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|     1 /* |     1 /* | 
|     2  * Copyright 2011 Google Inc. |     2  * Copyright 2011 Google Inc. | 
|     3  * |     3  * | 
|     4  * Use of this source code is governed by a BSD-style license that can be |     4  * Use of this source code is governed by a BSD-style license that can be | 
|     5  * found in the LICENSE file. |     5  * found in the LICENSE file. | 
|     6  */ |     6  */ | 
|     7  |     7  | 
|     8  |     8  | 
|     9 #include "GrGpuGL.h" |     9 #include "GrGpuGL.h" | 
|    10 #include "GrGLNameAllocator.h" |    10 #include "GrGLNameAllocator.h" | 
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|   268             } |   268             } | 
|   269             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); |   269             GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); | 
|   270             // Since ES doesn't support glPointSize at all we always use the VS 
      to |   270             // Since ES doesn't support glPointSize at all we always use the VS 
      to | 
|   271             // set the point size |   271             // set the point size | 
|   272             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); |   272             GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); | 
|   273  |   273  | 
|   274             // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It is
      n't |   274             // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It is
      n't | 
|   275             // currently part of our gl interface. There are probably others as |   275             // currently part of our gl interface. There are probably others as | 
|   276             // well. |   276             // well. | 
|   277         } |   277         } | 
 |   278  | 
 |   279         if (kGLES_GrGLStandard == this->glStandard() && | 
 |   280                 fGLContext.hasExtension("GL_ARM_shader_framebuffer_fetch")) { | 
 |   281             // The arm extension requires specifically enabling MSAA fetching pe
      r sample. | 
 |   282             // On some devices this may have a perf hit.  Also multiple render t
      argets are disabled | 
 |   283             GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); | 
 |   284         } | 
|   278         fHWWriteToColor = kUnknown_TriState; |   285         fHWWriteToColor = kUnknown_TriState; | 
|   279         // we only ever use lines in hairline mode |   286         // we only ever use lines in hairline mode | 
|   280         GL_CALL(LineWidth(1)); |   287         GL_CALL(LineWidth(1)); | 
|   281     } |   288     } | 
|   282  |   289  | 
|   283     if (resetBits & kAA_GrGLBackendState) { |   290     if (resetBits & kAA_GrGLBackendState) { | 
|   284         fHWAAState.invalidate(); |   291         fHWAAState.invalidate(); | 
|   285     } |   292     } | 
|   286  |   293  | 
|   287     fHWActiveTextureUnitIdx = -1; // invalid |   294     fHWActiveTextureUnitIdx = -1; // invalid | 
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|  1483             return; |  1490             return; | 
|  1484         } |  1491         } | 
|  1485     } |  1492     } | 
|  1486  |  1493  | 
|  1487     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); |  1494     GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | 
|  1488     if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { |  1495     if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { | 
|  1489         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; |  1496         fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; | 
|  1490         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); |  1497         GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); | 
|  1491     } |  1498     } | 
|  1492     switch (this->glCaps().invalidateFBType()) { |  1499     switch (this->glCaps().invalidateFBType()) { | 
|  1493         case GrGLCaps::kNone_FBFetchType: |  1500         case GrGLCaps::kNone_InvalidateFBType: | 
|  1494             SkFAIL("Should never get here."); |  1501             SkFAIL("Should never get here."); | 
|  1495             break; |  1502             break; | 
|  1496         case GrGLCaps::kInvalidate_InvalidateFBType: |  1503         case GrGLCaps::kInvalidate_InvalidateFBType: | 
|  1497             if (0 == glRT->renderFBOID()) { |  1504             if (0 == glRT->renderFBOID()) { | 
|  1498                 //  When rendering to the default framebuffer the legal values f
      or attachments |  1505                 //  When rendering to the default framebuffer the legal values f
      or attachments | 
|  1499                 //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
      ous FBO attachment |  1506                 //  are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the vari
      ous FBO attachment | 
|  1500                 //  types. |  1507                 //  types. | 
|  1501                 static const GrGLenum attachments[] = { GR_GL_COLOR }; |  1508                 static const GrGLenum attachments[] = { GR_GL_COLOR }; | 
|  1502                 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
      attachments), |  1509                 GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(
      attachments), | 
|  1503                         attachments)); |  1510                         attachments)); | 
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|  3018             this->setVertexArrayID(gpu, 0); |  3025             this->setVertexArrayID(gpu, 0); | 
|  3019         } |  3026         } | 
|  3020         int attrCount = gpu->glCaps().maxVertexAttributes(); |  3027         int attrCount = gpu->glCaps().maxVertexAttributes(); | 
|  3021         if (fDefaultVertexArrayAttribState.count() != attrCount) { |  3028         if (fDefaultVertexArrayAttribState.count() != attrCount) { | 
|  3022             fDefaultVertexArrayAttribState.resize(attrCount); |  3029             fDefaultVertexArrayAttribState.resize(attrCount); | 
|  3023         } |  3030         } | 
|  3024         attribState = &fDefaultVertexArrayAttribState; |  3031         attribState = &fDefaultVertexArrayAttribState; | 
|  3025     } |  3032     } | 
|  3026     return attribState; |  3033     return attribState; | 
|  3027 } |  3034 } | 
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