Index: ui/base/android/system_ui_resource_manager.h |
diff --git a/ui/base/android/system_ui_resource_manager.h b/ui/base/android/system_ui_resource_manager.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..03a112d5363c9293e1310266d5c819527e30a8c2 |
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+++ b/ui/base/android/system_ui_resource_manager.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
+#define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
+ |
+#include "cc/resources/ui_resource_client.h" |
+#include "ui/base/ui_base_export.h" |
+ |
+namespace ui { |
+ |
+// Interface for loading and accessing shared system UI resources. |
+class UI_BASE_EXPORT SystemUIResourceManager { |
+ public: |
+ enum ResourceType { |
+ OVERSCROLL_EDGE = 0, |
+ OVERSCROLL_GLOW, |
+ RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE, |
+ RESOURCE_TYPE_LAST = OVERSCROLL_GLOW |
+ }; |
+ |
+ virtual ~SystemUIResourceManager() {} |
+ |
+ // Optionally trigger bitmap loading for a given |resource|, if necessary. |
+ // Note that this operation may be asynchronous, and subsequent queries to |
+ // |GetUIResourceId()| will yield a valid result only after loading finishes. |
+ // This method is particularly useful for idly loading a resource before an |
+ // explicit cc::UIResourceId is required. Repeated calls will be ignored. |
+ virtual void PreloadResource(ResourceType resource) = 0; |
+ |
+ // Return the resource id associated with |resource|. If loading hasn't yet |
+ // begun for the given |resource|, it will be triggered immediately. If |
+ // loading is asynchronous, 0 will be returned until loading has finished, and |
+ // the caller is responsible for re-querying until a valid id is returned. |
+ virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |