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Unified Diff: tools/dom/src/WebGLConstants.dart

Issue 444743002: Use Blink IDL parser for dart libraries. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Merged Created 6 years, 3 months ago
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Index: tools/dom/src/WebGLConstants.dart
diff --git a/tools/dom/src/WebGLConstants.dart b/tools/dom/src/WebGLConstants.dart
index eac8c11b342e7f17bda93b1f6a964c66c0210b48..d28346d2804bfa36a7b0fa448192e07f4fee0d6b 100644
--- a/tools/dom/src/WebGLConstants.dart
+++ b/tools/dom/src/WebGLConstants.dart
@@ -4,299 +4,299 @@
part of dom.web_gl;
-const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES;
-const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE;
-const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS;
-const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE;
-const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE;
-const int ALPHA = RenderingContext.ALPHA;
-const int ALPHA_BITS = RenderingContext.ALPHA_BITS;
-const int ALWAYS = RenderingContext.ALWAYS;
-const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER;
-const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING;
-const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS;
-const int BACK = RenderingContext.BACK;
-const int BLEND = RenderingContext.BLEND;
-const int BLEND_COLOR = RenderingContext.BLEND_COLOR;
-const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA;
-const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB;
-const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION;
-const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA;
-const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB;
-const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA;
-const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB;
-const int BLUE_BITS = RenderingContext.BLUE_BITS;
-const int BOOL = RenderingContext.BOOL;
-const int BOOL_VEC2 = RenderingContext.BOOL_VEC2;
-const int BOOL_VEC3 = RenderingContext.BOOL_VEC3;
-const int BOOL_VEC4 = RenderingContext.BOOL_VEC4;
-const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL;
-const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE;
-const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE;
-const int BYTE = RenderingContext.BYTE;
-const int CCW = RenderingContext.CCW;
-const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE;
-const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0;
-const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT;
-const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE;
-const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK;
-const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS;
-const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMATS;
-const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA;
-const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR;
-const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL;
-const int CULL_FACE = RenderingContext.CULL_FACE;
-const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE;
-const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM;
-const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB;
-const int CW = RenderingContext.CW;
-const int DECR = RenderingContext.DECR;
-const int DECR_WRAP = RenderingContext.DECR_WRAP;
-const int DELETE_STATUS = RenderingContext.DELETE_STATUS;
-const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT;
-const int DEPTH_BITS = RenderingContext.DEPTH_BITS;
-const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT;
-const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE;
-const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT;
-const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16;
-const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC;
-const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE;
-const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL;
-const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT;
-const int DEPTH_TEST = RenderingContext.DEPTH_TEST;
-const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK;
-const int DITHER = RenderingContext.DITHER;
-const int DONT_CARE = RenderingContext.DONT_CARE;
-const int DST_ALPHA = RenderingContext.DST_ALPHA;
-const int DST_COLOR = RenderingContext.DST_COLOR;
-const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW;
-const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER;
