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Side by Side Diff: tools/dom/src/WebGLConstants.dart

Issue 444743002: Use Blink IDL parser for dart libraries. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Merged Created 6 years, 3 months ago
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1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 part of dom.web_gl; 5 part of dom.web_gl;
6 6
7 const int ACTIVE_ATTRIBUTES = RenderingContext.ACTIVE_ATTRIBUTES; 7 const int ACTIVE_ATTRIBUTES = RenderingContextBase.ACTIVE_ATTRIBUTES;
8 const int ACTIVE_TEXTURE = RenderingContext.ACTIVE_TEXTURE; 8 const int ACTIVE_TEXTURE = RenderingContextBase.ACTIVE_TEXTURE;
9 const int ACTIVE_UNIFORMS = RenderingContext.ACTIVE_UNIFORMS; 9 const int ACTIVE_UNIFORMS = RenderingContextBase.ACTIVE_UNIFORMS;
10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContext.ALIASED_LINE_WIDTH_RANGE; 10 const int ALIASED_LINE_WIDTH_RANGE = RenderingContextBase.ALIASED_LINE_WIDTH_RAN GE;
11 const int ALIASED_POINT_SIZE_RANGE = RenderingContext.ALIASED_POINT_SIZE_RANGE; 11 const int ALIASED_POINT_SIZE_RANGE = RenderingContextBase.ALIASED_POINT_SIZE_RAN GE;
12 const int ALPHA = RenderingContext.ALPHA; 12 const int ALPHA = RenderingContextBase.ALPHA;
13 const int ALPHA_BITS = RenderingContext.ALPHA_BITS; 13 const int ALPHA_BITS = RenderingContextBase.ALPHA_BITS;
14 const int ALWAYS = RenderingContext.ALWAYS; 14 const int ALWAYS = RenderingContextBase.ALWAYS;
15 const int ARRAY_BUFFER = RenderingContext.ARRAY_BUFFER; 15 const int ARRAY_BUFFER = RenderingContextBase.ARRAY_BUFFER;
16 const int ARRAY_BUFFER_BINDING = RenderingContext.ARRAY_BUFFER_BINDING; 16 const int ARRAY_BUFFER_BINDING = RenderingContextBase.ARRAY_BUFFER_BINDING;
17 const int ATTACHED_SHADERS = RenderingContext.ATTACHED_SHADERS; 17 const int ATTACHED_SHADERS = RenderingContextBase.ATTACHED_SHADERS;
18 const int BACK = RenderingContext.BACK; 18 const int BACK = RenderingContextBase.BACK;
19 const int BLEND = RenderingContext.BLEND; 19 const int BLEND = RenderingContextBase.BLEND;
20 const int BLEND_COLOR = RenderingContext.BLEND_COLOR; 20 const int BLEND_COLOR = RenderingContextBase.BLEND_COLOR;
21 const int BLEND_DST_ALPHA = RenderingContext.BLEND_DST_ALPHA; 21 const int BLEND_DST_ALPHA = RenderingContextBase.BLEND_DST_ALPHA;
22 const int BLEND_DST_RGB = RenderingContext.BLEND_DST_RGB; 22 const int BLEND_DST_RGB = RenderingContextBase.BLEND_DST_RGB;
23 const int BLEND_EQUATION = RenderingContext.BLEND_EQUATION; 23 const int BLEND_EQUATION = RenderingContextBase.BLEND_EQUATION;
24 const int BLEND_EQUATION_ALPHA = RenderingContext.BLEND_EQUATION_ALPHA; 24 const int BLEND_EQUATION_ALPHA = RenderingContextBase.BLEND_EQUATION_ALPHA;
25 const int BLEND_EQUATION_RGB = RenderingContext.BLEND_EQUATION_RGB; 25 const int BLEND_EQUATION_RGB = RenderingContextBase.BLEND_EQUATION_RGB;
26 const int BLEND_SRC_ALPHA = RenderingContext.BLEND_SRC_ALPHA; 26 const int BLEND_SRC_ALPHA = RenderingContextBase.BLEND_SRC_ALPHA;
27 const int BLEND_SRC_RGB = RenderingContext.BLEND_SRC_RGB; 27 const int BLEND_SRC_RGB = RenderingContextBase.BLEND_SRC_RGB;
28 const int BLUE_BITS = RenderingContext.BLUE_BITS; 28 const int BLUE_BITS = RenderingContextBase.BLUE_BITS;
29 const int BOOL = RenderingContext.BOOL; 29 const int BOOL = RenderingContextBase.BOOL;
30 const int BOOL_VEC2 = RenderingContext.BOOL_VEC2; 30 const int BOOL_VEC2 = RenderingContextBase.BOOL_VEC2;
31 const int BOOL_VEC3 = RenderingContext.BOOL_VEC3; 31 const int BOOL_VEC3 = RenderingContextBase.BOOL_VEC3;
32 const int BOOL_VEC4 = RenderingContext.BOOL_VEC4; 32 const int BOOL_VEC4 = RenderingContextBase.BOOL_VEC4;
33 const int BROWSER_DEFAULT_WEBGL = RenderingContext.BROWSER_DEFAULT_WEBGL; 33 const int BROWSER_DEFAULT_WEBGL = RenderingContextBase.BROWSER_DEFAULT_WEBGL;
34 const int BUFFER_SIZE = RenderingContext.BUFFER_SIZE; 34 const int BUFFER_SIZE = RenderingContextBase.BUFFER_SIZE;
35 const int BUFFER_USAGE = RenderingContext.BUFFER_USAGE; 35 const int BUFFER_USAGE = RenderingContextBase.BUFFER_USAGE;
36 const int BYTE = RenderingContext.BYTE; 36 const int BYTE = RenderingContextBase.BYTE;
37 const int CCW = RenderingContext.CCW; 37 const int CCW = RenderingContextBase.CCW;
38 const int CLAMP_TO_EDGE = RenderingContext.CLAMP_TO_EDGE; 38 const int CLAMP_TO_EDGE = RenderingContextBase.CLAMP_TO_EDGE;
39 const int COLOR_ATTACHMENT0 = RenderingContext.COLOR_ATTACHMENT0; 39 const int COLOR_ATTACHMENT0 = RenderingContextBase.COLOR_ATTACHMENT0;
40 const int COLOR_BUFFER_BIT = RenderingContext.COLOR_BUFFER_BIT; 40 const int COLOR_BUFFER_BIT = RenderingContextBase.COLOR_BUFFER_BIT;
41 const int COLOR_CLEAR_VALUE = RenderingContext.COLOR_CLEAR_VALUE; 41 const int COLOR_CLEAR_VALUE = RenderingContextBase.COLOR_CLEAR_VALUE;
42 const int COLOR_WRITEMASK = RenderingContext.COLOR_WRITEMASK; 42 const int COLOR_WRITEMASK = RenderingContextBase.COLOR_WRITEMASK;
43 const int COMPILE_STATUS = RenderingContext.COMPILE_STATUS; 43 const int COMPILE_STATUS = RenderingContextBase.COMPILE_STATUS;
44 const int COMPRESSED_TEXTURE_FORMATS = RenderingContext.COMPRESSED_TEXTURE_FORMA TS; 44 const int COMPRESSED_TEXTURE_FORMATS = RenderingContextBase.COMPRESSED_TEXTURE_F ORMATS;
45 const int CONSTANT_ALPHA = RenderingContext.CONSTANT_ALPHA; 45 const int CONSTANT_ALPHA = RenderingContextBase.CONSTANT_ALPHA;
46 const int CONSTANT_COLOR = RenderingContext.CONSTANT_COLOR; 46 const int CONSTANT_COLOR = RenderingContextBase.CONSTANT_COLOR;
47 const int CONTEXT_LOST_WEBGL = RenderingContext.CONTEXT_LOST_WEBGL; 47 const int CONTEXT_LOST_WEBGL = RenderingContextBase.CONTEXT_LOST_WEBGL;
48 const int CULL_FACE = RenderingContext.CULL_FACE; 48 const int CULL_FACE = RenderingContextBase.CULL_FACE;
49 const int CULL_FACE_MODE = RenderingContext.CULL_FACE_MODE; 49 const int CULL_FACE_MODE = RenderingContextBase.CULL_FACE_MODE;
50 const int CURRENT_PROGRAM = RenderingContext.CURRENT_PROGRAM; 50 const int CURRENT_PROGRAM = RenderingContextBase.CURRENT_PROGRAM;
51 const int CURRENT_VERTEX_ATTRIB = RenderingContext.CURRENT_VERTEX_ATTRIB; 51 const int CURRENT_VERTEX_ATTRIB = RenderingContextBase.CURRENT_VERTEX_ATTRIB;
52 const int CW = RenderingContext.CW; 52 const int CW = RenderingContextBase.CW;
53 const int DECR = RenderingContext.DECR; 53 const int DECR = RenderingContextBase.DECR;
54 const int DECR_WRAP = RenderingContext.DECR_WRAP; 54 const int DECR_WRAP = RenderingContextBase.DECR_WRAP;
55 const int DELETE_STATUS = RenderingContext.DELETE_STATUS; 55 const int DELETE_STATUS = RenderingContextBase.DELETE_STATUS;
56 const int DEPTH_ATTACHMENT = RenderingContext.DEPTH_ATTACHMENT; 56 const int DEPTH_ATTACHMENT = RenderingContextBase.DEPTH_ATTACHMENT;
57 const int DEPTH_BITS = RenderingContext.DEPTH_BITS; 57 const int DEPTH_BITS = RenderingContextBase.DEPTH_BITS;
58 const int DEPTH_BUFFER_BIT = RenderingContext.DEPTH_BUFFER_BIT; 58 const int DEPTH_BUFFER_BIT = RenderingContextBase.DEPTH_BUFFER_BIT;
59 const int DEPTH_CLEAR_VALUE = RenderingContext.DEPTH_CLEAR_VALUE; 59 const int DEPTH_CLEAR_VALUE = RenderingContextBase.DEPTH_CLEAR_VALUE;
60 const int DEPTH_COMPONENT = RenderingContext.DEPTH_COMPONENT; 60 const int DEPTH_COMPONENT = RenderingContextBase.DEPTH_COMPONENT;
61 const int DEPTH_COMPONENT16 = RenderingContext.DEPTH_COMPONENT16; 61 const int DEPTH_COMPONENT16 = RenderingContextBase.DEPTH_COMPONENT16;
62 const int DEPTH_FUNC = RenderingContext.DEPTH_FUNC; 62 const int DEPTH_FUNC = RenderingContextBase.DEPTH_FUNC;
63 const int DEPTH_RANGE = RenderingContext.DEPTH_RANGE; 63 const int DEPTH_RANGE = RenderingContextBase.DEPTH_RANGE;
64 const int DEPTH_STENCIL = RenderingContext.DEPTH_STENCIL; 64 const int DEPTH_STENCIL = RenderingContextBase.DEPTH_STENCIL;
65 const int DEPTH_STENCIL_ATTACHMENT = RenderingContext.DEPTH_STENCIL_ATTACHMENT; 65 const int DEPTH_STENCIL_ATTACHMENT = RenderingContextBase.DEPTH_STENCIL_ATTACHME NT;
66 const int DEPTH_TEST = RenderingContext.DEPTH_TEST; 66 const int DEPTH_TEST = RenderingContextBase.DEPTH_TEST;
67 const int DEPTH_WRITEMASK = RenderingContext.DEPTH_WRITEMASK; 67 const int DEPTH_WRITEMASK = RenderingContextBase.DEPTH_WRITEMASK;
68 const int DITHER = RenderingContext.DITHER; 68 const int DITHER = RenderingContextBase.DITHER;
69 const int DONT_CARE = RenderingContext.DONT_CARE; 69 const int DONT_CARE = RenderingContextBase.DONT_CARE;
70 const int DST_ALPHA = RenderingContext.DST_ALPHA; 70 const int DST_ALPHA = RenderingContextBase.DST_ALPHA;
71 const int DST_COLOR = RenderingContext.DST_COLOR; 71 const int DST_COLOR = RenderingContextBase.DST_COLOR;
72 const int DYNAMIC_DRAW = RenderingContext.DYNAMIC_DRAW; 72 const int DYNAMIC_DRAW = RenderingContextBase.DYNAMIC_DRAW;
73 const int ELEMENT_ARRAY_BUFFER = RenderingContext.ELEMENT_ARRAY_BUFFER; 73 const int ELEMENT_ARRAY_BUFFER = RenderingContextBase.ELEMENT_ARRAY_BUFFER;
74 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContext.ELEMENT_ARRAY_BUFFER_B INDING; 74 const int ELEMENT_ARRAY_BUFFER_BINDING = RenderingContextBase.ELEMENT_ARRAY_BUFF ER_BINDING;
75 const int EQUAL = RenderingContext.EQUAL; 75 const int EQUAL = RenderingContextBase.EQUAL;
76 const int FASTEST = RenderingContext.FASTEST; 76 const int FASTEST = RenderingContextBase.FASTEST;
77 const int FLOAT = RenderingContext.FLOAT; 77 const int FLOAT = RenderingContextBase.FLOAT;
78 const int FLOAT_MAT2 = RenderingContext.FLOAT_MAT2; 78 const int FLOAT_MAT2 = RenderingContextBase.FLOAT_MAT2;
79 const int FLOAT_MAT3 = RenderingContext.FLOAT_MAT3; 79 const int FLOAT_MAT3 = RenderingContextBase.FLOAT_MAT3;
80 const int FLOAT_MAT4 = RenderingContext.FLOAT_MAT4; 80 const int FLOAT_MAT4 = RenderingContextBase.FLOAT_MAT4;
81 const int FLOAT_VEC2 = RenderingContext.FLOAT_VEC2; 81 const int FLOAT_VEC2 = RenderingContextBase.FLOAT_VEC2;
82 const int FLOAT_VEC3 = RenderingContext.FLOAT_VEC3; 82 const int FLOAT_VEC3 = RenderingContextBase.FLOAT_VEC3;
83 const int FLOAT_VEC4 = RenderingContext.FLOAT_VEC4; 83 const int FLOAT_VEC4 = RenderingContextBase.FLOAT_VEC4;
84 const int FRAGMENT_SHADER = RenderingContext.FRAGMENT_SHADER; 84 const int FRAGMENT_SHADER = RenderingContextBase.FRAGMENT_SHADER;
85 const int FRAMEBUFFER = RenderingContext.FRAMEBUFFER; 85 const int FRAMEBUFFER = RenderingContextBase.FRAMEBUFFER;
86 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_NAME; 86 const int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = RenderingContextBase.FRAMEBUFFER_ ATTACHMENT_OBJECT_NAME;
87 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContext.FRAMEBUFFER_ATTA CHMENT_OBJECT_TYPE; 87 const int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = RenderingContextBase.FRAMEBUFFER_ ATTACHMENT_OBJECT_TYPE;
88 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContext.FRAMEB UFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; 88 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = RenderingContextBase.FR AMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
89 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContext.FRAMEBUFFER_AT TACHMENT_TEXTURE_LEVEL; 89 const int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = RenderingContextBase.FRAMEBUFFE R_ATTACHMENT_TEXTURE_LEVEL;
90 const int FRAMEBUFFER_BINDING = RenderingContext.FRAMEBUFFER_BINDING; 90 const int FRAMEBUFFER_BINDING = RenderingContextBase.FRAMEBUFFER_BINDING;
91 const int FRAMEBUFFER_COMPLETE = RenderingContext.FRAMEBUFFER_COMPLETE; 91 const int FRAMEBUFFER_COMPLETE = RenderingContextBase.FRAMEBUFFER_COMPLETE;
92 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContext.FRAMEBUFFER_INCOM PLETE_ATTACHMENT; 92 const int FRAMEBUFFER_INCOMPLETE_ATTACHMENT = RenderingContextBase.FRAMEBUFFER_I NCOMPLETE_ATTACHMENT;
93 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContext.FRAMEBUFFER_INCOM PLETE_DIMENSIONS; 93 const int FRAMEBUFFER_INCOMPLETE_DIMENSIONS = RenderingContextBase.FRAMEBUFFER_I NCOMPLETE_DIMENSIONS;
94 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContext.FRAMEBUFF ER_INCOMPLETE_MISSING_ATTACHMENT; 94 const int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = RenderingContextBase.FRAME BUFFER_INCOMPLETE_MISSING_ATTACHMENT;
95 const int FRAMEBUFFER_UNSUPPORTED = RenderingContext.FRAMEBUFFER_UNSUPPORTED; 95 const int FRAMEBUFFER_UNSUPPORTED = RenderingContextBase.FRAMEBUFFER_UNSUPPORTED ;
96 const int FRONT = RenderingContext.FRONT; 96 const int FRONT = RenderingContextBase.FRONT;
97 const int FRONT_AND_BACK = RenderingContext.FRONT_AND_BACK; 97 const int FRONT_AND_BACK = RenderingContextBase.FRONT_AND_BACK;
98 const int FRONT_FACE = RenderingContext.FRONT_FACE; 98 const int FRONT_FACE = RenderingContextBase.FRONT_FACE;
99 const int FUNC_ADD = RenderingContext.FUNC_ADD; 99 const int FUNC_ADD = RenderingContextBase.FUNC_ADD;
100 const int FUNC_REVERSE_SUBTRACT = RenderingContext.FUNC_REVERSE_SUBTRACT; 100 const int FUNC_REVERSE_SUBTRACT = RenderingContextBase.FUNC_REVERSE_SUBTRACT;
101 const int FUNC_SUBTRACT = RenderingContext.FUNC_SUBTRACT; 101 const int FUNC_SUBTRACT = RenderingContextBase.FUNC_SUBTRACT;
102 const int GENERATE_MIPMAP_HINT = RenderingContext.GENERATE_MIPMAP_HINT; 102 const int GENERATE_MIPMAP_HINT = RenderingContextBase.GENERATE_MIPMAP_HINT;
103 const int GEQUAL = RenderingContext.GEQUAL; 103 const int GEQUAL = RenderingContextBase.GEQUAL;
104 const int GREATER = RenderingContext.GREATER; 104 const int GREATER = RenderingContextBase.GREATER;
105 const int GREEN_BITS = RenderingContext.GREEN_BITS; 105 const int GREEN_BITS = RenderingContextBase.GREEN_BITS;
106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES; 106 const int HALF_FLOAT_OES = OesTextureHalfFloat.HALF_FLOAT_OES;
107 const int HIGH_FLOAT = RenderingContext.HIGH_FLOAT; 107 const int HIGH_FLOAT = RenderingContextBase.HIGH_FLOAT;
108 const int HIGH_INT = RenderingContext.HIGH_INT; 108 const int HIGH_INT = RenderingContextBase.HIGH_INT;
109 const int INCR = RenderingContext.INCR; 109 const int INCR = RenderingContextBase.INCR;
110 const int INCR_WRAP = RenderingContext.INCR_WRAP; 110 const int INCR_WRAP = RenderingContextBase.INCR_WRAP;
111 const int INT = RenderingContext.INT; 111 const int INT = RenderingContextBase.INT;
112 const int INT_VEC2 = RenderingContext.INT_VEC2; 112 const int INT_VEC2 = RenderingContextBase.INT_VEC2;
113 const int INT_VEC3 = RenderingContext.INT_VEC3; 113 const int INT_VEC3 = RenderingContextBase.INT_VEC3;
114 const int INT_VEC4 = RenderingContext.INT_VEC4; 114 const int INT_VEC4 = RenderingContextBase.INT_VEC4;
115 const int INVALID_ENUM = RenderingContext.INVALID_ENUM; 115 const int INVALID_ENUM = RenderingContextBase.INVALID_ENUM;
116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContext.INVALID_FRAMEBUFFER_O PERATION; 116 const int INVALID_FRAMEBUFFER_OPERATION = RenderingContextBase.INVALID_FRAMEBUFF ER_OPERATION;
117 const int INVALID_OPERATION = RenderingContext.INVALID_OPERATION; 117 const int INVALID_OPERATION = RenderingContextBase.INVALID_OPERATION;
118 const int INVALID_VALUE = RenderingContext.INVALID_VALUE; 118 const int INVALID_VALUE = RenderingContextBase.INVALID_VALUE;
119 const int INVERT = RenderingContext.INVERT; 119 const int INVERT = RenderingContextBase.INVERT;
120 const int KEEP = RenderingContext.KEEP; 120 const int KEEP = RenderingContextBase.KEEP;
121 const int LEQUAL = RenderingContext.LEQUAL; 121 const int LEQUAL = RenderingContextBase.LEQUAL;
122 const int LESS = RenderingContext.LESS; 122 const int LESS = RenderingContextBase.LESS;
123 const int LINEAR = RenderingContext.LINEAR; 123 const int LINEAR = RenderingContextBase.LINEAR;
124 const int LINEAR_MIPMAP_LINEAR = RenderingContext.LINEAR_MIPMAP_LINEAR; 124 const int LINEAR_MIPMAP_LINEAR = RenderingContextBase.LINEAR_MIPMAP_LINEAR;
125 const int LINEAR_MIPMAP_NEAREST = RenderingContext.LINEAR_MIPMAP_NEAREST; 125 const int LINEAR_MIPMAP_NEAREST = RenderingContextBase.LINEAR_MIPMAP_NEAREST;
126 const int LINES = RenderingContext.LINES; 126 const int LINES = RenderingContextBase.LINES;
127 const int LINE_LOOP = RenderingContext.LINE_LOOP; 127 const int LINE_LOOP = RenderingContextBase.LINE_LOOP;
128 const int LINE_STRIP = RenderingContext.LINE_STRIP; 128 const int LINE_STRIP = RenderingContextBase.LINE_STRIP;
129 const int LINE_WIDTH = RenderingContext.LINE_WIDTH; 129 const int LINE_WIDTH = RenderingContextBase.LINE_WIDTH;
130 const int LINK_STATUS = RenderingContext.LINK_STATUS; 130 const int LINK_STATUS = RenderingContextBase.LINK_STATUS;
131 const int LOW_FLOAT = RenderingContext.LOW_FLOAT; 131 const int LOW_FLOAT = RenderingContextBase.LOW_FLOAT;
132 const int LOW_INT = RenderingContext.LOW_INT; 132 const int LOW_INT = RenderingContextBase.LOW_INT;
133 const int LUMINANCE = RenderingContext.LUMINANCE; 133 const int LUMINANCE = RenderingContextBase.LUMINANCE;
134 const int LUMINANCE_ALPHA = RenderingContext.LUMINANCE_ALPHA; 134 const int LUMINANCE_ALPHA = RenderingContextBase.LUMINANCE_ALPHA;
135 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_COMBINED_TEXTU RE_IMAGE_UNITS; 135 const int MAX_COMBINED_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_COMBINED_T EXTURE_IMAGE_UNITS;
136 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE ; 136 const int MAX_CUBE_MAP_TEXTURE_SIZE = RenderingContextBase.MAX_CUBE_MAP_TEXTURE_ SIZE;
137 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContext.MAX_FRAGMENT_UNIFORM_V ECTORS; 137 const int MAX_FRAGMENT_UNIFORM_VECTORS = RenderingContextBase.MAX_FRAGMENT_UNIFO RM_VECTORS;
138 const int MAX_RENDERBUFFER_SIZE = RenderingContext.MAX_RENDERBUFFER_SIZE; 138 const int MAX_RENDERBUFFER_SIZE = RenderingContextBase.MAX_RENDERBUFFER_SIZE;
139 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_TEXTURE_IMAGE_UNITS; 139 const int MAX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_TEXTURE_IMAGE_UNITS ;
140 const int MAX_TEXTURE_SIZE = RenderingContext.MAX_TEXTURE_SIZE; 140 const int MAX_TEXTURE_SIZE = RenderingContextBase.MAX_TEXTURE_SIZE;
141 const int MAX_VARYING_VECTORS = RenderingContext.MAX_VARYING_VECTORS; 141 const int MAX_VARYING_VECTORS = RenderingContextBase.MAX_VARYING_VECTORS;
142 const int MAX_VERTEX_ATTRIBS = RenderingContext.MAX_VERTEX_ATTRIBS; 142 const int MAX_VERTEX_ATTRIBS = RenderingContextBase.MAX_VERTEX_ATTRIBS;
143 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContext.MAX_VERTEX_TEXTURE_I MAGE_UNITS; 143 const int MAX_VERTEX_TEXTURE_IMAGE_UNITS = RenderingContextBase.MAX_VERTEX_TEXTU RE_IMAGE_UNITS;
144 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContext.MAX_VERTEX_UNIFORM_VECTO RS; 144 const int MAX_VERTEX_UNIFORM_VECTORS = RenderingContextBase.MAX_VERTEX_UNIFORM_V ECTORS;
145 const int MAX_VIEWPORT_DIMS = RenderingContext.MAX_VIEWPORT_DIMS; 145 const int MAX_VIEWPORT_DIMS = RenderingContextBase.MAX_VIEWPORT_DIMS;
146 const int MEDIUM_FLOAT = RenderingContext.MEDIUM_FLOAT; 146 const int MEDIUM_FLOAT = RenderingContextBase.MEDIUM_FLOAT;
147 const int MEDIUM_INT = RenderingContext.MEDIUM_INT; 147 const int MEDIUM_INT = RenderingContextBase.MEDIUM_INT;
148 const int MIRRORED_REPEAT = RenderingContext.MIRRORED_REPEAT; 148 const int MIRRORED_REPEAT = RenderingContextBase.MIRRORED_REPEAT;
149 const int NEAREST = RenderingContext.NEAREST; 149 const int NEAREST = RenderingContextBase.NEAREST;
150 const int NEAREST_MIPMAP_LINEAR = RenderingContext.NEAREST_MIPMAP_LINEAR; 150 const int NEAREST_MIPMAP_LINEAR = RenderingContextBase.NEAREST_MIPMAP_LINEAR;
151 const int NEAREST_MIPMAP_NEAREST = RenderingContext.NEAREST_MIPMAP_NEAREST; 151 const int NEAREST_MIPMAP_NEAREST = RenderingContextBase.NEAREST_MIPMAP_NEAREST;
152 const int NEVER = RenderingContext.NEVER; 152 const int NEVER = RenderingContextBase.NEVER;
153 const int NICEST = RenderingContext.NICEST; 153 const int NICEST = RenderingContextBase.NICEST;
154 const int NONE = RenderingContext.NONE; 154 const int NONE = RenderingContextBase.NONE;
155 const int NOTEQUAL = RenderingContext.NOTEQUAL; 155 const int NOTEQUAL = RenderingContextBase.NOTEQUAL;
