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Unified Diff: src/core/SkMatrixClipStateMgr.cpp

Issue 453133003: Remove Matrix/Clip State collapse code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Removed blank lines Created 6 years, 4 months ago
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Index: src/core/SkMatrixClipStateMgr.cpp
diff --git a/src/core/SkMatrixClipStateMgr.cpp b/src/core/SkMatrixClipStateMgr.cpp
deleted file mode 100644
index 680cc364d25b5cf01b3601fc4f5895023e5bf304..0000000000000000000000000000000000000000
--- a/src/core/SkMatrixClipStateMgr.cpp
+++ /dev/null
@@ -1,419 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkMatrixClipStateMgr.h"
-#include "SkPictureRecord.h"
-
-bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord,
- const SkPath& path,
- SkRegion::Op op,
- bool doAA,
- int matrixID) {
- int pathID = picRecord->addPathToHeap(path);
-
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kPath_ClipType;
- newClip->fGeom.fPathID = pathID;
- newClip->fOp = op;
- newClip->fDoAA = doAA;
- newClip->fMatrixID = matrixID;
- return false;
-}
-
-bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord,
- int regionID,
- SkRegion::Op op,
- int matrixID) {
- ClipOp* newClip = fClips.append();
- newClip->fClipType = kRegion_ClipType;
- newClip->fGeom.fRegionID = regionID;
- newClip->fOp = op;
- newClip->fDoAA = true; // not necessary but sanity preserving
- newClip->fMatrixID = matrixID;
- return false;
-}
-
-void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) {
- const SkMatrix& current = this->lookupMat(currentMatID);
- const SkMatrix& desired = this->lookupMat(desiredMatID);
-
- SkMatrix delta;
- bool result = current.invert(&delta);
- if (result) {
- delta.preConcat(desired);
- }
- fPicRecord->recordConcat(delta);
-}
-
-// Note: this only writes out the clips for the current save state. To get the
-// entire clip stack requires iterating of the entire matrix/clip stack.
-void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID,
- SkMatrixClipStateMgr* mgr) {
- for (int i = 0; i < fClips.count(); ++i) {
- ClipOp& curClip = fClips[i];
-
- // TODO: use the matrix ID to skip writing the identity matrix
- // over and over, i.e.:
- // if (*curMatID != curClip.fMatrixID) {
- // mgr->writeDeltaMat...
- // *curMatID...
- // }
- // Right now this optimization would throw off the testing harness.
- // TODO: right now we're writing out the delta matrix from the prior
- // matrix state. This is a side-effect of writing out the entire
- // clip stack and should be resolved when that is fixed.
- mgr->writeDeltaMat(*curMatID, curClip.fMatrixID);
- *curMatID = curClip.fMatrixID;
-
- size_t offset = 0;
-
- switch (curClip.fClipType) {
- case kRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(),
- curClip.fOp, curClip.fDoAA);
- break;
- case kRRect_ClipType:
- offset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, curClip.fOp,
- curClip.fDoAA);
- break;
- case kPath_ClipType:
- offset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, curClip.fOp,
- curClip.fDoAA);
- break;
- case kRegion_ClipType: {
- const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID);
- offset = mgr->getPicRecord()->recordClipRegion(*region, curClip.fOp);
- break;
- }
- default:
- SkASSERT(0);
- }
-
- mgr->addClipOffset(offset);
- }
-}
-
-SkMatrixClipStateMgr::SkMatrixClipStateMgr()
- : fPicRecord(NULL)
- , fMatrixClipStack(sizeof(MatrixClipState),
- fMatrixClipStackStorage,
- sizeof(fMatrixClipStackStorage))
- , fCurOpenStateID(kIdentityWideOpenStateID) {
-
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
- // The first slot in the matrix dictionary is reserved for the identity matrix
- fMatrixDict.append()->reset();
-
- fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back();
- new (fCurMCState) MatrixClipState(NULL); // balanced in restore()
-
-#ifdef SK_DEBUG
- fActualDepth = 0;
-#endif
-}
-
-SkMatrixClipStateMgr::~SkMatrixClipStateMgr() {
- for (int i = 0; i < fRegionDict.count(); ++i) {
- SkDELETE(fRegionDict[i]);
- }
-
- SkDELETE(fSkipOffsets);
-}
-
-
-int SkMatrixClipStateMgr::MCStackPush() {
- MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back();
- new (newTop) MatrixClipState(fCurMCState); // balanced in restore()
- fCurMCState = newTop;
-
- SkDEBUGCODE(this->validate();)
-
- return fMatrixClipStack.count();
-}
-
-int SkMatrixClipStateMgr::save() {
- SkDEBUGCODE(this->validate();)
-
- return this->MCStackPush();