-const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING;
-const int EQUAL = RenderingContext.EQUAL;
-const int FASTEST = RenderingContext.FASTEST;
-const int FLOAT = RenderingContext.FLOAT;
-const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2;
-const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3;
-const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4;
-const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2;
-const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3;
-const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4;
-const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER;
-const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
-const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
-const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
-const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING;
-const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE;
-const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
-const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
-const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
-const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED;
-const int FRONT = RenderingContext.FRONT;
-const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK;
-const int FRONT_FACE = RenderingContext.FRONT_FACE;
-const int FUNC_ADD = RenderingContext.FUNC_ADD;
-const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT;
-const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT;
-const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT;
-const int GEQUAL = RenderingContext.GEQUAL;
-const int GREATER = RenderingContext.GREATER;
-const int GREEN_BITS = RenderingContext.GREEN_BITS;
+const int ACTIVE_ATTRIBUTES = RenderingContextBase.ACTIVE_ATTRIBUTES;
+const int ACTIVE_TEXTURE = RenderingContextBase.ACTIVE_TEXTURE;
+const int ACTIVE_UNIFORMS = RenderingContextBase.ACTIVE_UNIFORMS;
+const int ALIASED_LINE_WIDTH_RANGE = RenderingContextBase.ALIASED_LINE_WIDTH_RANGE;
+const int ALIASED_POINT_SIZE_RANGE = RenderingContextBase.ALIASED_POINT_SIZE_RANGE;
+const int ALPHA = RenderingContextBase.ALPHA;
+const int ALPHA_BITS = RenderingContextBase.ALPHA_BITS;
+const int ALWAYS = RenderingContextBase.ALWAYS;
+const int ARRAY_BUFFER = RenderingContextBase.ARRAY_BUFFER;
+const int ARRAY_BUFFER_BINDING = RenderingContextBase.ARRAY_BUFFER_BINDING;
+const int ATTACHED_SHADERS = RenderingContextBase.ATTACHED_SHADERS;
+const int BACK = RenderingContextBase.BACK;
+const int BLEND = RenderingContextBase.BLEND;
+const int BLEND_COLOR = RenderingContextBase.BLEND_COLOR;
+const int BLEND_DST_ALPHA = RenderingContextBase.BLEND_DST_ALPHA;
+const int BLEND_DST_RGB = RenderingContextBase.BLEND_DST_RGB;
+const int BLEND_EQUATION = RenderingContextBase.BLEND_EQUATION;
+const int BLEND_EQUATION_ALPHA = RenderingContextBase.BLEND_EQUATION_ALPHA;
+const int BLEND_EQUATION_RGB = RenderingContextBase.BLEND_EQUATION_RGB;
+const int BLEND_SRC_ALPHA = RenderingContextBase.BLEND_SRC_ALPHA;
+const int BLEND_SRC_RGB = RenderingContextBase.BLEND_SRC_RGB;
+const int BLUE_BITS = RenderingContextBase.BLUE_BITS;
+const int BOOL = RenderingContextBase.BOOL;
+const int BOOL_VEC2 = RenderingContextBase.BOOL_VEC2;
+const int BOOL_VEC3 = RenderingContextBase.BOOL_VEC3;
+const int BOOL_VEC4 = RenderingContextBase.BOOL_VEC4;
+const int BROWSER_DEFAULT_WEBGL = RenderingContextBase.BROWSER_DEFAULT_WEBGL;
+const int BUFFER_SIZE = RenderingContextBase.BUFFER_SIZE;
+const int BUFFER_USAGE = RenderingContextBase.BUFFER_USAGE;
+const int BYTE = RenderingContextBase.BYTE;
+const int CCW = RenderingContextBase.CCW;
+const int CLAMP_TO_EDGE = RenderingContextBase.CLAMP_TO_EDGE;
+const int COLOR_ATTACHMENT0 = RenderingContextBase.COLOR_ATTACHMENT0;
+const int COLOR_BUFFER_BIT = RenderingContextBase.COLOR_BUFFER_BIT;
+const int COLOR_CLEAR_VALUE = RenderingContextBase.COLOR_CLEAR_VALUE;
+const int COLOR_WRITEMASK = RenderingContextBase.COLOR_WRITEMASK;
+const int COMPILE_STATUS = RenderingContextBase.COMPILE_STATUS;
+const int COMPRESSED_TEXTURE_FORMATS = RenderingContextBase.COMPRESSED_TEXTURE_FORMATS;
+const int CONSTANT_ALPHA = RenderingContextBase.CONSTANT_ALPHA;
+const int CONSTANT_COLOR = RenderingContextBase.CONSTANT_COLOR;
+const int CONTEXT_LOST_WEBGL = RenderingContextBase.CONTEXT_LOST_WEBGL;
+const int CULL_FACE = RenderingContextBase.CULL_FACE;
+const int CULL_FACE_MODE = RenderingContextBase.CULL_FACE_MODE;
+const int CURRENT_PROGRAM = RenderingContextBase.CURRENT_PROGRAM;
