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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 part of dom.web_gl; | 5 part of dom.web_gl; |
6 | 6 |
7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; | 7 const int ACTIVE_ATTRIBUTES = RenderingContextBase.ACTIVE_ATTRIBUTES; |
8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; | 8 const int ACTIVE_TEXTURE = RenderingContextBase.ACTIVE_TEXTURE; |
9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; | 9 const int ACTIVE_UNIFORMS = RenderingContextBase.ACTIVE_UNIFORMS; |
10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; | 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContextBase.ALIASED_LINE_WIDTH_RAN
GE; |
11 const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE; | 11 const int ALIASED_POINT_SIZE_RANGE = RenderingContextBase.ALIASED_POINT_SIZE_RAN
GE; |
12 const int ALPHA = RenderingContext.ALPHA; | 12 const int ALPHA = RenderingContextBase.ALPHA; |
13 const int ALPHA_BITS = RenderingContext.ALPHA_BITS; | 13 const int ALPHA_BITS = RenderingContextBase.ALPHA_BITS; |
14 const int ALWAYS = RenderingContext.ALWAYS; | 14 const int ALWAYS = RenderingContextBase.ALWAYS; |
15 const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER; | 15 const int ARRAY_BUFFER = RenderingContextBase.ARRAY_BUFFER; |
16 const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING; | 16 const int ARRAY_BUFFER_BINDING = RenderingContextBase.ARRAY_BUFFER_BINDING; |
17 const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS; | 17 const int ATTACHED_SHADERS = RenderingContextBase.ATTACHED_SHADERS; |
18 const int BACK = RenderingContext.BACK; | 18 const int BACK = RenderingContextBase.BACK; |
19 const int BLEND = RenderingContext.BLEND; | 19 const int BLEND = RenderingContextBase.BLEND; |
20 const int BLEND_COLOR = RenderingContext.BLEND_COLOR; | 20 const int BLEND_COLOR = RenderingContextBase.BLEND_COLOR; |
21 const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA; | 21 const int BLEND_DST_ALPHA = RenderingContextBase.BLEND_DST_ALPHA; |
22 const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB; | 22 const int BLEND_DST_RGB = RenderingContextBase.BLEND_DST_RGB; |
23 const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION; | 23 const int BLEND_EQUATION = RenderingContextBase.BLEND_EQUATION; |
24 const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA; | 24 const int BLEND_EQUATION_ALPHA = RenderingContextBase.BLEND_EQUATION_ALPHA; |
25 const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB; | 25 const int BLEND_EQUATION_RGB = RenderingContextBase.BLEND_EQUATION_RGB; |
26 const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA; | 26 const int BLEND_SRC_ALPHA = RenderingContextBase.BLEND_SRC_ALPHA; |
27 const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB; | 27 const int BLEND_SRC_RGB = RenderingContextBase.BLEND_SRC_RGB; |
28 const int BLUE_BITS = RenderingContext.BLUE_BITS; | 28 const int BLUE_BITS = RenderingContextBase.BLUE_BITS; |
29 const int BOOL = RenderingContext.BOOL; | 29 const int BOOL = RenderingContextBase.BOOL; |
30 const int BOOL_VEC2 = RenderingContext.BOOL_VEC2; | 30 const int BOOL_VEC2 = RenderingContextBase.BOOL_VEC2; |
31 const int BOOL_VEC3 = RenderingContext.BOOL_VEC3; | 31 const int BOOL_VEC3 = RenderingContextBase.BOOL_VEC3; |
32 const int BOOL_VEC4 = RenderingContext.BOOL_VEC4; | 32 const int BOOL_VEC4 = RenderingContextBase.BOOL_VEC4; |
33 const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL; | 33 const int BROWSER_DEFAULT_WEBGL = RenderingContextBase.BROWSER_DEFAULT_WEBGL; |
34 const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; | 34 const int BUFFER_SIZE = RenderingContextBase.BUFFER_SIZE; |
35 const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; | 35 const int BUFFER_USAGE = RenderingContextBase.BUFFER_USAGE; |
36 const int BYTE = RenderingContext.BYTE; | 36 const int BYTE = RenderingContextBase.BYTE; |
37 const int CCW = RenderingContext.CCW; | 37 const int CCW = RenderingContextBase.CCW; |
38 const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; | 38 const int CLAMP_TO_EDGE = RenderingContextBase.CLAMP_TO_EDGE; |
39 const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; | 39 const int COLOR_ATTACHMENT0 = RenderingContextBase.COLOR_ATTACHMENT0; |
40 const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; | 40 const int COLOR_BUFFER_BIT = RenderingContextBase.COLOR_BUFFER_BIT; |
41 const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; | 41 const int COLOR_CLEAR_VALUE = RenderingContextBase.COLOR_CLEAR_VALUE; |
42 const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; | 42 const int COLOR_WRITEMASK = RenderingContextBase.COLOR_WRITEMASK; |
43 const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; | 43 const int COMPILE_STATUS = RenderingContextBase.COMPILE_STATUS; |
44 const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMA
TS; | 44 const int COMPRESSED_TEXTURE_FORMATS = RenderingContextBase.COMPRESSED_TEXTURE_F
ORMATS; |
45 const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; | 45 const int CONSTANT_ALPHA = RenderingContextBase.CONSTANT_ALPHA; |
46 const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; | 46 const int CONSTANT_COLOR = RenderingContextBase.CONSTANT_COLOR; |
47 const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; | 47 const int CONTEXT_LOST_WEBGL = RenderingContextBase.CONTEXT_LOST_WEBGL; |
48 const int CULL_FACE = RenderingContext.CULL_FACE; | 48 const int CULL_FACE = RenderingContextBase.CULL_FACE; |
49 const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; | 49 const int CULL_FACE_MODE = RenderingContextBase.CULL_FACE_MODE; |
50 const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; | 50 const int CURRENT_PROGRAM = RenderingContextBase.CURRENT_PROGRAM; |
51 const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; | 51 const int CURRENT_VERTEX_ATTRIB = RenderingContextBase.CURRENT_VERTEX_ATTRIB; |
52 const int CW = RenderingContext.CW; | 52 const int CW = RenderingContextBase.CW; |
53 const int DECR = RenderingContext.DECR; | 53 const int DECR = RenderingContextBase.DECR; |
54 const int DECR_WRAP = RenderingContext.DECR_WRAP; | 54 const int DECR_WRAP = RenderingContextBase.DECR_WRAP; |
55 const int DELETE_STATUS = RenderingContext.DELETE_STATUS; | 55 const int DELETE_STATUS = RenderingContextBase.DELETE_STATUS; |
56 const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; | 56 const int DEPTH_ATTACHMENT = RenderingContextBase.DEPTH_ATTACHMENT; |
57 const int DEPTH_BITS = RenderingContext.DEPTH_BITS; | 57 const int DEPTH_BITS = RenderingContextBase.DEPTH_BITS; |
58 const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; | 58 const int DEPTH_BUFFER_BIT = RenderingContextBase.DEPTH_BUFFER_BIT; |
59 const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; | 59 const int DEPTH_CLEAR_VALUE = RenderingContextBase.DEPTH_CLEAR_VALUE; |
60 const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; | 60 const int DEPTH_COMPONENT = RenderingContextBase.DEPTH_COMPONENT; |
61 const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; | 61 const int DEPTH_COMPONENT16 = RenderingContextBase.DEPTH_COMPONENT16; |
62 const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; | 62 const int DEPTH_FUNC = RenderingContextBase.DEPTH_FUNC; |
63 const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; | 63 const int DEPTH_RANGE = RenderingContextBase.DEPTH_RANGE; |
64 const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; | 64 const int DEPTH_STENCIL = RenderingContextBase.DEPTH_STENCIL; |
65 const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; | 65 const int DEPTH_STENCIL_ATTACHMENT = RenderingContextBase.DEPTH_STENCIL_ATTACHME
NT; |
66 const int DEPTH_TEST = RenderingContext.DEPTH_TEST; | 66 const int DEPTH_TEST = RenderingContextBase.DEPTH_TEST; |
67 const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; | 67 const int DEPTH_WRITEMASK = RenderingContextBase.DEPTH_WRITEMASK; |
68 const int DITHER = RenderingContext.DITHER; | 68 const int DITHER = RenderingContextBase.DITHER; |
69 const int DONT_CARE = RenderingContext.DONT_CARE; | 69 const int DONT_CARE = RenderingContextBase.DONT_CARE; |
70 const int DST_ALPHA = RenderingContext.DST_ALPHA; | 70 const int DST_ALPHA = RenderingContextBase.DST_ALPHA; |
71 const int DST_COLOR = RenderingContext.DST_COLOR; | 71 const int DST_COLOR = RenderingContextBase.DST_COLOR; |
72 const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; | 72 const int DYNAMIC_DRAW = RenderingContextBase.DYNAMIC_DRAW; |
73 const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; | 73 const int ELEMENT_ARRAY_BUFFER = RenderingContextBase.ELEMENT_ARRAY_BUFFER; |
74 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_B
INDING; | 74 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContextBase.ELEMENT_ARRAY_BUFF
ER_BINDING; |
75 const int EQUAL = RenderingContext.EQUAL; | 75 const int EQUAL = RenderingContextBase.EQUAL; |
76 const int FASTEST = RenderingContext.FASTEST; | 76 const int FASTEST = RenderingContextBase.FASTEST; |
77 const int FLOAT = RenderingContext.FLOAT; | 77 const int FLOAT = RenderingContextBase.FLOAT; |
78 const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; | 78 const int FLOAT_MAT2 = RenderingContextBase.FLOAT_MAT2; |
79 const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; | 79 const int FLOAT_MAT3 = RenderingContextBase.FLOAT_MAT3; |
80 const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; | 80 const int FLOAT_MAT4 = RenderingContextBase.FLOAT_MAT4; |
81 const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; | 81 const int FLOAT_VEC2 = RenderingContextBase.FLOAT_VEC2; |
82 const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; | 82 const int FLOAT_VEC3 = RenderingContextBase.FLOAT_VEC3; |