156 const int NO_ERROR = RenderingContext.NO_ERROR; 156 const int NO_ERROR = RenderingContextBase.NO_ERROR;
157 const int ONE = RenderingContext.ONE; 157 const int ONE = RenderingContextBase.ONE;
158 const int ONE_MINUS_CONSTANT_ALPHA = RenderingContext.ONE_MINUS_CONSTANT_ALPHA; 158 const int ONE_MINUS_CONSTANT_ALPHA = RenderingContextBase.ONE_MINUS_CONSTANT_ALP HA;
159 const int ONE_MINUS_CONSTANT_COLOR = RenderingContext.ONE_MINUS_CONSTANT_COLOR; 159 const int ONE_MINUS_CONSTANT_COLOR = RenderingContextBase.ONE_MINUS_CONSTANT_COL OR;
160 const int ONE_MINUS_DST_ALPHA = RenderingContext.ONE_MINUS_DST_ALPHA; 160 const int ONE_MINUS_DST_ALPHA = RenderingContextBase.ONE_MINUS_DST_ALPHA;
161 const int ONE_MINUS_DST_COLOR = RenderingContext.ONE_MINUS_DST_COLOR; 161 const int ONE_MINUS_DST_COLOR = RenderingContextBase.ONE_MINUS_DST_COLOR;
162 const int ONE_MINUS_SRC_ALPHA = RenderingContext.ONE_MINUS_SRC_ALPHA; 162 const int ONE_MINUS_SRC_ALPHA = RenderingContextBase.ONE_MINUS_SRC_ALPHA;
163 const int ONE_MINUS_SRC_COLOR = RenderingContext.ONE_MINUS_SRC_COLOR; 163 const int ONE_MINUS_SRC_COLOR = RenderingContextBase.ONE_MINUS_SRC_COLOR;
164 const int OUT_OF_MEMORY = RenderingContext.OUT_OF_MEMORY; 164 const int OUT_OF_MEMORY = RenderingContextBase.OUT_OF_MEMORY;
165 const int PACK_ALIGNMENT = RenderingContext.PACK_ALIGNMENT; 165 const int PACK_ALIGNMENT = RenderingContextBase.PACK_ALIGNMENT;
166 const int POINTS = RenderingContext.POINTS; 166 const int POINTS = RenderingContextBase.POINTS;
167 const int POLYGON_OFFSET_FACTOR = RenderingContext.POLYGON_OFFSET_FACTOR; 167 const int POLYGON_OFFSET_FACTOR = RenderingContextBase.POLYGON_OFFSET_FACTOR;
168 const int POLYGON_OFFSET_FILL = RenderingContext.POLYGON_OFFSET_FILL; 168 const int POLYGON_OFFSET_FILL = RenderingContextBase.POLYGON_OFFSET_FILL;
169 const int POLYGON_OFFSET_UNITS = RenderingContext.POLYGON_OFFSET_UNITS; 169 const int POLYGON_OFFSET_UNITS = RenderingContextBase.POLYGON_OFFSET_UNITS;
170 const int RED_BITS = RenderingContext.RED_BITS; 170 const int RED_BITS = RenderingContextBase.RED_BITS;
171 const int RENDERBUFFER = RenderingContext.RENDERBUFFER; 171 const int RENDERBUFFER = RenderingContextBase.RENDERBUFFER;
172 const int RENDERBUFFER_ALPHA_SIZE = RenderingContext.RENDERBUFFER_ALPHA_SIZE; 172 const int RENDERBUFFER_ALPHA_SIZE = RenderingContextBase.RENDERBUFFER_ALPHA_SIZE ;
173 const int RENDERBUFFER_BINDING = RenderingContext.RENDERBUFFER_BINDING; 173 const int RENDERBUFFER_BINDING = RenderingContextBase.RENDERBUFFER_BINDING;
174 const int RENDERBUFFER_BLUE_SIZE = RenderingContext.RENDERBUFFER_BLUE_SIZE; 174 const int RENDERBUFFER_BLUE_SIZE = RenderingContextBase.RENDERBUFFER_BLUE_SIZE;
175 const int RENDERBUFFER_DEPTH_SIZE = RenderingContext.RENDERBUFFER_DEPTH_SIZE; 175 const int RENDERBUFFER_DEPTH_SIZE = RenderingContextBase.RENDERBUFFER_DEPTH_SIZE ;
176 const int RENDERBUFFER_GREEN_SIZE = RenderingContext.RENDERBUFFER_GREEN_SIZE; 176 const int RENDERBUFFER_GREEN_SIZE = RenderingContextBase.RENDERBUFFER_GREEN_SIZE ;
177 const int RENDERBUFFER_HEIGHT = RenderingContext.RENDERBUFFER_HEIGHT; 177 const int RENDERBUFFER_HEIGHT = RenderingContextBase.RENDERBUFFER_HEIGHT;
178 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContext.RENDERBUFFER_INTERNAL_ FORMAT; 178 const int RENDERBUFFER_INTERNAL_FORMAT = RenderingContextBase.RENDERBUFFER_INTER NAL_FORMAT;
179 const int RENDERBUFFER_RED_SIZE = RenderingContext.RENDERBUFFER_RED_SIZE; 179 const int RENDERBUFFER_RED_SIZE = RenderingContextBase.RENDERBUFFER_RED_SIZE;
180 const int RENDERBUFFER_STENCIL_SIZE = RenderingContext.RENDERBUFFER_STENCIL_SIZE ; 180 const int RENDERBUFFER_STENCIL_SIZE = RenderingContextBase.RENDERBUFFER_STENCIL_ SIZE;
181 const int RENDERBUFFER_WIDTH = RenderingContext.RENDERBUFFER_WIDTH; 181 const int RENDERBUFFER_WIDTH = RenderingContextBase.RENDERBUFFER_WIDTH;
182 const int RENDERER = RenderingContext.RENDERER; 182 const int RENDERER = RenderingContextBase.RENDERER;
183 const int REPEAT = RenderingContext.REPEAT; 183 const int REPEAT = RenderingContextBase.REPEAT;
184 const int REPLACE = RenderingContext.REPLACE; 184 const int REPLACE = RenderingContextBase.REPLACE;
185 const int RGB = RenderingContext.RGB; 185 const int RGB = RenderingContextBase.RGB;
186 const int RGB565 = RenderingContext.RGB565; 186 const int RGB565 = RenderingContextBase.RGB565;
187 const int RGB5_A1 = RenderingContext.RGB5_A1; 187 const int RGB5_A1 = RenderingContextBase.RGB5_A1;
188 const int RGBA = RenderingContext.RGBA; 188 const int RGBA = RenderingContextBase.RGBA;
189 const int RGBA4 = RenderingContext.RGBA4; 189 const int RGBA4 = RenderingContextBase.RGBA4;
190 const int SAMPLER_2D = RenderingContext.SAMPLER_2D; 190 const int SAMPLER_2D = RenderingContextBase.SAMPLER_2D;
191 const int SAMPLER_CUBE = RenderingContext.SAMPLER_CUBE; 191 const int SAMPLER_CUBE = RenderingContextBase.SAMPLER_CUBE;
192 const int SAMPLES = RenderingContext.SAMPLES; 192 const int SAMPLES = RenderingContextBase.SAMPLES;
