Index: src/gpu/gl/GrGpuGL.h |
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h |
index e67197219d8c389b26c128342c6fb2f639777f86..b39aedb82417f273e552c7adf53dbf463eb207ab 100644 |
--- a/src/gpu/gl/GrGpuGL.h |
+++ b/src/gpu/gl/GrGpuGL.h |
@@ -24,7 +24,7 @@ |
#define PROGRAM_CACHE_STATS |
#endif |
-class GrGLNameAllocator; |
+class GrGLPathRendering; |
class GrGpuGL : public GrGpu { |
public: |
@@ -40,6 +40,11 @@ public: |
GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration(); } |
const GrGLCaps& glCaps() const { return *fGLContext.caps(); } |
+ GrGLPathRendering* pathRendering() const { |
+ SkASSERT(glCaps().pathRenderingSupport()); |
+ return fPathRendering.get(); |
+ } |
+ |
virtual void discard(GrRenderTarget*) SK_OVERRIDE; |
// Used by GrGLProgram and GrGLPathTexGenProgramEffects to configure OpenGL |
@@ -104,11 +109,6 @@ public: |
fHWGeometryState.notifyIndexBufferDelete(id); |
} |
- // These functions should be used to generate and delete GL path names. They have their own |
- // allocator that runs on the client side, so they are much faster than going through GenPaths. |
- GrGLuint createGLPathObject(); |
- void deleteGLPathObject(GrGLuint); |
- |
protected: |
virtual bool onCopySurface(GrSurface* dst, |
GrSurface* src, |
@@ -470,7 +470,7 @@ private: |
// from our loop that tries stencil formats and calls check fb status. |
int fLastSuccessfulStencilFmtIdx; |
- SkAutoTDelete<GrGLNameAllocator> fPathNameAllocator; |
+ SkAutoTDelete<GrGLPathRendering> fPathRendering; |
typedef GrGpu INHERITED; |
}; |