+const int CURRENT_VERTEX_ATTRIB = RenderingContextBase.CURRENT_VERTEX_ATTRIB;
+const int CW = RenderingContextBase.CW;
+const int DECR = RenderingContextBase.DECR;
+const int DECR_WRAP = RenderingContextBase.DECR_WRAP;
+const int DELETE_STATUS = RenderingContextBase.DELETE_STATUS;
+const int DEPTH_ATTACHMENT = RenderingContextBase.DEPTH_ATTACHMENT;
+const int DEPTH_BITS = RenderingContextBase.DEPTH_BITS;
+const int DEPTH_BUFFER_BIT = RenderingContextBase.DEPTH_BUFFER_BIT;
+const int DEPTH_CLEAR_VALUE = RenderingContextBase.DEPTH_CLEAR_VALUE;
+const int DEPTH_COMPONENT = RenderingContextBase.DEPTH_COMPONENT;
+const int DEPTH_COMPONENT16 = RenderingContextBase.DEPTH_COMPONENT16;
+const int DEPTH_FUNC = RenderingContextBase.DEPTH_FUNC;
+const int DEPTH_RANGE = RenderingContextBase.DEPTH_RANGE;
+const int DEPTH_STENCIL = RenderingContextBase.DEPTH_STENCIL;
+const int DEPTH_STENCIL_ATTACHMENT = RenderingContextBase.DEPTH_STENCIL_ATTACHMENT;
+const int DEPTH_TEST = RenderingContextBase.DEPTH_TEST;
+const int DEPTH_WRITEMASK = RenderingContextBase.DEPTH_WRITEMASK;
+const int DITHER = RenderingContextBase.DITHER;
+const int DONT_CARE = RenderingContextBase.DONT_CARE;
+const int DST_ALPHA = RenderingContextBase.DST_ALPHA;
+const int DST_COLOR = RenderingContextBase.DST_COLOR;
+const int DYNAMIC_DRAW = RenderingContextBase.DYNAMIC_DRAW;
+const int ELEMENT_ARRAY_BUFFER = RenderingContextBase.ELEMENT_ARRAY_BUFFER;
+const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContextBase.ELEMENT_ARRAY_BUFFER_BINDING;
+const int EQUAL = RenderingContextBase.EQUAL;
+const int FASTEST = RenderingContextBase.FASTEST;
+const int FLOAT = RenderingContextBase.FLOAT;
+const int FLOAT_MAT2 = RenderingContextBase.FLOAT_MAT2;
+const int FLOAT_MAT3 = RenderingContextBase.FLOAT_MAT3;
+const int FLOAT_MAT4 = RenderingContextBase.FLOAT_MAT4;
+const int FLOAT_VEC2 = RenderingContextBase.FLOAT_VEC2;
+const int FLOAT_VEC3 = RenderingContextBase.FLOAT_VEC3;
+const int FLOAT_VEC4 = RenderingContextBase.FLOAT_VEC4;
+const int FRAGMENT_SHADER = RenderingContextBase.FRAGMENT_SHADER;
+const int FRAMEBUFFER = RenderingContextBase.FRAMEBUFFER;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
+const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
+const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContextBase.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
+const int FRAMEBUFFER_BINDING = RenderingContextBase.FRAMEBUFFER_BINDING;
+const int FRAMEBUFFER_COMPLETE = RenderingContextBase.FRAMEBUFFER_COMPLETE;
+const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+const int FRAMEBUFFER_UNSUPPORTED = RenderingContextBase.FRAMEBUFFER_UNSUPPORTED;
+const int FRONT = RenderingContextBase.FRONT;
+const int FRONT_AND_BACK = RenderingContextBase.FRONT_AND_BACK;
+const int FRONT_FACE = RenderingContextBase.FRONT_FACE;
+const int FUNC_ADD = RenderingContextBase.FUNC_ADD;
+const int FUNC_REVERSE_SUBTRACT = RenderingContextBase.FUNC_REVERSE_SUBTRACT;
+const int FUNC_SUBTRACT = RenderingContextBase.FUNC_SUBTRACT;
+const int GENERATE_MIPMAP_HINT = RenderingContextBase.GENERATE_MIPMAP_HINT;
+const int GEQUAL = RenderingContextBase.GEQUAL;
+const int GREATER = RenderingContextBase.GREATER;
+const int GREEN_BITS = RenderingContextBase.GREEN_BITS;
const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
-const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT;
-const int HIGH_INT = RenderingContext.HIGH_INT;
-const int INCR = RenderingContext.INCR;
-const int INCR_WRAP = RenderingContext.INCR_WRAP;
-const int INT = RenderingContext.INT;
-const int INT_VEC2 = RenderingContext.INT_VEC2;
-const int INT_VEC3 = RenderingContext.INT_VEC3;
-const int INT_VEC4 = RenderingContext.INT_VEC4;
-const int INVALID_ENUM = RenderingContext.INVALID_ENUM;
-const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_OPERATION;
-const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION;
-const int INVALID_VALUE = RenderingContext.INVALID_VALUE;
-const int INVERT = RenderingContext.INVERT;
-const int KEEP = RenderingContext.KEEP;
-const int LEQUAL = RenderingContext.LEQUAL;
-const int LESS = RenderingContext.LESS;
-const int LINEAR = RenderingContext.LINEAR;
-const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR;
-const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST;
-const int LINES = RenderingContext.LINES;
-const int LINE_LOOP = RenderingContext.LINE_LOOP;
-const int LINE_STRIP = RenderingContext.LINE_STRIP;
-const int LINE_WIDTH = RenderingContext.LINE_WIDTH;