193 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContext.SAMPLE_ALPHA_TO_COVERAGE; 193 const int SAMPLE_ALPHA_TO_COVERAGE = RenderingContextBase.SAMPLE_ALPHA_TO_COVERA GE;
194 const int SAMPLE_BUFFERS = RenderingContext.SAMPLE_BUFFERS; 194 const int SAMPLE_BUFFERS = RenderingContextBase.SAMPLE_BUFFERS;
195 const int SAMPLE_COVERAGE = RenderingContext.SAMPLE_COVERAGE; 195 const int SAMPLE_COVERAGE = RenderingContextBase.SAMPLE_COVERAGE;
196 const int SAMPLE_COVERAGE_INVERT = RenderingContext.SAMPLE_COVERAGE_INVERT; 196 const int SAMPLE_COVERAGE_INVERT = RenderingContextBase.SAMPLE_COVERAGE_INVERT;
197 const int SAMPLE_COVERAGE_VALUE = RenderingContext.SAMPLE_COVERAGE_VALUE; 197 const int SAMPLE_COVERAGE_VALUE = RenderingContextBase.SAMPLE_COVERAGE_VALUE;
198 const int SCISSOR_BOX = RenderingContext.SCISSOR_BOX; 198 const int SCISSOR_BOX = RenderingContextBase.SCISSOR_BOX;
199 const int SCISSOR_TEST = RenderingContext.SCISSOR_TEST; 199 const int SCISSOR_TEST = RenderingContextBase.SCISSOR_TEST;
200 const int SHADER_TYPE = RenderingContext.SHADER_TYPE; 200 const int SHADER_TYPE = RenderingContextBase.SHADER_TYPE;
201 const int SHADING_LANGUAGE_VERSION = RenderingContext.SHADING_LANGUAGE_VERSION; 201 const int SHADING_LANGUAGE_VERSION = RenderingContextBase.SHADING_LANGUAGE_VERSI ON;
202 const int SHORT = RenderingContext.SHORT; 202 const int SHORT = RenderingContextBase.SHORT;
203 const int SRC_ALPHA = RenderingContext.SRC_ALPHA; 203 const int SRC_ALPHA = RenderingContextBase.SRC_ALPHA;
204 const int SRC_ALPHA_SATURATE = RenderingContext.SRC_ALPHA_SATURATE; 204 const int SRC_ALPHA_SATURATE = RenderingContextBase.SRC_ALPHA_SATURATE;
205 const int SRC_COLOR = RenderingContext.SRC_COLOR; 205 const int SRC_COLOR = RenderingContextBase.SRC_COLOR;
206 const int STATIC_DRAW = RenderingContext.STATIC_DRAW; 206 const int STATIC_DRAW = RenderingContextBase.STATIC_DRAW;
207 const int STENCIL_ATTACHMENT = RenderingContext.STENCIL_ATTACHMENT; 207 const int STENCIL_ATTACHMENT = RenderingContextBase.STENCIL_ATTACHMENT;
208 const int STENCIL_BACK_FAIL = RenderingContext.STENCIL_BACK_FAIL; 208 const int STENCIL_BACK_FAIL = RenderingContextBase.STENCIL_BACK_FAIL;
209 const int STENCIL_BACK_FUNC = RenderingContext.STENCIL_BACK_FUNC; 209 const int STENCIL_BACK_FUNC = RenderingContextBase.STENCIL_BACK_FUNC;
210 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContext.STENCIL_BACK_PASS_DEPT H_FAIL; 210 const int STENCIL_BACK_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_BACK_PASS_ DEPTH_FAIL;
211 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContext.STENCIL_BACK_PASS_DEPT H_PASS; 211 const int STENCIL_BACK_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_BACK_PASS_ DEPTH_PASS;
212 const int STENCIL_BACK_REF = RenderingContext.STENCIL_BACK_REF; 212 const int STENCIL_BACK_REF = RenderingContextBase.STENCIL_BACK_REF;
213 const int STENCIL_BACK_VALUE_MASK = RenderingContext.STENCIL_BACK_VALUE_MASK; 213 const int STENCIL_BACK_VALUE_MASK = RenderingContextBase.STENCIL_BACK_VALUE_MASK ;
214 const int STENCIL_BACK_WRITEMASK = RenderingContext.STENCIL_BACK_WRITEMASK; 214 const int STENCIL_BACK_WRITEMASK = RenderingContextBase.STENCIL_BACK_WRITEMASK;
215 const int STENCIL_BITS = RenderingContext.STENCIL_BITS; 215 const int STENCIL_BITS = RenderingContextBase.STENCIL_BITS;
216 const int STENCIL_BUFFER_BIT = RenderingContext.STENCIL_BUFFER_BIT; 216 const int STENCIL_BUFFER_BIT = RenderingContextBase.STENCIL_BUFFER_BIT;
217 const int STENCIL_CLEAR_VALUE = RenderingContext.STENCIL_CLEAR_VALUE; 217 const int STENCIL_CLEAR_VALUE = RenderingContextBase.STENCIL_CLEAR_VALUE;
218 const int STENCIL_FAIL = RenderingContext.STENCIL_FAIL; 218 const int STENCIL_FAIL = RenderingContextBase.STENCIL_FAIL;
219 const int STENCIL_FUNC = RenderingContext.STENCIL_FUNC; 219 const int STENCIL_FUNC = RenderingContextBase.STENCIL_FUNC;
220 const int STENCIL_INDEX = RenderingContext.STENCIL_INDEX; 220 const int STENCIL_INDEX = RenderingContextBase.STENCIL_INDEX;
221 const int STENCIL_INDEX8 = RenderingContext.STENCIL_INDEX8; 221 const int STENCIL_INDEX8 = RenderingContextBase.STENCIL_INDEX8;
222 const int STENCIL_PASS_DEPTH_FAIL = RenderingContext.STENCIL_PASS_DEPTH_FAIL; 222 const int STENCIL_PASS_DEPTH_FAIL = RenderingContextBase.STENCIL_PASS_DEPTH_FAIL ;
223 const int STENCIL_PASS_DEPTH_PASS = RenderingContext.STENCIL_PASS_DEPTH_PASS; 223 const int STENCIL_PASS_DEPTH_PASS = RenderingContextBase.STENCIL_PASS_DEPTH_PASS ;
224 const int STENCIL_REF = RenderingContext.STENCIL_REF; 224 const int STENCIL_REF = RenderingContextBase.STENCIL_REF;
225 const int STENCIL_TEST = RenderingContext.STENCIL_TEST; 225 const int STENCIL_TEST = RenderingContextBase.STENCIL_TEST;
226 const int STENCIL_VALUE_MASK = RenderingContext.STENCIL_VALUE_MASK; 226 const int STENCIL_VALUE_MASK = RenderingContextBase.STENCIL_VALUE_MASK;
227 const int STENCIL_WRITEMASK = RenderingContext.STENCIL_WRITEMASK; 227 const int STENCIL_WRITEMASK = RenderingContextBase.STENCIL_WRITEMASK;
