Chromium Code Reviews| Index: Source/core/rendering/RenderLayer.cpp |
| diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp |
| index 353bad4677cd95a7a07a53d4ff485fffc714fc54..d982cd346607579354f8b5b17163107534c3f1a3 100644 |
| --- a/Source/core/rendering/RenderLayer.cpp |
| +++ b/Source/core/rendering/RenderLayer.cpp |
| @@ -523,17 +523,32 @@ void RenderLayer::updatePagination() |
| LayoutPoint RenderLayer::positionFromPaintInvalidationBacking(const RenderObject* renderObject, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState) |
| { |
| + // FIXME: Eventually we are going to unify coordinates in GraphicsLayer space. |
| if (!paintInvalidationContainer || !paintInvalidationContainer->layer()->groupedMapping()) |
| - return renderObject->positionFromPaintInvalidationContainer(paintInvalidationContainer, paintInvalidationState); |
| + return LayoutPoint(renderObject->localToContainerPoint(FloatPoint(), paintInvalidationContainer, 0, 0, paintInvalidationState)); |
| - RenderLayerModelObject* transformedAncestor = paintInvalidationContainer->layer()->enclosingTransformedAncestor()->renderer(); |
| - LayoutPoint point = renderObject->positionFromPaintInvalidationContainer(paintInvalidationContainer, paintInvalidationState); |
| + FloatPoint point = renderObject->localToContainerPoint(FloatPoint(), paintInvalidationContainer, 0, 0, paintInvalidationState); |
|
chrishtr
2014/09/18 23:30:55
This code is the same as line 528. Move the comput
trchen
2014/09/19 00:10:02
Acknowledged.
|
| + mapPointToPaintBackingCoordinates(paintInvalidationContainer, point); |
| + return LayoutPoint(point); |
| +} |
| + |
| +void RenderLayer::mapPointToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, FloatPoint& point) |
| +{ |
| + RenderLayer* paintInvalidationLayer = paintInvalidationContainer->layer(); |
| + if (!paintInvalidationLayer->groupedMapping()) { |
| + point.move(paintInvalidationLayer->compositedLayerMapping()->contentOffsetInCompositingLayer()); |
| + return; |
| + } |
| + |
| + RenderLayerModelObject* transformedAncestor = paintInvalidationLayer->enclosingTransformedAncestor()->renderer(); |
| if (!transformedAncestor) |
| - return point; |
| + return; |
| + |
| + // |paintInvalidationContainer| may have a local 2D transform on it, so take that into account when mapping into the space of the |
| + // transformed ancestor. |
| + point = paintInvalidationContainer->localToContainerPoint(point, transformedAncestor); |
| - point = LayoutPoint(paintInvalidationContainer->localToContainerPoint(point, transformedAncestor)); |
| - point.moveBy(-paintInvalidationContainer->layer()->groupedMapping()->squashingOffsetFromTransformedAncestor()); |
| - return point; |
| + point.moveBy(-paintInvalidationLayer->groupedMapping()->squashingOffsetFromTransformedAncestor()); |
| } |
| void RenderLayer::mapRectToPaintBackingCoordinates(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& rect) |