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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
| 6 #define UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
| 7 |
| 8 #include "cc/resources/ui_resource_client.h" |
| 9 #include "ui/base/ui_base_export.h" |
| 10 |
| 11 namespace ui { |
| 12 |
| 13 // Interface for loading and accessing shared system UI resources. |
| 14 class UI_BASE_EXPORT SystemUIResourceManager { |
| 15 public: |
| 16 enum ResourceType { |
| 17 OVERSCROLL_EDGE = 0, |
| 18 OVERSCROLL_GLOW, |
| 19 RESOURCE_TYPE_FIRST = OVERSCROLL_EDGE, |
| 20 RESOURCE_TYPE_LAST = OVERSCROLL_GLOW |
| 21 }; |
| 22 |
| 23 virtual ~SystemUIResourceManager() {} |
| 24 |
| 25 // Optionally trigger bitmap loading for a given |resource|, if necessary. |
| 26 // Note that this operation may be asynchronous, and subsequent queries to |
| 27 // |GetUIResourceId()| will yield a valid result only after loading finishes. |
| 28 // This method is particularly useful for idly loading a resource before an |
| 29 // explicit cc::UIResourceId is required. Repeated calls will be ignored. |
| 30 virtual void PreloadResource(ResourceType resource) = 0; |
| 31 |
| 32 // Return the resource id associated with |resource|. If loading hasn't yet |
| 33 // begun for the given |resource|, it will be triggered immediately. If |
| 34 // loading is asynchronous, 0 will be returned until loading has finished, and |
| 35 // the caller is responsible for re-querying until a valid id is returned. |
| 36 virtual cc::UIResourceId GetUIResourceId(ResourceType resource) = 0; |
| 37 }; |
| 38 |
| 39 } // namespace ui |
| 40 |
| 41 #endif // UI_BASE_ANDROID_SYSTEM_UI_RESOURCE_MANAGER_H_ |
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