228 const int STREAM_DRAW = RenderingContext.STREAM_DRAW; 228 const int STREAM_DRAW = RenderingContextBase.STREAM_DRAW;
229 const int SUBPIXEL_BITS = RenderingContext.SUBPIXEL_BITS; 229 const int SUBPIXEL_BITS = RenderingContextBase.SUBPIXEL_BITS;
230 const int TEXTURE = RenderingContext.TEXTURE; 230 const int TEXTURE = RenderingContextBase.TEXTURE;
231 const int TEXTURE0 = RenderingContext.TEXTURE0; 231 const int TEXTURE0 = RenderingContextBase.TEXTURE0;
232 const int TEXTURE1 = RenderingContext.TEXTURE1; 232 const int TEXTURE1 = RenderingContextBase.TEXTURE1;
233 const int TEXTURE10 = RenderingContext.TEXTURE10; 233 const int TEXTURE10 = RenderingContextBase.TEXTURE10;
234 const int TEXTURE11 = RenderingContext.TEXTURE11; 234 const int TEXTURE11 = RenderingContextBase.TEXTURE11;
235 const int TEXTURE12 = RenderingContext.TEXTURE12; 235 const int TEXTURE12 = RenderingContextBase.TEXTURE12;
236 const int TEXTURE13 = RenderingContext.TEXTURE13; 236 const int TEXTURE13 = RenderingContextBase.TEXTURE13;
237 const int TEXTURE14 = RenderingContext.TEXTURE14; 237 const int TEXTURE14 = RenderingContextBase.TEXTURE14;
238 const int TEXTURE15 = RenderingContext.TEXTURE15; 238 const int TEXTURE15 = RenderingContextBase.TEXTURE15;
239 const int TEXTURE16 = RenderingContext.TEXTURE16; 239 const int TEXTURE16 = RenderingContextBase.TEXTURE16;
240 const int TEXTURE17 = RenderingContext.TEXTURE17; 240 const int TEXTURE17 = RenderingContextBase.TEXTURE17;
241 const int TEXTURE18 = RenderingContext.TEXTURE18; 241 const int TEXTURE18 = RenderingContextBase.TEXTURE18;
242 const int TEXTURE19 = RenderingContext.TEXTURE19; 242 const int TEXTURE19 = RenderingContextBase.TEXTURE19;
243 const int TEXTURE2 = RenderingContext.TEXTURE2; 243 const int TEXTURE2 = RenderingContextBase.TEXTURE2;
244 const int TEXTURE20 = RenderingContext.TEXTURE20; 244 const int TEXTURE20 = RenderingContextBase.TEXTURE20;
245 const int TEXTURE21 = RenderingContext.TEXTURE21; 245 const int TEXTURE21 = RenderingContextBase.TEXTURE21;
246 const int TEXTURE22 = RenderingContext.TEXTURE22; 246 const int TEXTURE22 = RenderingContextBase.TEXTURE22;
247 const int TEXTURE23 = RenderingContext.TEXTURE23; 247 const int TEXTURE23 = RenderingContextBase.TEXTURE23;
248 const int TEXTURE24 = RenderingContext.TEXTURE24; 248 const int TEXTURE24 = RenderingContextBase.TEXTURE24;
249 const int TEXTURE25 = RenderingContext.TEXTURE25; 249 const int TEXTURE25 = RenderingContextBase.TEXTURE25;
250 const int TEXTURE26 = RenderingContext.TEXTURE26; 250 const int TEXTURE26 = RenderingContextBase.TEXTURE26;
251 const int TEXTURE27 = RenderingContext.TEXTURE27; 251 const int TEXTURE27 = RenderingContextBase.TEXTURE27;
252 const int TEXTURE28 = RenderingContext.TEXTURE28; 252 const int TEXTURE28 = RenderingContextBase.TEXTURE28;
253 const int TEXTURE29 = RenderingContext.TEXTURE29; 253 const int TEXTURE29 = RenderingContextBase.TEXTURE29;
254 const int TEXTURE3 = RenderingContext.TEXTURE3; 254 const int TEXTURE3 = RenderingContextBase.TEXTURE3;
255 const int TEXTURE30 = RenderingContext.TEXTURE30; 255 const int TEXTURE30 = RenderingContextBase.TEXTURE30;
256 const int TEXTURE31 = RenderingContext.TEXTURE31; 256 const int TEXTURE31 = RenderingContextBase.TEXTURE31;
257 const int TEXTURE4 = RenderingContext.TEXTURE4; 257 const int TEXTURE4 = RenderingContextBase.TEXTURE4;
258 const int TEXTURE5 = RenderingContext.TEXTURE5; 258 const int TEXTURE5 = RenderingContextBase.TEXTURE5;
259 const int TEXTURE6 = RenderingContext.TEXTURE6; 259 const int TEXTURE6 = RenderingContextBase.TEXTURE6;
260 const int TEXTURE7 = RenderingContext.TEXTURE7; 260 const int TEXTURE7 = RenderingContextBase.TEXTURE7;
261 const int TEXTURE8 = RenderingContext.TEXTURE8; 261 const int TEXTURE8 = RenderingContextBase.TEXTURE8;
262 const int TEXTURE9 = RenderingContext.TEXTURE9; 262 const int TEXTURE9 = RenderingContextBase.TEXTURE9;
263 const int TEXTURE_2D = RenderingContext.TEXTURE_2D; 263 const int TEXTURE_2D = RenderingContextBase.TEXTURE_2D;
264 const int TEXTURE_BINDING_2D = RenderingContext.TEXTURE_BINDING_2D; 264 const int TEXTURE_BINDING_2D = RenderingContextBase.TEXTURE_BINDING_2D;
265 const int TEXTURE_BINDING_CUBE_MAP = RenderingContext.TEXTURE_BINDING_CUBE_MAP; 265 const int TEXTURE_BINDING_CUBE_MAP = RenderingContextBase.TEXTURE_BINDING_CUBE_M AP;
266 const int TEXTURE_CUBE_MAP = RenderingContext.TEXTURE_CUBE_MAP; 266 const int TEXTURE_CUBE_MAP = RenderingContextBase.TEXTURE_CUBE_MAP;
267 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_X; 267 const int TEXTURE_CUBE_MAP_NEGATIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_NE GATIVE_X;
268 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Y; 268 const int TEXTURE_CUBE_MAP_NEGATIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_NE GATIVE_Y;
269 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_NEGATI VE_Z; 269 const int TEXTURE_CUBE_MAP_NEGATIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_NE GATIVE_Z;
