer(); |
- LayoutPoint point = renderObject->positionFromPaintInvalidationContainer(paintInvalidationContainer, paintInvalidationState); |
+ FloatPoint point = renderObject->localToContainerPoint(FloatPoint(), paintInvalidationContainer, 0, 0, paintInvalidationState); |
chrishtr
2014/09/18 23:30:55
This code is the same as line 528. Move the comput
trchen
2014/09/19 00:10:02
Acknowledged.
|
+ mapPointToPaintBackingCoordinates(paintInvalidationContainer, point); |
+ return LayoutPoint(point); |
+} |
+ |
+void RenderLayer::mapPointToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, FloatPoint& point) |
+{ |
+ RenderLayer* paintInvalidationLayer = paintInvalidationContainer->layer(); |
+ if (!paintInvalidationLayer->groupedMapping()) { |
+ point.move(paintInvalidationLayer->compositedLayerMapping()->contentOffsetInCompositingLayer()); |
+ return; |
+ } |
+ |
+ RenderLayerModelObject* transformedAncestor = paintInvalidationLayer->enclosingTransformedAncestor()->renderer(); |
if (!transformedAncestor) |
- return point; |
+ return; |
+ |
+ // |paintInvalidationContainer| may have a local 2D transform on it, so take that into account when mapping into the space of the |
+ // transformed ancestor. |
+ point = paintInvalidationContainer->localToContainerPoint(point, transformedAncestor); |
- point = LayoutPoint(paintInvalidationContainer->localToContainerPoint(point, transformedAncestor)); |
- point.moveBy(-paintInvalidationContainer->layer()->groupedMapping()->squashingOffsetFromTransformedAncestor()); |
- return point; |
+ point.moveBy(-paintInvalidationLayer->groupedMapping()->squashingOffsetFromTransformedAncestor()); |
} |
void RenderLayer::mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect) |