-}
-
-int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint,
- SkCanvas::SaveFlags flags) {
-#ifdef SK_DEBUG
- if (fCurMCState->fIsSaveLayer) {
- SkASSERT(0 == fSkipOffsets->count());
- }
-#endif
-
- // Since the saveLayer call draws something we need to potentially dump
- // out the MC state
- SkDEBUGCODE(bool saved =) this->call(kOther_CallType);
-
- int result = this->MCStackPush();
- ++fCurMCState->fLayerID;
- fCurMCState->fIsSaveLayer = true;
-
-#ifdef SK_DEBUG
- if (saved) {
- fCurMCState->fExpectedDepth++; // 1 for nesting save
- }
- fCurMCState->fExpectedDepth++; // 1 for saveLayer
-#endif
-
- *fStateIDStack.append() = fCurOpenStateID;
- fCurMCState->fSavedSkipOffsets = fSkipOffsets;
-
- // TODO: recycle these rather then new & deleting them on every saveLayer/
- // restore
- fSkipOffsets = SkNEW(SkTDArray<int>);
-
- fPicRecord->recordSaveLayer(bounds, paint, flags);
-#ifdef SK_DEBUG
- fActualDepth++;
-#endif
- return result;
-}
-
-void SkMatrixClipStateMgr::restore() {
- SkDEBUGCODE(this->validate();)
-
- if (fCurMCState->fIsSaveLayer) {
- if (fCurMCState->fHasOpen) {
- fCurMCState->fHasOpen = false;
- fPicRecord->recordRestore(); // Close the open block inside the saveLayer
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- } else {
- SkASSERT(0 == fSkipOffsets->count());
- }
-
- // The saveLayer's don't carry any matrix or clip state in the
- // new scheme so make sure the saveLayer's recordRestore doesn't
- // try to finalize them (i.e., fill in their skip offsets).
- fPicRecord->recordRestore(false); // close of saveLayer
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
-
- SkASSERT(fStateIDStack.count() >= 1);
- fCurOpenStateID = fStateIDStack[fStateIDStack.count()-1];
- fStateIDStack.pop();
-
- SkASSERT(0 == fSkipOffsets->count());
- SkASSERT(NULL != fCurMCState->fSavedSkipOffsets);
-
- SkDELETE(fSkipOffsets);
- fSkipOffsets = fCurMCState->fSavedSkipOffsets;
- }
-
- bool prevHadOpen = fCurMCState->fHasOpen;
- bool prevWasSaveLayer = fCurMCState->fIsSaveLayer;
-
- fCurMCState->~MatrixClipState(); // balanced in save()
- fMatrixClipStack.pop_back();
- fCurMCState = (MatrixClipState*)fMatrixClipStack.back();
-
- if (!prevWasSaveLayer) {
- fCurMCState->fHasOpen = prevHadOpen;
- }
-
- if (fCurMCState->fIsSaveLayer) {
- if (0 != fSkipOffsets->count()) {
- SkASSERT(fCurMCState->fHasOpen);
- }
- }
-
- SkDEBUGCODE(this->validate();)
-}
-
-// kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state
-int32_t SkMatrixClipStateMgr::NewMCStateID() {
- // TODO: guard against wrap around
- // TODO: make uint32_t
- static int32_t gMCStateID = kIdentityWideOpenStateID;
- ++gMCStateID;
- return gMCStateID;
-}
-
-bool SkMatrixClipStateMgr::isNestingMCState(int stateID) {
- return fStateIDStack.count() > 0 && fStateIDStack[fStateIDStack.count()-1] == fCurOpenStateID;
-}
-
-bool SkMatrixClipStateMgr::call(CallType callType) {
- SkDEBUGCODE(this->validate();)
-
- if (kMatrix_CallType == callType || kClip_CallType == callType) {
- fCurMCState->fMCStateID = NewMCStateID();
- SkDEBUGCODE(this->validate();)
- return false;
- }
-
- SkASSERT(kOther_CallType == callType);
-
- if (fCurMCState->fMCStateID == fCurOpenStateID) {
- // Required MC state is already active one - nothing to do
- SkDEBUGCODE(this->validate();)
- return false;
- }
-
- if (kIdentityWideOpenStateID != fCurOpenStateID &&
- !this->isNestingMCState(fCurOpenStateID)) {
- // Don't write a restore if the open state is one in which a saveLayer
- // is nested. The save after the saveLayer's restore will close it.
- fPicRecord->recordRestore(); // Close the open block
- fCurMCState->fHasOpen = false;
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- }
-
- // Install the required MC state as the active one
- fCurOpenStateID = fCurMCState->fMCStateID;
-
- if (kIdentityWideOpenStateID == fCurOpenStateID) {
- SkASSERT(0 == fActualDepth);
- SkASSERT(!fCurMCState->fHasOpen);
- SkASSERT(0 == fSkipOffsets->count());
- return false;
- }
-
- SkASSERT(!fCurMCState->fHasOpen);
- SkASSERT(0 == fSkipOffsets->count());
- fCurMCState->fHasOpen = true;
- fPicRecord->recordSave();
-#ifdef SK_DEBUG
- fActualDepth++;
- SkASSERT(fActualDepth == fCurMCState->fExpectedDepth);
-#endif
-
- // write out clips
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- const MatrixClipState* state;
- // Loop back across the MC states until the last saveLayer. The MC
- // state in front of the saveLayer has already been written out.