270 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_X; 270 const int TEXTURE_CUBE_MAP_POSITIVE_X = RenderingContextBase.TEXTURE_CUBE_MAP_PO SITIVE_X;
271 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Y; 271 const int TEXTURE_CUBE_MAP_POSITIVE_Y = RenderingContextBase.TEXTURE_CUBE_MAP_PO SITIVE_Y;
272 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContext.TEXTURE_CUBE_MAP_POSITI VE_Z; 272 const int TEXTURE_CUBE_MAP_POSITIVE_Z = RenderingContextBase.TEXTURE_CUBE_MAP_PO SITIVE_Z;
273 const int TEXTURE_MAG_FILTER = RenderingContext.TEXTURE_MAG_FILTER; 273 const int TEXTURE_MAG_FILTER = RenderingContextBase.TEXTURE_MAG_FILTER;
274 const int TEXTURE_MIN_FILTER = RenderingContext.TEXTURE_MIN_FILTER; 274 const int TEXTURE_MIN_FILTER = RenderingContextBase.TEXTURE_MIN_FILTER;
275 const int TEXTURE_WRAP_S = RenderingContext.TEXTURE_WRAP_S; 275 const int TEXTURE_WRAP_S = RenderingContextBase.TEXTURE_WRAP_S;
276 const int TEXTURE_WRAP_T = RenderingContext.TEXTURE_WRAP_T; 276 const int TEXTURE_WRAP_T = RenderingContextBase.TEXTURE_WRAP_T;
277 const int TRIANGLES = RenderingContext.TRIANGLES; 277 const int TRIANGLES = RenderingContextBase.TRIANGLES;
278 const int TRIANGLE_FAN = RenderingContext.TRIANGLE_FAN; 278 const int TRIANGLE_FAN = RenderingContextBase.TRIANGLE_FAN;
279 const int TRIANGLE_STRIP = RenderingContext.TRIANGLE_STRIP; 279 const int TRIANGLE_STRIP = RenderingContextBase.TRIANGLE_STRIP;
280 const int UNPACK_ALIGNMENT = RenderingContext.UNPACK_ALIGNMENT; 280 const int UNPACK_ALIGNMENT = RenderingContextBase.UNPACK_ALIGNMENT;
281 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContext.UNPACK_COLORSPAC E_CONVERSION_WEBGL; 281 const int UNPACK_COLORSPACE_CONVERSION_WEBGL = RenderingContextBase.UNPACK_COLOR SPACE_CONVERSION_WEBGL;
282 const int UNPACK_FLIP_Y_WEBGL = RenderingContext.UNPACK_FLIP_Y_WEBGL; 282 const int UNPACK_FLIP_Y_WEBGL = RenderingContextBase.UNPACK_FLIP_Y_WEBGL;
283 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContext.UNPACK_PREMULTIPLY_A LPHA_WEBGL; 283 const int UNPACK_PREMULTIPLY_ALPHA_WEBGL = RenderingContextBase.UNPACK_PREMULTIP LY_ALPHA_WEBGL;
284 const int UNSIGNED_BYTE = RenderingContext.UNSIGNED_BYTE; 284 const int UNSIGNED_BYTE = RenderingContextBase.UNSIGNED_BYTE;
285 const int UNSIGNED_INT = RenderingContext.UNSIGNED_INT; 285 const int UNSIGNED_INT = RenderingContextBase.UNSIGNED_INT;
286 const int UNSIGNED_SHORT = RenderingContext.UNSIGNED_SHORT; 286 const int UNSIGNED_SHORT = RenderingContextBase.UNSIGNED_SHORT;
287 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContext.UNSIGNED_SHORT_4_4_4_4; 287 const int UNSIGNED_SHORT_4_4_4_4 = RenderingContextBase.UNSIGNED_SHORT_4_4_4_4;
288 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContext.UNSIGNED_SHORT_5_5_5_1; 288 const int UNSIGNED_SHORT_5_5_5_1 = RenderingContextBase.UNSIGNED_SHORT_5_5_5_1;
289 const int UNSIGNED_SHORT_5_6_5 = RenderingContext.UNSIGNED_SHORT_5_6_5; 289 const int UNSIGNED_SHORT_5_6_5 = RenderingContextBase.UNSIGNED_SHORT_5_6_5;
290 const int VALIDATE_STATUS = RenderingContext.VALIDATE_STATUS; 290 const int VALIDATE_STATUS = RenderingContextBase.VALIDATE_STATUS;
291 const int VENDOR = RenderingContext.VENDOR; 291 const int VENDOR = RenderingContextBase.VENDOR;
292 const int VERSION = RenderingContext.VERSION; 292 const int VERSION = RenderingContextBase.VERSION;
293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContext.VERTEX_ATTRIB_AR RAY_BUFFER_BINDING; 293 const int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = RenderingContextBase.VERTEX_ATTRI B_ARRAY_BUFFER_BINDING;
294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContext.VERTEX_ATTRIB_ARRAY_ENA BLED; 294 const int VERTEX_ATTRIB_ARRAY_ENABLED = RenderingContextBase.VERTEX_ATTRIB_ARRAY _ENABLED;
295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContext.VERTEX_ATTRIB_ARRAY_ NORMALIZED; 295 const int VERTEX_ATTRIB_ARRAY_NORMALIZED = RenderingContextBase.VERTEX_ATTRIB_AR RAY_NORMALIZED;
296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContext.VERTEX_ATTRIB_ARRAY_POI NTER; 296 const int VERTEX_ATTRIB_ARRAY_POINTER = RenderingContextBase.VERTEX_ATTRIB_ARRAY _POINTER;
297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE; 297 const int VERTEX_ATTRIB_ARRAY_SIZE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_SI ZE;
298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContext.VERTEX_ATTRIB_ARRAY_STRI DE; 298 const int VERTEX_ATTRIB_ARRAY_STRIDE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_ STRIDE;
299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE; 299 const int VERTEX_ATTRIB_ARRAY_TYPE = RenderingContextBase.VERTEX_ATTRIB_ARRAY_TY PE;
300 const int VERTEX_SHADER = RenderingContext.VERTEX_SHADER; 300 const int VERTEX_SHADER = RenderingContextBase.VERTEX_SHADER;
301 const int VIEWPORT = RenderingContext.VIEWPORT; 301 const int VIEWPORT = RenderingContextBase.VIEWPORT;
302 const int ZERO = RenderingContext.ZERO; 302 const int ZERO = RenderingContextBase.ZERO;
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