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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/dom/DOMMatrix.h" | 6 #include "core/dom/DOMMatrix.h" |
7 | 7 |
8 namespace blink { | 8 namespace blink { |
9 | 9 |
10 DOMMatrix* DOMMatrix::create() | 10 DOMMatrix* DOMMatrix::create() |
(...skipping 11 matching lines...) Expand all Loading... | |
22 m_matrix = matrix; | 22 m_matrix = matrix; |
23 m_is2D = is2D; | 23 m_is2D = is2D; |
24 } | 24 } |
25 | 25 |
26 void DOMMatrix::setIs2D(bool value) | 26 void DOMMatrix::setIs2D(bool value) |
27 { | 27 { |
28 if (m_is2D) | 28 if (m_is2D) |
29 m_is2D = value; | 29 m_is2D = value; |
30 } | 30 } |
31 | 31 |
32 DOMMatrix* DOMMatrix::translateSelf(double tx, double ty, double tz) | |
33 { | |
34 if (!tx && !ty && !tz) | |
35 return this; | |
36 | |
37 if (tz) | |
38 m_is2D = false; | |
39 | |
40 if (m_matrix.isIdentity()) { | |
krit
2014/08/16 07:03:06
Just use translate3d() and translate() don't dupli
zino
2014/08/16 16:50:42
Okay, I agree with you. I'll remove the codes.
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41 m_matrix.setM41(tx); | |
42 m_matrix.setM42(ty); | |
43 m_matrix.setM43(tz); | |
44 return this; | |
45 } | |
46 | |
47 if (m_is2D) { | |
48 m_matrix.setM41(m_matrix.m41() + tx * m_matrix.m11() + ty * m_matrix.m21 ()); | |
zino
2014/08/16 16:50:42
However, I think it is better to leave this codes
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49 m_matrix.setM42(m_matrix.m42() + tx * m_matrix.m12() + ty * m_matrix.m22 ()); | |
50 return this; | |
51 } | |
52 | |
53 m_matrix.translate3d(tx, ty, tz); | |
54 | |
55 return this; | |
56 } | |
57 | |
32 } // namespace blink | 58 } // namespace blink |
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