-const int LINK_STATUS = RenderingContext.LINK_STATUS;
-const int LOW_FLOAT = RenderingContext.LOW_FLOAT;
-const int LOW_INT = RenderingContext.LOW_INT;
-const int LUMINANCE = RenderingContext.LUMINANCE;
-const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA;
-const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
-const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE;
-const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS;
-const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE;
-const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS;
-const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE;
-const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS;
-const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS;
-const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
-const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTORS;
-const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS;
-const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT;
-const int MEDIUM_INT = RenderingContext.MEDIUM_INT;
-const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT;
-const int NEAREST = RenderingContext.NEAREST;
-const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR;
-const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST;
-const int NEVER = RenderingContext.NEVER;
-const int NICEST = RenderingContext.NICEST;
-const int NONE = RenderingContext.NONE;
-const int NOTEQUAL = RenderingContext.NOTEQUAL;
-const int NO_ERROR = RenderingContext.NO_ERROR;
-const int ONE = RenderingContext.ONE;
-const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA;
-const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR;
-const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA;
-const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR;
-const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA;
-const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR;
-const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY;
-const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT;
-const int POINTS = RenderingContext.POINTS;
-const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR;
-const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL;
-const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS;
-const int RED_BITS = RenderingContext.RED_BITS;
-const int RENDERBUFFER = RenderingContext.RENDERBUFFER;
-const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE;
-const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING;
-const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE;
-const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE;
-const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE;
-const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT;
-const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_FORMAT;
-const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE;
-const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE;
-const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH;
-const int RENDERER = RenderingContext.RENDERER;
-const int REPEAT = RenderingContext.REPEAT;
-const int REPLACE = RenderingContext.REPLACE;
-const int RGB = RenderingContext.RGB;
-const int RGB565 = RenderingContext.RGB565;
-const int RGB5_A1 = RenderingContext.RGB5_A1;
-const int RGBA = RenderingContext.RGBA;
-const int RGBA4 = RenderingContext.RGBA4;
-const int SAMPLER_2D = RenderingContext.SAMPLER_2D;
-const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE;
-const int SAMPLES = RenderingContext.SAMPLES;
-const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE;
-const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS;
-const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE;
-const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT;
-const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE;
-const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX;
-const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST;
-const int SHADER_TYPE = RenderingContext.SHADER_TYPE;
-const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION;
-const int SHORT = RenderingContext.SHORT;
-const int SRC_ALPHA = RenderingContext.SRC_ALPHA;
-const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE;
-const int SRC_COLOR = RenderingContext.SRC_COLOR;
-const int STATIC_DRAW = RenderingContext.STATIC_DRAW;
-const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT;
-const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL;
