Index: Source/core/editing/RenderedPosition.h |
diff --git a/Source/core/editing/RenderedPosition.h b/Source/core/editing/RenderedPosition.h |
index 6abc66fbe1148a5e1e42a858dec2ac990cc63487..81576d575eb904975a93d53cba001d25467900c4 100644 |
--- a/Source/core/editing/RenderedPosition.h |
+++ b/Source/core/editing/RenderedPosition.h |
@@ -36,6 +36,7 @@ |
namespace blink { |
+class GraphicsLayer; |
class LayoutUnit; |
class Position; |
class RenderObject; |
@@ -68,6 +69,7 @@ public: |
Position positionAtRightBoundaryOfBiDiRun() const; |
IntRect absoluteRect(LayoutUnit* extraWidthToEndOfLine = 0) const; |
+ void layerPoints(GraphicsLayer*&, FloatPoint& edgeTop, FloatPoint& edgeBottom) const; |
chrishtr
2014/09/18 23:30:55
layerPoints is not a great name. How about positio
trchen
2014/09/19 00:10:02
Acknowledged.
|
private: |
bool operator==(const RenderedPosition&) const { return false; } |