Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index 704750efcaf4f8dd80434aa5a38badc5de94a78a..edd44540c5f1b38898a16e7b702eb2132c44e10e 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -407,7 +407,7 @@ bool GrClipMaskManager::drawElement(GrTexture* target, |
element->getRect(), |
false); |
} else { |
- fGpu->drawSimpleRect(element->getRect(), NULL); |
+ fGpu->drawSimpleRect(element->getRect()); |
} |
return true; |
default: { |
@@ -481,7 +481,7 @@ void GrClipMaskManager::mergeMask(GrTexture* dstMask, |
GrTextureDomain::MakeTexelDomain(srcMask, srcBound), |
GrTextureDomain::kDecal_Mode, |
GrTextureParams::kNone_FilterMode))->unref(); |
- fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL); |
+ fGpu->drawSimpleRect(SkRect::Make(dstBound)); |
} |
// get a texture to act as a temporary buffer for AA clip boolean operations |
@@ -812,7 +812,7 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID, |
SET_RANDOM_COLOR |
if (Element::kRect_Type == element->getType()) { |
*drawState->stencil() = gDrawToStencil; |
- fGpu->drawSimpleRect(element->getRect(), NULL); |
+ fGpu->drawSimpleRect(element->getRect()); |
} else { |
if (!clipPath.isEmpty()) { |
if (canRenderDirectToStencil) { |
@@ -833,7 +833,7 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID, |
if (canDrawDirectToClip) { |
if (Element::kRect_Type == element->getType()) { |
SET_RANDOM_COLOR |
- fGpu->drawSimpleRect(element->getRect(), NULL); |
+ fGpu->drawSimpleRect(element->getRect()); |
} else { |
SET_RANDOM_COLOR |
pr->drawPath(clipPath, stroke, fGpu, false); |
@@ -842,7 +842,7 @@ bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID, |
SET_RANDOM_COLOR |
// The view matrix is setup to do clip space -> stencil space translation, so |
// draw rect in clip space. |
- fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL); |
+ fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds)); |
} |
} |
} |