83 const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; | 83 const int FLOAT_VEC4 = RenderingContextBase.FLOAT_VEC4; |
84 const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; | 84 const int FRAGMENT_SHADER = RenderingContextBase.FRAGMENT_SHADER; |
85 const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; | 85 const int FRAMEBUFFER = RenderingContextBase.FRAMEBUFFER; |
86 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTA
CHMENT_OBJECT_NAME; | 86 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContextBase.FRAMEBUFFER_
ATTACHMENT_OBJECT_NAME; |
87 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTA
CHMENT_OBJECT_TYPE; | 87 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContextBase.FRAMEBUFFER_
ATTACHMENT_OBJECT_TYPE; |
88 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEB
UFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; | 88 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContextBase.FR
AMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; |
89 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_AT
TACHMENT_TEXTURE_LEVEL; | 89 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContextBase.FRAMEBUFFE
R_ATTACHMENT_TEXTURE_LEVEL; |
90 const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; | 90 const int FRAMEBUFFER_BINDING = RenderingContextBase.FRAMEBUFFER_BINDING; |
91 const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; | 91 const int FRAMEBUFFER_COMPLETE = RenderingContextBase.FRAMEBUFFER_COMPLETE; |
92 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOM
PLETE_ATTACHMENT; | 92 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_I
NCOMPLETE_ATTACHMENT; |
93 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOM
PLETE_DIMENSIONS; | 93 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContextBase.FRAMEBUFFER_I
NCOMPLETE_DIMENSIONS; |
94 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFF
ER_INCOMPLETE_MISSING_ATTACHMENT; | 94 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContextBase.FRAME
BUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
95 const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; | 95 const int FRAMEBUFFER_UNSUPPORTED = RenderingContextBase.FRAMEBUFFER_UNSUPPORTED
; |
96 const int FRONT = RenderingContext.FRONT; | 96 const int FRONT = RenderingContextBase.FRONT; |
97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; | 97 const int FRONT_AND_BACK = RenderingContextBase.FRONT_AND_BACK; |
98 const int FRONT_FACE = RenderingContext.FRONT_FACE; | 98 const int FRONT_FACE = RenderingContextBase.FRONT_FACE; |
99 const int FUNC_ADD = RenderingContext.FUNC_ADD; | 99 const int FUNC_ADD = RenderingContextBase.FUNC_ADD; |
100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; | 100 const int FUNC_REVERSE_SUBTRACT = RenderingContextBase.FUNC_REVERSE_SUBTRACT; |
101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; | 101 const int FUNC_SUBTRACT = RenderingContextBase.FUNC_SUBTRACT; |
102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; | 102 const int GENERATE_MIPMAP_HINT = RenderingContextBase.GENERATE_MIPMAP_HINT; |
103 const int GEQUAL = RenderingContext.GEQUAL; | 103 const int GEQUAL = RenderingContextBase.GEQUAL; |
104 const int GREATER = RenderingContext.GREATER; | 104 const int GREATER = RenderingContextBase.GREATER; |
105 const int GREEN_BITS = RenderingContext.GREEN_BITS; | 105 const int GREEN_BITS = RenderingContextBase.GREEN_BITS; |
106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; | 106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; |
107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; | 107 const int HIGH_FLOAT = RenderingContextBase.HIGH_FLOAT; |
108 const int HIGH_INT = RenderingContext.HIGH_INT; | 108 const int HIGH_INT = RenderingContextBase.HIGH_INT; |
109 const int INCR = RenderingContext.INCR; | 109 const int INCR = RenderingContextBase.INCR; |
110 const int INCR_WRAP = RenderingContext.INCR_WRAP; | 110 const int INCR_WRAP = RenderingContextBase.INCR_WRAP; |
111 const int INT = RenderingContext.INT; | 111 const int INT = RenderingContextBase.INT; |
112 const int INT_VEC2 = RenderingContext.INT_VEC2; | 112 const int INT_VEC2 = RenderingContextBase.INT_VEC2; |
113 const int INT_VEC3 = RenderingContext.INT_VEC3; | 113 const int INT_VEC3 = RenderingContextBase.INT_VEC3; |
114 const int INT_VEC4 = RenderingContext.INT_VEC4; | 114 const int INT_VEC4 = RenderingContextBase.INT_VEC4; |
115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; | 115 const int INVALID_ENUM = RenderingContextBase.INVALID_ENUM; |
116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O
PERATION; | 116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContextBase.INVALID_FRAMEBUFF
ER_OPERATION; |
117 const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; | 117 const int INVALID_OPERATION = RenderingContextBase.INVALID_OPERATION; |