- for (state = (const MatrixClipState*) iter.prev();
- state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- if (state->fIsSaveLayer) {
- break;
- }
- }
-
- int curMatID;
-
- if (NULL == state) {
- // There was no saveLayer in the MC stack so we need to output them all
- iter.reset(fMatrixClipStack, SkDeque::Iter::kFront_IterStart);
- state = (const MatrixClipState*) iter.next();
- curMatID = kIdentityMatID;
- } else {
- // SkDeque's iterators actually return the previous location so we
- // need to reverse and go forward one to get back on track.
- iter.next();
- SkDEBUGCODE(const MatrixClipState* test = (const MatrixClipState*)) iter.next();
- SkASSERT(test == state);
-
- curMatID = state->fMatrixInfo->getID(this);
-
- // TODO: this assumes that, in the case of Save|SaveLayer when the SaveLayer
- // doesn't save the clip, that the SaveLayer doesn't add any additional clip state.
- // This assumption will be removed when we explicitly store the clip state in
- // self-contained objects. It is valid for the small set of skps.
- if (NULL != state->fPrev && state->fClipInfo == state->fPrev->fClipInfo) {
- // By the above assumption the SaveLayer's MC state has already been
- // written out by the prior Save so don't output it again.
- state = (const MatrixClipState*) iter.next();
- }
- }
-
- for ( ; state != NULL; state = (const MatrixClipState*) iter.next()) {
- state->fClipInfo->writeClip(&curMatID, this);
- }
-
- // write out matrix
- // TODO: this test isn't quite right. It should be:
- // if (curMatID != fCurMCState->fMatrixInfo->getID(this)) {
- // but right now the testing harness always expects a matrix if
- // the matrices are non-I
- if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) {
- // TODO: writing out the delta matrix here is an artifact of the writing
- // out of the entire clip stack (with its matrices). Ultimately we will
- // write out the CTM here when the clip state is collapsed to a single path.
- this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this));
- }
-
- SkDEBUGCODE(this->validate();)
- return true;
-}
-
-// Fill in the skip offsets for all the clips written in the current block
-void SkMatrixClipStateMgr::fillInSkips(SkWriter32* writer, int32_t restoreOffset) {
- for (int i = 0; i < fSkipOffsets->count(); ++i) {
- SkDEBUGCODE(int32_t peek = writer->readTAt<int32_t>((*fSkipOffsets)[i]);)
- SkASSERT(-1 == peek);
- writer->overwriteTAt<int32_t>((*fSkipOffsets)[i], restoreOffset);
- }
-
- fSkipOffsets->rewind();
- SkASSERT(0 == fSkipOffsets->count());
-}
-
-void SkMatrixClipStateMgr::finish() {
- if (kIdentityWideOpenStateID != fCurOpenStateID) {
- fPicRecord->recordRestore(); // Close the open block
- fCurMCState->fHasOpen = false;
-#ifdef SK_DEBUG
- SkASSERT(fActualDepth > 0);
- fActualDepth--;
-#endif
- fCurOpenStateID = kIdentityWideOpenStateID;
- SkASSERT(!fCurMCState->fHasOpen);
- }
-}
-
-#ifdef SK_DEBUG
-void SkMatrixClipStateMgr::validate() {
- if (fCurOpenStateID == fCurMCState->fMCStateID && !this->isNestingMCState(fCurOpenStateID)) {
- // The current state is the active one so it should have a skip
- // offset for each clip
- SkDeque::Iter iter(fMatrixClipStack, SkDeque::Iter::kBack_IterStart);
- int clipCount = 0;
- for (const MatrixClipState* state = (const MatrixClipState*) iter.prev();
- state != NULL;
- state = (const MatrixClipState*) iter.prev()) {
- if (NULL == state->fPrev || state->fPrev->fClipInfo != state->fClipInfo) {
- clipCount += state->fClipInfo->numClips();
- }
- if (state->fIsSaveLayer) {
- break;
- }
- }
-
- SkASSERT(fSkipOffsets->count() == clipCount);
- }
-}
-#endif
-
-int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) {
- int index = fRegionDict.count();
- *fRegionDict.append() = SkNEW(SkRegion(region));
- return index;
-}
-
-int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) {
- if (mat.isIdentity()) {
- return kIdentityMatID;
- }
-
- *fMatrixDict.append() = mat;
- return fMatrixDict.count()-1;
-}
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