| Index: src/core/SkMatrixClipStateMgr.h
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| diff --git a/src/core/SkMatrixClipStateMgr.h b/src/core/SkMatrixClipStateMgr.h
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| deleted file mode 100644
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| index 9a80b0154e14e35bb4ef79c1e2cbe7d58f7b0eef..0000000000000000000000000000000000000000
|
| --- a/src/core/SkMatrixClipStateMgr.h
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| +++ /dev/null
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| @@ -1,406 +0,0 @@
|
| -/*
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| - * Copyright 2014 Google Inc.
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| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef SkMatrixClipStateMgr_DEFINED
|
| -#define SkMatrixClipStateMgr_DEFINED
|
| -
|
| -#include "SkCanvas.h"
|
| -#include "SkMatrix.h"
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| -#include "SkRegion.h"
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| -#include "SkRRect.h"
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| -#include "SkTypes.h"
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| -#include "SkTDArray.h"
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| -
|
| -class SkPictureRecord;
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| -class SkWriter32;
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| -
|
| -// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
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| -// a series of save/restore blocks of consistent matrix clip state, e.g.:
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| -//
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| -// save
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| -// clip(s)
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| -// concat
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| -// ... draw ops ...
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| -// restore
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| -//
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| -// SaveLayers simply add another level, e.g.:
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| -//
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| -// save
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| -// clip(s)
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| -// concat
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| -// ... draw ops ...
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| -// saveLayer
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| -// save
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| -// clip(s)
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| -// concat
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| -// ... draw ops ...
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| -// restore
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| -// restore
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| -// restore
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| -//
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| -// As a side effect of this process all saves and saveLayers will become
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| -// kMatrixClip_SaveFlag style saves/saveLayers.
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| -
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| -// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
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| -// and matrix calls sent to SkCanvas in order to track the current matrix/clip
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| -// state. All the other canvas calls get funnelled into a generic "call" entry
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| -// point that signals that a state block is required.
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| -class SkMatrixClipStateMgr {
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| -public:
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| - static const int32_t kIdentityWideOpenStateID = 0;
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| - static const int kIdentityMatID = 0;
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| -
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| - class MatrixClipState : SkNoncopyable {
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| - public:
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| - class MatrixInfo {
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| - public:
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| - void reset() {
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| - fMatrixID = kIdentityMatID;
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| - fMatrix.reset();
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| - }
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| -
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| - void preTranslate(SkScalar dx, SkScalar dy) {
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| - fMatrixID = -1;
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| - fMatrix.preTranslate(dx, dy);
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| - }
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| -
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| - void preScale(SkScalar sx, SkScalar sy) {
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| - fMatrixID = -1;
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| - fMatrix.preScale(sx, sy);
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| - }
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| -
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| - void preRotate(SkScalar degrees) {
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| - fMatrixID = -1;
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| - fMatrix.preRotate(degrees);
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| - }
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| -
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| - void preSkew(SkScalar sx, SkScalar sy) {
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| - fMatrixID = -1;
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| - fMatrix.preSkew(sx, sy);
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| - }
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| -
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| - void preConcat(const SkMatrix& matrix) {
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| - fMatrixID = -1;
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| - fMatrix.preConcat(matrix);
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| - }
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| -
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| - void setMatrix(const SkMatrix& matrix) {
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| - fMatrixID = -1;
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| - fMatrix = matrix;
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| - }
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| -
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| - int getID(SkMatrixClipStateMgr* mgr) {
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| - if (fMatrixID >= 0) {
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| - return fMatrixID;
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| - }
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| -
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| - fMatrixID = mgr->addMatToDict(fMatrix);
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| - return fMatrixID;
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| - }
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| -
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| - private:
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| - SkMatrix fMatrix;
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| - int fMatrixID;
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| -
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| - typedef SkNoncopyable INHERITED;
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| - };
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| -
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| - class ClipInfo : SkNoncopyable {
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| - public:
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| - ClipInfo() {}
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| -
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| - bool clipRect(const SkRect& rect,
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| - SkRegion::Op op,
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| - bool doAA,
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| - int matrixID) {
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| - ClipOp* newClip = fClips.append();
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| - newClip->fClipType = kRect_ClipType;
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| - newClip->fGeom.fRRect.setRect(rect); // storing the clipRect in the RRect
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| - newClip->fOp = op;
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| - newClip->fDoAA = doAA;
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| - newClip->fMatrixID = matrixID;
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| - return false;
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| - }
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| -
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| - bool clipRRect(const SkRRect& rrect,
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| - SkRegion::Op op,
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| - bool doAA,
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| - int matrixID) {
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| - ClipOp* newClip = fClips.append();
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| - newClip->fClipType = kRRect_ClipType;
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| - newClip->fGeom.fRRect = rrect;