118 const int INVALID_VALUE = RenderingContext.INVALID_VALUE; | 118 const int INVALID_VALUE = RenderingContextBase.INVALID_VALUE; |
119 const int INVERT = RenderingContext.INVERT; | 119 const int INVERT = RenderingContextBase.INVERT; |
120 const int KEEP = RenderingContext.KEEP; | 120 const int KEEP = RenderingContextBase.KEEP; |
121 const int LEQUAL = RenderingContext.LEQUAL; | 121 const int LEQUAL = RenderingContextBase.LEQUAL; |
122 const int LESS = RenderingContext.LESS; | 122 const int LESS = RenderingContextBase.LESS; |
123 const int LINEAR = RenderingContext.LINEAR; | 123 const int LINEAR = RenderingContextBase.LINEAR; |
124 const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; | 124 const int LINEAR_MIPMAP_LINEAR = RenderingContextBase.LINEAR_MIPMAP_LINEAR; |
125 const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; | 125 const int LINEAR_MIPMAP_NEAREST = RenderingContextBase.LINEAR_MIPMAP_NEAREST; |
126 const int LINES = RenderingContext.LINES; | 126 const int LINES = RenderingContextBase.LINES; |
127 const int LINE_LOOP = RenderingContext.LINE_LOOP; | 127 const int LINE_LOOP = RenderingContextBase.LINE_LOOP; |
128 const int LINE_STRIP = RenderingContext.LINE_STRIP; | 128 const int LINE_STRIP = RenderingContextBase.LINE_STRIP; |
129 const int LINE_WIDTH = RenderingContext.LINE_WIDTH; | 129 const int LINE_WIDTH = RenderingContextBase.LINE_WIDTH; |
130 const int LINK_STATUS = RenderingContext.LINK_STATUS; | 130 const int LINK_STATUS = RenderingContextBase.LINK_STATUS; |
131 const int LOW_FLOAT = RenderingContext.LOW_FLOAT; | 131 const int LOW_FLOAT = RenderingContextBase.LOW_FLOAT; |
132 const int LOW_INT = RenderingContext.LOW_INT; | 132 const int LOW_INT = RenderingContextBase.LOW_INT; |
133 const int LUMINANCE = RenderingContext.LUMINANCE; | 133 const int LUMINANCE = RenderingContextBase.LUMINANCE; |
134 const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; | 134 const int LUMINANCE_ALPHA = RenderingContextBase.LUMINANCE_ALPHA; |
135 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTU
RE_IMAGE_UNITS; | 135 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_COMBINED_T
EXTURE_IMAGE_UNITS; |
136 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE
; | 136 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContextBase.MAX_CUBE_MAP_TEXTURE_
SIZE; |
137 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_V
ECTORS; | 137 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContextBase.MAX_FRAGMENT_UNIFO
RM_VECTORS; |
138 const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; | 138 const int MAX_RENDERBUFFER_SIZE = RenderingContextBase.MAX_RENDERBUFFER_SIZE; |
139 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; | 139 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_TEXTURE_IMAGE_UNITS
; |
140 const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; | 140 const int MAX_TEXTURE_SIZE = RenderingContextBase.MAX_TEXTURE_SIZE; |
141 const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; | 141 const int MAX_VARYING_VECTORS = RenderingContextBase.MAX_VARYING_VECTORS; |
142 const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; | 142 const int MAX_VERTEX_ATTRIBS = RenderingContextBase.MAX_VERTEX_ATTRIBS; |
143 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_I
MAGE_UNITS; | 143 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_VERTEX_TEXTU
RE_IMAGE_UNITS; |
144 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTO
RS; | 144 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContextBase.MAX_VERTEX_UNIFORM_V
ECTORS; |
145 const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; | 145 const int MAX_VIEWPORT_DIMS = RenderingContextBase.MAX_VIEWPORT_DIMS; |
146 const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; | 146 const int MEDIUM_FLOAT = RenderingContextBase.MEDIUM_FLOAT; |
147 const int MEDIUM_INT = RenderingContext.MEDIUM_INT; | 147 const int MEDIUM_INT = RenderingContextBase.MEDIUM_INT; |
148 const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; | 148 const int MIRRORED_REPEAT = RenderingContextBase.MIRRORED_REPEAT; |
149 const int NEAREST = RenderingContext.NEAREST; | 149 const int NEAREST = RenderingContextBase.NEAREST; |
150 const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; | 150 const int NEAREST_MIPMAP_LINEAR = RenderingContextBase.NEAREST_MIPMAP_LINEAR; |
151 const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; | 151 const int NEAREST_MIPMAP_NEAREST = RenderingContextBase.NEAREST_MIPMAP_NEAREST; |
152 const int NEVER = RenderingContext.NEVER; | 152 const int NEVER = RenderingContextBase.NEVER; |
153 const int NICEST = RenderingContext.NICEST; | 153 const int NICEST = RenderingContextBase.NICEST; |
154 const int NONE = RenderingContext.NONE; | 154 const int NONE = RenderingContextBase.NONE; |
155 const int NOTEQUAL = RenderingContext.NOTEQUAL; | 155 const int NOTEQUAL = RenderingContextBase.NOTEQUAL; |
