Index: Source/core/dom/DOMMatrix.cpp |
diff --git a/Source/core/dom/DOMMatrix.cpp b/Source/core/dom/DOMMatrix.cpp |
index 4ff0491e1e74096c480b2e29c14e88638437de3e..d9d141bec0364e199af149a9d5d4d54f0fd4acac 100644 |
--- a/Source/core/dom/DOMMatrix.cpp |
+++ b/Source/core/dom/DOMMatrix.cpp |
@@ -29,4 +29,30 @@ void DOMMatrix::setIs2D(bool value) |
m_is2D = value; |
} |
+DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) |
+{ |
+ if (!tx && !ty && !tz) |
+ return this; |
+ |
+ if (tz) |
+ m_is2D = false; |
+ |
+ if (m_matrix.isIdentity()) { |
krit
2014/08/16 07:03:06
Just use translate3d() and translate() don't dupli
zino
2014/08/16 16:50:42
Okay, I agree with you. I'll remove the codes.
|
+ m_matrix.setM41(tx); |
+ m_matrix.setM42(ty); |
+ m_matrix.setM43(tz); |
+ return this; |
+ } |
+ |
+ if (m_is2D) { |
+ m_matrix.setM41(m_matrix.m41() + tx * m_matrix.m11() + ty * m_matrix.m21()); |
zino
2014/08/16 16:50:42
However, I think it is better to leave this codes
|
+ m_matrix.setM42(m_matrix.m42() + tx * m_matrix.m12() + ty * m_matrix.m22()); |
+ return this; |
+ } |
+ |
+ m_matrix.translate3d(tx, ty, tz); |
+ |
+ return this; |
+} |
+ |
} // namespace blink |