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| - newClip->fOp = op;
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| - newClip->fDoAA = doAA;
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| - newClip->fMatrixID = matrixID;
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| - return false;
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| - }
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| -
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| - bool clipPath(SkPictureRecord* picRecord,
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| - const SkPath& path,
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| - SkRegion::Op op,
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| - bool doAA,
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| - int matrixID);
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| - bool clipRegion(SkPictureRecord* picRecord,
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| - int regionID,
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| - SkRegion::Op op,
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| - int matrixID);
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| - void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
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| -
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| - SkDEBUGCODE(int numClips() const { return fClips.count(); })
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| -
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| - private:
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| - enum ClipType {
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| - kRect_ClipType,
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| - kRRect_ClipType,
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| - kPath_ClipType,
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| - kRegion_ClipType
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| - };
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| -
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| - class ClipOp {
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| - public:
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| - ClipType fClipType;
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| -
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| - union {
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| - SkRRect fRRect; // also stores clip rect
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| - int fPathID;
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| - int fRegionID;
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| - } fGeom;
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| -
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| - bool fDoAA;
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| - SkRegion::Op fOp;
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| -
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| - // The CTM in effect when this clip call was issued
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| - int fMatrixID;
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| - };
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| -
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| - SkTDArray<ClipOp> fClips;
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| -
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| - typedef SkNoncopyable INHERITED;
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| - };
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| -
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| - MatrixClipState(MatrixClipState* prev)
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| - : fPrev(prev)
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| - {
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| - fHasOpen = false;
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| -
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| - if (NULL == prev) {
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| - fLayerID = 0;
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| -
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| - fMatrixInfoStorage.reset();
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| - fMatrixInfo = &fMatrixInfoStorage;
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| - fClipInfo = &fClipInfoStorage; // ctor handles init of fClipInfoStorage
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| -
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| - // The identity/wide-open-clip state is current by default
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| - fMCStateID = kIdentityWideOpenStateID;
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| -#ifdef SK_DEBUG
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| - fExpectedDepth = 1;
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| -#endif
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| - }
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| - else {
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| - fLayerID = prev->fLayerID;
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| -
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| - fMatrixInfoStorage = *prev->fMatrixInfo;
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| - fMatrixInfo = &fMatrixInfoStorage;
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| -
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| - // We don't copy the ClipOps of the previous clip states
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| - fClipInfo = &fClipInfoStorage;
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| -
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| - // Initially a new save/saveLayer represents the same MC state
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| - // as its predecessor.
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| - fMCStateID = prev->fMCStateID;
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| -#ifdef SK_DEBUG
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| - fExpectedDepth = prev->fExpectedDepth;
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| -#endif
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| - }
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| -
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| - fIsSaveLayer = false;
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| - }
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| -
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| - MatrixInfo* fMatrixInfo;
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| - MatrixInfo fMatrixInfoStorage;
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| -
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| - ClipInfo* fClipInfo;
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| - ClipInfo fClipInfoStorage;
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| -
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| - // Tracks the current depth of saveLayers to support the isDrawingToLayer call
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| - int fLayerID;
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| - // Does this MC state represent a saveLayer call?
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| - bool fIsSaveLayer;
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| -
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| - // The next field is only valid when fIsSaveLayer is set.
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| - SkTDArray<int>* fSavedSkipOffsets;
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| -
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| - // Does the MC state have an open block in the skp?
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| - bool fHasOpen;
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| -
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| - MatrixClipState* fPrev;
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| -
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| -#ifdef SK_DEBUG
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| - int fExpectedDepth; // debugging aid
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| -#endif
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| -
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| - int32_t fMCStateID;
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| - };
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| -
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| - enum CallType {
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| - kMatrix_CallType,
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| - kClip_CallType,
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| - kOther_CallType
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| - };
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| -
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| - SkMatrixClipStateMgr();
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| - ~SkMatrixClipStateMgr();
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| -
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| - void init(SkPictureRecord* picRecord) {
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| - // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
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| - // is owned by the SkPictureRecord object
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| - fPicRecord = picRecord;
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| - }
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| -
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| - SkPictureRecord* getPicRecord() { return fPicRecord; }
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| -
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| - // TODO: need to override canvas' getSaveCount. Right now we pass the
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| - // save* and restore calls on to the base SkCanvas in SkPictureRecord but
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| - // this duplicates effort.
