Index: android_webview/browser/deferred_gpu_command_service.cc |
diff --git a/android_webview/browser/deferred_gpu_command_service.cc b/android_webview/browser/deferred_gpu_command_service.cc |
index 8a137a8e7883f0ee76c8b59fa1e01e51fdf0a211..cb13cd77b1c7809ff75b3b94be740ea55ad477ac 100644 |
--- a/android_webview/browser/deferred_gpu_command_service.cc |
+++ b/android_webview/browser/deferred_gpu_command_service.cc |
@@ -20,6 +20,7 @@ class ThreadSafeBool { |
ThreadSafeBool(); |
void Set(bool boolean); |
bool Get(); |
+ bool GetAndSet(); |
private: |
base::Lock lock_; |
@@ -35,6 +36,13 @@ void ThreadSafeBool::Set(bool boolean) { |
boolean_ = boolean; |
} |
+bool ThreadSafeBool::GetAndSet() { |
+ base::AutoLock lock(lock_); |
+ bool rv = boolean_; |
+ boolean_ = true; |
+ return rv; |
+} |
+ |
bool ThreadSafeBool::Get() { |
base::AutoLock lock(lock_); |
return boolean_; |
@@ -43,6 +51,11 @@ bool ThreadSafeBool::Get() { |
base::LazyInstance<ThreadSafeBool> g_request_pending = |
LAZY_INSTANCE_INITIALIZER; |
+// Because request is posted to UI thread, have to treat requests on UI thread |
+// specifically because UI can immediately block waiting for the request. |
+base::LazyInstance<ThreadSafeBool> g_request_pending_on_ui = |
+ LAZY_INSTANCE_INITIALIZER; |
+ |
base::LazyInstance<scoped_refptr<DeferredGpuCommandService> > |
g_service = LAZY_INSTANCE_INITIALIZER; |
} // namespace |
@@ -65,6 +78,7 @@ ScopedAllowGL::ScopedAllowGL() { |
ScopedAllowGL::~ScopedAllowGL() { |
allow_gl.Get().Set(false); |
g_request_pending.Get().Set(false); |
+ g_request_pending_on_ui.Get().Set(false); |
DeferredGpuCommandService* service = g_service.Get(); |
if (service) { |
@@ -83,6 +97,7 @@ void DeferredGpuCommandService::SetInstance() { |
// Initialize global booleans. |
g_request_pending.Get().Set(false); |
+ g_request_pending_on_ui.Get().Set(false); |
} |
} |
@@ -109,8 +124,13 @@ void DeferredGpuCommandService::RequestProcessGL() { |
return; |
} |
- if (!g_request_pending.Get().Get()) { |
- g_request_pending.Get().Set(true); |
+ bool on_ui_thread = renderer_state->CurrentlyOnUIThread(); |
hush (inactive)
2014/08/05 23:04:39
on_ui_thread only means render state was running o
boliu
2014/08/05 23:07:55
That's how things work today, before or after this
|
+ bool need_request = on_ui_thread ? !g_request_pending_on_ui.Get().GetAndSet() |
+ : !g_request_pending.Get().GetAndSet(); |
+ if (need_request) { |
+ if (on_ui_thread) { |
+ g_request_pending.Get().Set(true); |
+ } |
hush (inactive)
2014/08/05 23:04:39
if g_request_pending_on_ui is true, g_request_pend
boliu
2014/08/05 23:07:55
Yep, that's what I wanted to do here.
hush (inactive)
2014/08/05 23:55:15
yes. if on_ui_thread is false, you will set g_requ
boliu
2014/08/06 00:05:46
Done.
|
renderer_state->ClientRequestDrawGL(); |
} |
} |