-const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC;
-const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL;
-const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS;
-const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF;
-const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK;
-const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK;
-const int STENCIL_BITS = RenderingContext.STENCIL_BITS;
-const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT;
-const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE;
-const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL;
-const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC;
-const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX;
-const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8;
-const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL;
-const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS;
-const int STENCIL_REF = RenderingContext.STENCIL_REF;
-const int STENCIL_TEST = RenderingContext.STENCIL_TEST;
-const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK;
-const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK;
-const int STREAM_DRAW = RenderingContext.STREAM_DRAW;
-const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS;
-const int TEXTURE = RenderingContext.TEXTURE;
-const int TEXTURE0 = RenderingContext.TEXTURE0;
-const int TEXTURE1 = RenderingContext.TEXTURE1;
-const int TEXTURE10 = RenderingContext.TEXTURE10;
-const int TEXTURE11 = RenderingContext.TEXTURE11;
-const int TEXTURE12 = RenderingContext.TEXTURE12;
-const int TEXTURE13 = RenderingContext.TEXTURE13;
-const int TEXTURE14 = RenderingContext.TEXTURE14;
-const int TEXTURE15 = RenderingContext.TEXTURE15;
-const int TEXTURE16 = RenderingContext.TEXTURE16;
-const int TEXTURE17 = RenderingContext.TEXTURE17;
-const int TEXTURE18 = RenderingContext.TEXTURE18;
-const int TEXTURE19 = RenderingContext.TEXTURE19;
-const int TEXTURE2 = RenderingContext.TEXTURE2;
-const int TEXTURE20 = RenderingContext.TEXTURE20;
-const int TEXTURE21 = RenderingContext.TEXTURE21;
-const int TEXTURE22 = RenderingContext.TEXTURE22;
-const int TEXTURE23 = RenderingContext.TEXTURE23;
-const int TEXTURE24 = RenderingContext.TEXTURE24;
-const int TEXTURE25 = RenderingContext.TEXTURE25;
-const int TEXTURE26 = RenderingContext.TEXTURE26;
-const int TEXTURE27 = RenderingContext.TEXTURE27;
-const int TEXTURE28 = RenderingContext.TEXTURE28;
-const int TEXTURE29 = RenderingContext.TEXTURE29;
-const int TEXTURE3 = RenderingContext.TEXTURE3;
-const int TEXTURE30 = RenderingContext.TEXTURE30;
-const int TEXTURE31 = RenderingContext.TEXTURE31;
-const int TEXTURE4 = RenderingContext.TEXTURE4;
-const int TEXTURE5 = RenderingContext.TEXTURE5;
-const int TEXTURE6 = RenderingContext.TEXTURE6;
-const int TEXTURE7 = RenderingContext.TEXTURE7;
-const int TEXTURE8 = RenderingContext.TEXTURE8;
-const int TEXTURE9 = RenderingContext.TEXTURE9;
-const int TEXTURE_2D = RenderingContext.TEXTURE_2D;
-const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D;
-const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP;
-const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP;
-const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y;
-const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z;
-const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X;
-const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y;
-const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z;
-const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER;
-const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER;
-const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S;
-const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T;
-const int TRIANGLES = RenderingContext.TRIANGLES;
-const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN;
-const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP;
-const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT;
-const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL;
-const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL;
-const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
-const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE;
-const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT;
-const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT;
-const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4;
-const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1;
-const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5;