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| - int getSaveCount() const { return fMatrixClipStack.count(); }
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| -
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| - int save();
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| -
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| - int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
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| -
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| - bool isDrawingToLayer() const {
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| - return fCurMCState->fLayerID > 0;
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| - }
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| -
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| - void restore();
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| -
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| - void translate(SkScalar dx, SkScalar dy) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->preTranslate(dx, dy);
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| - }
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| -
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| - void scale(SkScalar sx, SkScalar sy) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->preScale(sx, sy);
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| - }
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| -
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| - void rotate(SkScalar degrees) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->preRotate(degrees);
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| - }
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| -
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| - void skew(SkScalar sx, SkScalar sy) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->preSkew(sx, sy);
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| - }
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| -
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| - void concat(const SkMatrix& matrix) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->preConcat(matrix);
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| - }
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| -
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| - void setMatrix(const SkMatrix& matrix) {
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| - this->call(kMatrix_CallType);
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| - fCurMCState->fMatrixInfo->setMatrix(matrix);
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| - }
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| -
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| - bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
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| - this->call(SkMatrixClipStateMgr::kClip_CallType);
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| - return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
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| - fCurMCState->fMatrixInfo->getID(this));
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| - }
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| -
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| - bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
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| - this->call(SkMatrixClipStateMgr::kClip_CallType);
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| - return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
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| - fCurMCState->fMatrixInfo->getID(this));
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| - }
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| -
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| - bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
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| - this->call(SkMatrixClipStateMgr::kClip_CallType);
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| - return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
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| - fCurMCState->fMatrixInfo->getID(this));
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| - }
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| -
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| - bool clipRegion(const SkRegion& region, SkRegion::Op op) {
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| - this->call(SkMatrixClipStateMgr::kClip_CallType);
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| - int regionID = this->addRegionToDict(region);
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| - return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
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| - fCurMCState->fMatrixInfo->getID(this));
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| - }
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| -
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| - bool call(CallType callType);
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| -
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| - void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
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| -
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| - void finish();
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| -
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| -protected:
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| - SkPictureRecord* fPicRecord;
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| -
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| - uint32_t fMatrixClipStackStorage[43]; // sized to fit 2 clip states
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| - SkDeque fMatrixClipStack;
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| - MatrixClipState* fCurMCState;
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| -
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| - // This dictionary doesn't actually de-duplicate the matrices (except for the
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| - // identity matrix). It merely stores the matrices and allows them to be looked
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| - // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
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| - // which stores the ID so a revisited clip/matrix (via popping the stack) will
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| - // use the same ID.
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| - SkTDArray<SkMatrix> fMatrixDict;
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| -
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| - SkTDArray<SkRegion*> fRegionDict;
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| -
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| - // The MCStateID of the state currently in effect in the byte stream. 0 if none.
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| - int32_t fCurOpenStateID;
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| - // The skip offsets for the current open state. These are the locations in the
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| - // skp that must be filled in when the current open state is closed. These are
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| - // here rather then distributed across the MatrixClipState's because saveLayers
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| - // can cause MC states to be nested.
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| - SkTDArray<int32_t> *fSkipOffsets; // TODO: should we store u32 or size_t instead?
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| -
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| - SkDEBUGCODE(void validate();)
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| -
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| - int MCStackPush();
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| -
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| - void addClipOffset(size_t offset) {
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| - SkASSERT(NULL != fSkipOffsets);
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| - SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
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| - SkASSERT(fCurMCState->fHasOpen);
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| - SkASSERT(!fCurMCState->fIsSaveLayer);
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| -
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| - *fSkipOffsets->append() = SkToS32(offset);
|
| - }
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| -
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| - void writeDeltaMat(int currentMatID, int desiredMatID);
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| - static int32_t NewMCStateID();
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| -
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| - int addRegionToDict(const SkRegion& region);
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| - const SkRegion* lookupRegion(int index) {
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| - SkASSERT(index >= 0 && index < fRegionDict.count());
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| - return fRegionDict[index];
|
| - }
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| -
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| - // TODO: add stats to check if the dictionary really does
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| - // reduce the size of the SkPicture.
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| - int addMatToDict(const SkMatrix& mat);
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| - const SkMatrix& lookupMat(int index) {
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| - SkASSERT(index >= 0 && index < fMatrixDict.count());
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| - return fMatrixDict[index];
|
| - }
|
| -
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| - bool isNestingMCState(int stateID);
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| -
|
| -#ifdef SK_DEBUG
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| - int fActualDepth;
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| -#endif
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| -
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| - // save layers are nested within a specific MC state. This stack tracks
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| - // the nesting MC state's ID as save layers are pushed and popped.
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| - SkTDArray<int> fStateIDStack;
|
| -};
|
| -
|
| -#endif
|
|
|