156 const int NO_ERROR = RenderingContext.NO_ERROR; | 156 const int NO_ERROR = RenderingContextBase.NO_ERROR; |
157 const int ONE = RenderingContext.ONE; | 157 const int ONE = RenderingContextBase.ONE; |
158 const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA; | 158 const int ONE_MINUS_CONSTANT_ALPHA = RenderingContextBase.ONE_MINUS_CONSTANT_ALP
HA; |
159 const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR; | 159 const int ONE_MINUS_CONSTANT_COLOR = RenderingContextBase.ONE_MINUS_CONSTANT_COL
OR; |
160 const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA; | 160 const int ONE_MINUS_DST_ALPHA = RenderingContextBase.ONE_MINUS_DST_ALPHA; |
161 const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR; | 161 const int ONE_MINUS_DST_COLOR = RenderingContextBase.ONE_MINUS_DST_COLOR; |
162 const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA; | 162 const int ONE_MINUS_SRC_ALPHA = RenderingContextBase.ONE_MINUS_SRC_ALPHA; |
163 const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR; | 163 const int ONE_MINUS_SRC_COLOR = RenderingContextBase.ONE_MINUS_SRC_COLOR; |
164 const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY; | 164 const int OUT_OF_MEMORY = RenderingContextBase.OUT_OF_MEMORY; |
165 const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT; | 165 const int PACK_ALIGNMENT = RenderingContextBase.PACK_ALIGNMENT; |
166 const int POINTS = RenderingContext.POINTS; | 166 const int POINTS = RenderingContextBase.POINTS; |
167 const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR; | 167 const int POLYGON_OFFSET_FACTOR = RenderingContextBase.POLYGON_OFFSET_FACTOR; |
168 const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; | 168 const int POLYGON_OFFSET_FILL = RenderingContextBase.POLYGON_OFFSET_FILL; |
169 const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; | 169 const int POLYGON_OFFSET_UNITS = RenderingContextBase.POLYGON_OFFSET_UNITS; |
170 const int RED_BITS = RenderingContext.RED_BITS; | 170 const int RED_BITS = RenderingContextBase.RED_BITS; |
171 const int RENDERBUFFER = RenderingContext.RENDERBUFFER; | 171 const int RENDERBUFFER = RenderingContextBase.RENDERBUFFER; |
172 const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; | 172 const int RENDERBUFFER_ALPHA_SIZE = RenderingContextBase.RENDERBUFFER_ALPHA_SIZE
; |
173 const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; | 173 const int RENDERBUFFER_BINDING = RenderingContextBase.RENDERBUFFER_BINDING; |
174 const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; | 174 const int RENDERBUFFER_BLUE_SIZE = RenderingContextBase.RENDERBUFFER_BLUE_SIZE; |
175 const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; | 175 const int RENDERBUFFER_DEPTH_SIZE = RenderingContextBase.RENDERBUFFER_DEPTH_SIZE
; |
176 const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; | 176 const int RENDERBUFFER_GREEN_SIZE = RenderingContextBase.RENDERBUFFER_GREEN_SIZE
; |
177 const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; | 177 const int RENDERBUFFER_HEIGHT = RenderingContextBase.RENDERBUFFER_HEIGHT; |
178 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_
FORMAT; | 178 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContextBase.RENDERBUFFER_INTER
NAL_FORMAT; |
179 const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; | 179 const int RENDERBUFFER_RED_SIZE = RenderingContextBase.RENDERBUFFER_RED_SIZE; |
180 const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE
; | 180 const int RENDERBUFFER_STENCIL_SIZE = RenderingContextBase.RENDERBUFFER_STENCIL_
SIZE; |
181 const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; | 181 const int RENDERBUFFER_WIDTH = RenderingContextBase.RENDERBUFFER_WIDTH; |
182 const int RENDERER = RenderingContext.RENDERER; | 182 const int RENDERER = RenderingContextBase.RENDERER; |
183 const int REPEAT = RenderingContext.REPEAT; | 183 const int REPEAT = RenderingContextBase.REPEAT; |
184 const int REPLACE = RenderingContext.REPLACE; | 184 const int REPLACE = RenderingContextBase.REPLACE; |
185 const int RGB = RenderingContext.RGB; | 185 const int RGB = RenderingContextBase.RGB; |
186 const int RGB565 = RenderingContext.RGB565; | 186 const int RGB565 = RenderingContextBase.RGB565; |
187 const int RGB5_A1 = RenderingContext.RGB5_A1; | 187 const int RGB5_A1 = RenderingContextBase.RGB5_A1; |
188 const int RGBA = RenderingContext.RGBA; | 188 const int RGBA = RenderingContextBase.RGBA; |
189 const int RGBA4 = RenderingContext.RGBA4; | 189 const int RGBA4 = RenderingContextBase.RGBA4; |
190 const int SAMPLER_2D = RenderingContext.SAMPLER_2D; | 190 const int SAMPLER_2D = RenderingContextBase.SAMPLER_2D; |
191 const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; | 191 const int SAMPLER_CUBE = RenderingContextBase.SAMPLER_CUBE; |
192 const int SAMPLES = RenderingContext.SAMPLES; | 192 const int SAMPLES = RenderingContextBase.SAMPLES; |