-const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS;
-const int VENDOR = RenderingContext.VENDOR;
-const int VERSION = RenderingContext.VERSION;
-const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
-const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED;
-const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED;
-const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER;
-const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE;
-const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE;
-const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE;
-const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER;
-const int VIEWPORT = RenderingContext.VIEWPORT;
-const int ZERO = RenderingContext.ZERO;
+const int HIGH_FLOAT = RenderingContextBase.HIGH_FLOAT;
+const int HIGH_INT = RenderingContextBase.HIGH_INT;
+const int INCR = RenderingContextBase.INCR;
+const int INCR_WRAP = RenderingContextBase.INCR_WRAP;
+const int INT = RenderingContextBase.INT;
+const int INT_VEC2 = RenderingContextBase.INT_VEC2;
+const int INT_VEC3 = RenderingContextBase.INT_VEC3;
+const int INT_VEC4 = RenderingContextBase.INT_VEC4;
+const int INVALID_ENUM = RenderingContextBase.INVALID_ENUM;
+const int INVALID_FRAMEBUFFER_OPERATION = RenderingContextBase.INVALID_FRAMEBUFFER_OPERATION;
+const int INVALID_OPERATION = RenderingContextBase.INVALID_OPERATION;
+const int INVALID_VALUE = RenderingContextBase.INVALID_VALUE;
+const int INVERT = RenderingContextBase.INVERT;
+const int KEEP = RenderingContextBase.KEEP;
+const int LEQUAL = RenderingContextBase.LEQUAL;
+const int LESS = RenderingContextBase.LESS;
+const int LINEAR = RenderingContextBase.LINEAR;
+const int LINEAR_MIPMAP_LINEAR = RenderingContextBase.LINEAR_MIPMAP_LINEAR;
+const int LINEAR_MIPMAP_NEAREST = RenderingContextBase.LINEAR_MIPMAP_NEAREST;
+const int LINES = RenderingContextBase.LINES;
+const int LINE_LOOP = RenderingContextBase.LINE_LOOP;
+const int LINE_STRIP = RenderingContextBase.LINE_STRIP;
+const int LINE_WIDTH = RenderingContextBase.LINE_WIDTH;
+const int LINK_STATUS = RenderingContextBase.LINK_STATUS;
+const int LOW_FLOAT = RenderingContextBase.LOW_FLOAT;
+const int LOW_INT = RenderingContextBase.LOW_INT;
+const int LUMINANCE = RenderingContextBase.LUMINANCE;
+const int LUMINANCE_ALPHA = RenderingContextBase.LUMINANCE_ALPHA;
+const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContextBase.MAX_CUBE_MAP_TEXTURE_SIZE;
+const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContextBase.MAX_FRAGMENT_UNIFORM_VECTORS;
+const int MAX_RENDERBUFFER_SIZE = RenderingContextBase.MAX_RENDERBUFFER_SIZE;
+const int MAX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_TEXTURE_IMAGE_UNITS;
+const int MAX_TEXTURE_SIZE = RenderingContextBase.MAX_TEXTURE_SIZE;
+const int MAX_VARYING_VECTORS = RenderingContextBase.MAX_VARYING_VECTORS;
+const int MAX_VERTEX_ATTRIBS = RenderingContextBase.MAX_VERTEX_ATTRIBS;
+const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContextBase.MAX_VERTEX_UNIFORM_VECTORS;
+const int MAX_VIEWPORT_DIMS = RenderingContextBase.MAX_VIEWPORT_DIMS;
+const int MEDIUM_FLOAT = RenderingContextBase.MEDIUM_FLOAT;
+const int MEDIUM_INT = RenderingContextBase.MEDIUM_INT;
+const int MIRRORED_REPEAT = RenderingContextBase.MIRRORED_REPEAT;
+const int NEAREST = RenderingContextBase.NEAREST;
+const int NEAREST_MIPMAP_LINEAR = RenderingContextBase.NEAREST_MIPMAP_LINEAR;
+const int NEAREST_MIPMAP_NEAREST = RenderingContextBase.NEAREST_MIPMAP_NEAREST;
+const int NEVER = RenderingContextBase.NEVER;
+const int NICEST = RenderingContextBase.NICEST;
+const int NONE = RenderingContextBase.NONE;
+const int NOTEQUAL = RenderingContextBase.NOTEQUAL;
+const int NO_ERROR = RenderingContextBase.NO_ERROR;
+const int ONE = RenderingContextBase.ONE;
+const int ONE_MINUS_CONSTANT_ALPHA = RenderingContextBase.ONE_MINUS_CONSTANT_ALPHA;
+const int ONE_MINUS_CONSTANT_COLOR = RenderingContextBase.ONE_MINUS_CONSTANT_COLOR;
+const int ONE_MINUS_DST_ALPHA = RenderingContextBase.ONE_MINUS_DST_ALPHA;
+const int ONE_MINUS_DST_COLOR = RenderingContextBase.ONE_MINUS_DST_COLOR;
+const int ONE_MINUS_SRC_ALPHA = RenderingContextBase.ONE_MINUS_SRC_ALPHA;
+const int ONE_MINUS_SRC_COLOR = RenderingContextBase.ONE_MINUS_SRC_COLOR;
+const int OUT_OF_MEMORY = RenderingContextBase.OUT_OF_MEMORY;
+const int PACK_ALIGNMENT = RenderingContextBase.PACK_ALIGNMENT;
+const int POINTS = RenderingContextBase.POINTS;
+const int POLYGON_OFFSET_FACTOR = RenderingContextBase.POLYGON_OFFSET_FACTOR;
