| Index: src/gpu/gl/GrGpuGL.cpp
|
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
|
| index a0e08e5a00b295e393e11835c5538c0155ba98dd..abab37095d3fe46b20a194a8dde226759faed606 100644
|
| --- a/src/gpu/gl/GrGpuGL.cpp
|
| +++ b/src/gpu/gl/GrGpuGL.cpp
|
| @@ -275,6 +275,13 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
|
| // currently part of our gl interface. There are probably others as
|
| // well.
|
| }
|
| +
|
| + if (kGLES_GrGLStandard == this->glStandard() &&
|
| + fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) {
|
| + // The arm extension requires specifically enabling MSAA fetching per sample.
|
| + // On some devices this may have a perf hit. Also multiple render targets are disabled
|
| + GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM));
|
| + }
|
| fHWWriteToColor = kUnknown_TriState;
|
| // we only ever use lines in hairline mode
|
| GL_CALL(LineWidth(1));
|
| @@ -1490,7 +1497,7 @@ void GrGpuGL::discard(GrRenderTarget* renderTarget) {
|
| GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID()));
|
| }
|
| switch (this->glCaps().invalidateFBType()) {
|
| - case GrGLCaps::kNone_FBFetchType:
|
| + case GrGLCaps::kNone_InvalidateFBType:
|
| SkFAIL("Should never get here.");
|
| break;
|
| case GrGLCaps::kInvalidate_InvalidateFBType:
|
|
|