193 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; | 193 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContextBase.SAMPLE_ALPHA_TO_COVERA
GE; |
194 const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; | 194 const int SAMPLE_BUFFERS = RenderingContextBase.SAMPLE_BUFFERS; |
195 const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; | 195 const int SAMPLE_COVERAGE = RenderingContextBase.SAMPLE_COVERAGE; |
196 const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; | 196 const int SAMPLE_COVERAGE_INVERT = RenderingContextBase.SAMPLE_COVERAGE_INVERT; |
197 const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; | 197 const int SAMPLE_COVERAGE_VALUE = RenderingContextBase.SAMPLE_COVERAGE_VALUE; |
198 const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; | 198 const int SCISSOR_BOX = RenderingContextBase.SCISSOR_BOX; |
199 const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; | 199 const int SCISSOR_TEST = RenderingContextBase.SCISSOR_TEST; |
200 const int SHADER_TYPE = RenderingContext.SHADER_TYPE; | 200 const int SHADER_TYPE = RenderingContextBase.SHADER_TYPE; |
201 const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; | 201 const int SHADING_LANGUAGE_VERSION = RenderingContextBase.SHADING_LANGUAGE_VERSI
ON; |
202 const int SHORT = RenderingContext.SHORT; | 202 const int SHORT = RenderingContextBase.SHORT; |
203 const int SRC_ALPHA = RenderingContext.SRC_ALPHA; | 203 const int SRC_ALPHA = RenderingContextBase.SRC_ALPHA; |
204 const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; | 204 const int SRC_ALPHA_SATURATE = RenderingContextBase.SRC_ALPHA_SATURATE; |
205 const int SRC_COLOR = RenderingContext.SRC_COLOR; | 205 const int SRC_COLOR = RenderingContextBase.SRC_COLOR; |
206 const int STATIC_DRAW = RenderingContext.STATIC_DRAW; | 206 const int STATIC_DRAW = RenderingContextBase.STATIC_DRAW; |
207 const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; | 207 const int STENCIL_ATTACHMENT = RenderingContextBase.STENCIL_ATTACHMENT; |
208 const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; | 208 const int STENCIL_BACK_FAIL = RenderingContextBase.STENCIL_BACK_FAIL; |
209 const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; | 209 const int STENCIL_BACK_FUNC = RenderingContextBase.STENCIL_BACK_FUNC; |
210 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPT
H_FAIL; | 210 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_BACK_PASS_
DEPTH_FAIL; |
211 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPT
H_PASS; | 211 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_BACK_PASS_
DEPTH_PASS; |
212 const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; | 212 const int STENCIL_BACK_REF = RenderingContextBase.STENCIL_BACK_REF; |
213 const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; | 213 const int STENCIL_BACK_VALUE_MASK = RenderingContextBase.STENCIL_BACK_VALUE_MASK
; |
214 const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; | 214 const int STENCIL_BACK_WRITEMASK = RenderingContextBase.STENCIL_BACK_WRITEMASK; |
215 const int STENCIL_BITS = RenderingContext.STENCIL_BITS; | 215 const int STENCIL_BITS = RenderingContextBase.STENCIL_BITS; |
216 const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; | 216 const int STENCIL_BUFFER_BIT = RenderingContextBase.STENCIL_BUFFER_BIT; |
217 const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; | 217 const int STENCIL_CLEAR_VALUE = RenderingContextBase.STENCIL_CLEAR_VALUE; |
218 const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; | 218 const int STENCIL_FAIL = RenderingContextBase.STENCIL_FAIL; |
219 const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; | 219 const int STENCIL_FUNC = RenderingContextBase.STENCIL_FUNC; |
220 const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; | 220 const int STENCIL_INDEX = RenderingContextBase.STENCIL_INDEX; |
221 const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; | 221 const int STENCIL_INDEX8 = RenderingContextBase.STENCIL_INDEX8; |
222 const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL; | 222 const int STENCIL_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_PASS_DEPTH_FAIL
; |
223 const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS; | 223 const int STENCIL_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_PASS_DEPTH_PASS
; |
224 const int STENCIL_REF = RenderingContext.STENCIL_REF; | 224 const int STENCIL_REF = RenderingContextBase.STENCIL_REF; |
225 const int STENCIL_TEST = RenderingContext.STENCIL_TEST; | 225 const int STENCIL_TEST = RenderingContextBase.STENCIL_TEST; |
226 const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK; | 226 const int STENCIL_VALUE_MASK = RenderingContextBase.STENCIL_VALUE_MASK; |
227 const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK; | 227 const int STENCIL_WRITEMASK = RenderingContextBase.STENCIL_WRITEMASK; |