+const int POLYGON_OFFSET_FILL = RenderingContextBase.POLYGON_OFFSET_FILL;
+const int POLYGON_OFFSET_UNITS = RenderingContextBase.POLYGON_OFFSET_UNITS;
+const int RED_BITS = RenderingContextBase.RED_BITS;
+const int RENDERBUFFER = RenderingContextBase.RENDERBUFFER;
+const int RENDERBUFFER_ALPHA_SIZE = RenderingContextBase.RENDERBUFFER_ALPHA_SIZE;
+const int RENDERBUFFER_BINDING = RenderingContextBase.RENDERBUFFER_BINDING;
+const int RENDERBUFFER_BLUE_SIZE = RenderingContextBase.RENDERBUFFER_BLUE_SIZE;
+const int RENDERBUFFER_DEPTH_SIZE = RenderingContextBase.RENDERBUFFER_DEPTH_SIZE;
+const int RENDERBUFFER_GREEN_SIZE = RenderingContextBase.RENDERBUFFER_GREEN_SIZE;
+const int RENDERBUFFER_HEIGHT = RenderingContextBase.RENDERBUFFER_HEIGHT;
+const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContextBase.RENDERBUFFER_INTERNAL_FORMAT;
+const int RENDERBUFFER_RED_SIZE = RenderingContextBase.RENDERBUFFER_RED_SIZE;
+const int RENDERBUFFER_STENCIL_SIZE = RenderingContextBase.RENDERBUFFER_STENCIL_SIZE;
+const int RENDERBUFFER_WIDTH = RenderingContextBase.RENDERBUFFER_WIDTH;
+const int RENDERER = RenderingContextBase.RENDERER;
+const int REPEAT = RenderingContextBase.REPEAT;
+const int REPLACE = RenderingContextBase.REPLACE;
+const int RGB = RenderingContextBase.RGB;
+const int RGB565 = RenderingContextBase.RGB565;
+const int RGB5_A1 = RenderingContextBase.RGB5_A1;
+const int RGBA = RenderingContextBase.RGBA;
+const int RGBA4 = RenderingContextBase.RGBA4;
+const int SAMPLER_2D = RenderingContextBase.SAMPLER_2D;
+const int SAMPLER_CUBE = RenderingContextBase.SAMPLER_CUBE;
+const int SAMPLES = RenderingContextBase.SAMPLES;
+const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContextBase.SAMPLE_ALPHA_TO_COVERAGE;
+const int SAMPLE_BUFFERS = RenderingContextBase.SAMPLE_BUFFERS;
+const int SAMPLE_COVERAGE = RenderingContextBase.SAMPLE_COVERAGE;
+const int SAMPLE_COVERAGE_INVERT = RenderingContextBase.SAMPLE_COVERAGE_INVERT;
+const int SAMPLE_COVERAGE_VALUE = RenderingContextBase.SAMPLE_COVERAGE_VALUE;
+const int SCISSOR_BOX = RenderingContextBase.SCISSOR_BOX;
+const int SCISSOR_TEST = RenderingContextBase.SCISSOR_TEST;
+const int SHADER_TYPE = RenderingContextBase.SHADER_TYPE;
+const int SHADING_LANGUAGE_VERSION = RenderingContextBase.SHADING_LANGUAGE_VERSION;
+const int SHORT = RenderingContextBase.SHORT;
+const int SRC_ALPHA = RenderingContextBase.SRC_ALPHA;
+const int SRC_ALPHA_SATURATE = RenderingContextBase.SRC_ALPHA_SATURATE;
+const int SRC_COLOR = RenderingContextBase.SRC_COLOR;
+const int STATIC_DRAW = RenderingContextBase.STATIC_DRAW;
+const int STENCIL_ATTACHMENT = RenderingContextBase.STENCIL_ATTACHMENT;
+const int STENCIL_BACK_FAIL = RenderingContextBase.STENCIL_BACK_FAIL;
+const int STENCIL_BACK_FUNC = RenderingContextBase.STENCIL_BACK_FUNC;
+const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_BACK_PASS_DEPTH_FAIL;
+const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_BACK_PASS_DEPTH_PASS;
+const int STENCIL_BACK_REF = RenderingContextBase.STENCIL_BACK_REF;
+const int STENCIL_BACK_VALUE_MASK = RenderingContextBase.STENCIL_BACK_VALUE_MASK;
+const int STENCIL_BACK_WRITEMASK = RenderingContextBase.STENCIL_BACK_WRITEMASK;
+const int STENCIL_BITS = RenderingContextBase.STENCIL_BITS;
+const int STENCIL_BUFFER_BIT = RenderingContextBase.STENCIL_BUFFER_BIT;
+const int STENCIL_CLEAR_VALUE = RenderingContextBase.STENCIL_CLEAR_VALUE;
+const int STENCIL_FAIL = RenderingContextBase.STENCIL_FAIL;
+const int STENCIL_FUNC = RenderingContextBase.STENCIL_FUNC;
+const int STENCIL_INDEX = RenderingContextBase.STENCIL_INDEX;
+const int STENCIL_INDEX8 = RenderingContextBase.STENCIL_INDEX8;
+const int STENCIL_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_PASS_DEPTH_FAIL;
+const int STENCIL_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_PASS_DEPTH_PASS;
+const int STENCIL_REF = RenderingContextBase.STENCIL_REF;
+const int STENCIL_TEST = RenderingContextBase.STENCIL_TEST;
+const int STENCIL_VALUE_MASK = RenderingContextBase.STENCIL_VALUE_MASK;
+const int STENCIL_WRITEMASK = RenderingContextBase.STENCIL_WRITEMASK;
+const int STREAM_DRAW = RenderingContextBase.STREAM_DRAW;
+const int SUBPIXEL_BITS = RenderingContextBase.SUBPIXEL_BITS;
+const int TEXTURE = RenderingContextBase.TEXTURE;
+const int TEXTURE0 = RenderingContextBase.TEXTURE0;
+const int TEXTURE1 = RenderingContextBase.TEXTURE1;
+const int TEXTURE10 = RenderingContextBase.TEXTURE10;