228 const int STREAM_DRAW = RenderingContext.STREAM_DRAW; | 228 const int STREAM_DRAW = RenderingContextBase.STREAM_DRAW; |
229 const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS; | 229 const int SUBPIXEL_BITS = RenderingContextBase.SUBPIXEL_BITS; |
230 const int TEXTURE = RenderingContext.TEXTURE; | 230 const int TEXTURE = RenderingContextBase.TEXTURE; |
231 const int TEXTURE0 = RenderingContext.TEXTURE0; | 231 const int TEXTURE0 = RenderingContextBase.TEXTURE0; |
232 const int TEXTURE1 = RenderingContext.TEXTURE1; | 232 const int TEXTURE1 = RenderingContextBase.TEXTURE1; |
233 const int TEXTURE10 = RenderingContext.TEXTURE10; | 233 const int TEXTURE10 = RenderingContextBase.TEXTURE10; |
234 const int TEXTURE11 = RenderingContext.TEXTURE11; | 234 const int TEXTURE11 = RenderingContextBase.TEXTURE11; |
235 const int TEXTURE12 = RenderingContext.TEXTURE12; | 235 const int TEXTURE12 = RenderingContextBase.TEXTURE12; |
236 const int TEXTURE13 = RenderingContext.TEXTURE13; | 236 const int TEXTURE13 = RenderingContextBase.TEXTURE13; |
237 const int TEXTURE14 = RenderingContext.TEXTURE14; | 237 const int TEXTURE14 = RenderingContextBase.TEXTURE14; |
238 const int TEXTURE15 = RenderingContext.TEXTURE15; | 238 const int TEXTURE15 = RenderingContextBase.TEXTURE15; |
239 const int TEXTURE16 = RenderingContext.TEXTURE16; | 239 const int TEXTURE16 = RenderingContextBase.TEXTURE16; |
240 const int TEXTURE17 = RenderingContext.TEXTURE17; | 240 const int TEXTURE17 = RenderingContextBase.TEXTURE17; |
241 const int TEXTURE18 = RenderingContext.TEXTURE18; | 241 const int TEXTURE18 = RenderingContextBase.TEXTURE18; |
242 const int TEXTURE19 = RenderingContext.TEXTURE19; | 242 const int TEXTURE19 = RenderingContextBase.TEXTURE19; |
243 const int TEXTURE2 = RenderingContext.TEXTURE2; | 243 const int TEXTURE2 = RenderingContextBase.TEXTURE2; |
244 const int TEXTURE20 = RenderingContext.TEXTURE20; | 244 const int TEXTURE20 = RenderingContextBase.TEXTURE20; |
245 const int TEXTURE21 = RenderingContext.TEXTURE21; | 245 const int TEXTURE21 = RenderingContextBase.TEXTURE21; |
246 const int TEXTURE22 = RenderingContext.TEXTURE22; | 246 const int TEXTURE22 = RenderingContextBase.TEXTURE22; |
247 const int TEXTURE23 = RenderingContext.TEXTURE23; | 247 const int TEXTURE23 = RenderingContextBase.TEXTURE23; |
248 const int TEXTURE24 = RenderingContext.TEXTURE24; | 248 const int TEXTURE24 = RenderingContextBase.TEXTURE24; |
249 const int TEXTURE25 = RenderingContext.TEXTURE25; | 249 const int TEXTURE25 = RenderingContextBase.TEXTURE25; |
250 const int TEXTURE26 = RenderingContext.TEXTURE26; | 250 const int TEXTURE26 = RenderingContextBase.TEXTURE26; |
251 const int TEXTURE27 = RenderingContext.TEXTURE27; | 251 const int TEXTURE27 = RenderingContextBase.TEXTURE27; |
252 const int TEXTURE28 = RenderingContext.TEXTURE28; | 252 const int TEXTURE28 = RenderingContextBase.TEXTURE28; |
253 const int TEXTURE29 = RenderingContext.TEXTURE29; | 253 const int TEXTURE29 = RenderingContextBase.TEXTURE29; |
254 const int TEXTURE3 = RenderingContext.TEXTURE3; | 254 const int TEXTURE3 = RenderingContextBase.TEXTURE3; |
255 const int TEXTURE30 = RenderingContext.TEXTURE30; | 255 const int TEXTURE30 = RenderingContextBase.TEXTURE30; |
256 const int TEXTURE31 = RenderingContext.TEXTURE31; | 256 const int TEXTURE31 = RenderingContextBase.TEXTURE31; |
257 const int TEXTURE4 = RenderingContext.TEXTURE4; | 257 const int TEXTURE4 = RenderingContextBase.TEXTURE4; |
258 const int TEXTURE5 = RenderingContext.TEXTURE5; | 258 const int TEXTURE5 = RenderingContextBase.TEXTURE5; |
259 const int TEXTURE6 = RenderingContext.TEXTURE6; | 259 const int TEXTURE6 = RenderingContextBase.TEXTURE6; |
260 const int TEXTURE7 = RenderingContext.TEXTURE7; | 260 const int TEXTURE7 = RenderingContextBase.TEXTURE7; |
261 const int TEXTURE8 = RenderingContext.TEXTURE8; | 261 const int TEXTURE8 = RenderingContextBase.TEXTURE8; |
262 const int TEXTURE9 = RenderingContext.TEXTURE9; | 262 const int TEXTURE9 = RenderingContextBase.TEXTURE9; |
263 const int TEXTURE_2D = RenderingContext.TEXTURE_2D; | 263 const int TEXTURE_2D = RenderingContextBase.TEXTURE_2D; |
264 const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; | 264 const int TEXTURE_BINDING_2D = RenderingContextBase.TEXTURE_BINDING_2D; |
265 const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; | 265 const int TEXTURE_BINDING_CUBE_MAP = RenderingContextBase.TEXTURE_BINDING_CUBE_M
AP; |
266 const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; | 266 const int TEXTURE_CUBE_MAP = RenderingContextBase.TEXTURE_CUBE_MAP; |
267 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATI
VE_X; | 267 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_NE
GATIVE_X; |
268 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATI
VE_Y; | 268 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_NE
GATIVE_Y; |
269 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATI
VE_Z; | 269 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_NE
GATIVE_Z; |
270 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITI
VE_X; | 270 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_PO
SITIVE_X; |
271 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITI
VE_Y; | 271 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_PO
SITIVE_Y; |
272 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITI
VE_Z; | 272 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_PO
SITIVE_Z; |
273 const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; | 273 const int TEXTURE_MAG_FILTER = RenderingContextBase.TEXTURE_MAG_FILTER; |
274 const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; | 274 const int TEXTURE_MIN_FILTER = RenderingContextBase.TEXTURE_MIN_FILTER; |
275 const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; | 275 const int TEXTURE_WRAP_S = RenderingContextBase.TEXTURE_WRAP_S; |
276 const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; | 276 const int TEXTURE_WRAP_T = RenderingContextBase.TEXTURE_WRAP_T; |
277 const int TRIANGLES = RenderingContext.TRIANGLES; | 277 const int TRIANGLES = RenderingContextBase.TRIANGLES; |
278 const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; | 278 const int TRIANGLE_FAN = RenderingContextBase.TRIANGLE_FAN; |
279 const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; | 279 const int TRIANGLE_STRIP = RenderingContextBase.TRIANGLE_STRIP; |
280 const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; | 280 const int UNPACK_ALIGNMENT = RenderingContextBase.UNPACK_ALIGNMENT; |
281 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPAC
E_CONVERSION_WEBGL; | 281 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContextBase.UNPACK_COLOR
SPACE_CONVERSION_WEBGL; |
282 const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; | 282 const int UNPACK_FLIP_Y_WEBGL = RenderingContextBase.UNPACK_FLIP_Y_WEBGL; |
283 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_A
LPHA_WEBGL; | 283 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContextBase.UNPACK_PREMULTIP
LY_ALPHA_WEBGL; |
284 const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; | 284 const int UNSIGNED_BYTE = RenderingContextBase.UNSIGNED_BYTE; |
285 const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; | 285 const int UNSIGNED_INT = RenderingContextBase.UNSIGNED_INT; |
286 const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; | 286 const int UNSIGNED_SHORT = RenderingContextBase.UNSIGNED_SHORT; |
287 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; | 287 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContextBase.UNSIGNED_SHORT_4_4_4_4; |
288 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; | 288 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContextBase.UNSIGNED_SHORT_5_5_5_1; |
289 const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; | 289 const int UNSIGNED_SHORT_5_6_5 = RenderingContextBase.UNSIGNED_SHORT_5_6_5; |
290 const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; | 290 const int VALIDATE_STATUS = RenderingContextBase.VALIDATE_STATUS; |
291 const int VENDOR = RenderingContext.VENDOR; | 291 const int VENDOR = RenderingContextBase.VENDOR; |
292 const int VERSION = RenderingContext.VERSION; | 292 const int VERSION = RenderingContextBase.VERSION; |
293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR
RAY_BUFFER_BINDING; | 293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContextBase.VERTEX_ATTRI
B_ARRAY_BUFFER_BINDING; |
294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA
BLED; | 294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContextBase.VERTEX_ATTRIB_ARRAY
_ENABLED; |
295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_
NORMALIZED; | 295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContextBase.VERTEX_ATTRIB_AR
RAY_NORMALIZED; |
296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI
NTER; | 296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContextBase.VERTEX_ATTRIB_ARRAY
_POINTER; |
297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; | 297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_SI
ZE; |
298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI
DE; | 298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_
STRIDE; |
299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; | 299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_TY
PE; |
300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; | 300 const int VERTEX_SHADER = RenderingContextBase.VERTEX_SHADER; |
301 const int VIEWPORT = RenderingContext.VIEWPORT; | 301 const int VIEWPORT = RenderingContextBase.VIEWPORT; |
302 const int ZERO = RenderingContext.ZERO; | 302 const int ZERO = RenderingContextBase.ZERO; |
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