+const int TEXTURE11 = RenderingContextBase.TEXTURE11;
+const int TEXTURE12 = RenderingContextBase.TEXTURE12;
+const int TEXTURE13 = RenderingContextBase.TEXTURE13;
+const int TEXTURE14 = RenderingContextBase.TEXTURE14;
+const int TEXTURE15 = RenderingContextBase.TEXTURE15;
+const int TEXTURE16 = RenderingContextBase.TEXTURE16;
+const int TEXTURE17 = RenderingContextBase.TEXTURE17;
+const int TEXTURE18 = RenderingContextBase.TEXTURE18;
+const int TEXTURE19 = RenderingContextBase.TEXTURE19;
+const int TEXTURE2 = RenderingContextBase.TEXTURE2;
+const int TEXTURE20 = RenderingContextBase.TEXTURE20;
+const int TEXTURE21 = RenderingContextBase.TEXTURE21;
+const int TEXTURE22 = RenderingContextBase.TEXTURE22;
+const int TEXTURE23 = RenderingContextBase.TEXTURE23;
+const int TEXTURE24 = RenderingContextBase.TEXTURE24;
+const int TEXTURE25 = RenderingContextBase.TEXTURE25;
+const int TEXTURE26 = RenderingContextBase.TEXTURE26;
+const int TEXTURE27 = RenderingContextBase.TEXTURE27;
+const int TEXTURE28 = RenderingContextBase.TEXTURE28;
+const int TEXTURE29 = RenderingContextBase.TEXTURE29;
+const int TEXTURE3 = RenderingContextBase.TEXTURE3;
+const int TEXTURE30 = RenderingContextBase.TEXTURE30;
+const int TEXTURE31 = RenderingContextBase.TEXTURE31;
+const int TEXTURE4 = RenderingContextBase.TEXTURE4;
+const int TEXTURE5 = RenderingContextBase.TEXTURE5;
+const int TEXTURE6 = RenderingContextBase.TEXTURE6;
+const int TEXTURE7 = RenderingContextBase.TEXTURE7;
+const int TEXTURE8 = RenderingContextBase.TEXTURE8;
+const int TEXTURE9 = RenderingContextBase.TEXTURE9;
+const int TEXTURE_2D = RenderingContextBase.TEXTURE_2D;
+const int TEXTURE_BINDING_2D = RenderingContextBase.TEXTURE_BINDING_2D;
+const int TEXTURE_BINDING_CUBE_MAP = RenderingContextBase.TEXTURE_BINDING_CUBE_MAP;
+const int TEXTURE_CUBE_MAP = RenderingContextBase.TEXTURE_CUBE_MAP;
+const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_X;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Y;
+const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_NEGATIVE_Z;
+const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_X;
+const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Y;
+const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_POSITIVE_Z;
+const int TEXTURE_MAG_FILTER = RenderingContextBase.TEXTURE_MAG_FILTER;
+const int TEXTURE_MIN_FILTER = RenderingContextBase.TEXTURE_MIN_FILTER;
+const int TEXTURE_WRAP_S = RenderingContextBase.TEXTURE_WRAP_S;
+const int TEXTURE_WRAP_T = RenderingContextBase.TEXTURE_WRAP_T;
+const int TRIANGLES = RenderingContextBase.TRIANGLES;
+const int TRIANGLE_FAN = RenderingContextBase.TRIANGLE_FAN;
+const int TRIANGLE_STRIP = RenderingContextBase.TRIANGLE_STRIP;
+const int UNPACK_ALIGNMENT = RenderingContextBase.UNPACK_ALIGNMENT;
+const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContextBase.UNPACK_COLORSPACE_CONVERSION_WEBGL;
+const int UNPACK_FLIP_Y_WEBGL = RenderingContextBase.UNPACK_FLIP_Y_WEBGL;
+const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContextBase.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
+const int UNSIGNED_BYTE = RenderingContextBase.UNSIGNED_BYTE;
+const int UNSIGNED_INT = RenderingContextBase.UNSIGNED_INT;
+const int UNSIGNED_SHORT = RenderingContextBase.UNSIGNED_SHORT;
+const int UNSIGNED_SHORT_4_4_4_4 = RenderingContextBase.UNSIGNED_SHORT_4_4_4_4;
+const int UNSIGNED_SHORT_5_5_5_1 = RenderingContextBase.UNSIGNED_SHORT_5_5_5_1;
+const int UNSIGNED_SHORT_5_6_5 = RenderingContextBase.UNSIGNED_SHORT_5_6_5;
+const int VALIDATE_STATUS = RenderingContextBase.VALIDATE_STATUS;
+const int VENDOR = RenderingContextBase.VENDOR;
+const int VERSION = RenderingContextBase.VERSION;
+const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContextBase.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
+const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContextBase.VERTEX_ATTRIB_ARRAY_ENABLED;
+const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContextBase.VERTEX_ATTRIB_ARRAY_NORMALIZED;
+const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContextBase.VERTEX_ATTRIB_ARRAY_POINTER;
+const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_SIZE;
+const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_STRIDE;
+const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_TYPE;
+const int VERTEX_SHADER = RenderingContextBase.VERTEX_SHADER;
+const int VIEWPORT = RenderingContextBase.VIEWPORT;
+const int ZERO = RenderingContextBase.ZERO;
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