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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "android_webview/browser/deferred_gpu_command_service.h" | 5 #include "android_webview/browser/deferred_gpu_command_service.h" |
6 | 6 |
7 #include "android_webview/browser/gl_view_renderer_manager.h" | 7 #include "android_webview/browser/gl_view_renderer_manager.h" |
8 #include "android_webview/browser/shared_renderer_state.h" | 8 #include "android_webview/browser/shared_renderer_state.h" |
9 #include "base/synchronization/lock.h" | 9 #include "base/synchronization/lock.h" |
10 #include "content/public/browser/android/synchronous_compositor.h" | 10 #include "content/public/browser/android/synchronous_compositor.h" |
11 #include "gpu/command_buffer/service/shader_translator_cache.h" | 11 #include "gpu/command_buffer/service/shader_translator_cache.h" |
12 | 12 |
13 namespace android_webview { | 13 namespace android_webview { |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
17 // TODO(boliu): Consider using base/atomicops.h. | 17 // TODO(boliu): Consider using base/atomicops.h. |
18 class ThreadSafeBool { | 18 class ThreadSafeBool { |
19 public: | 19 public: |
20 ThreadSafeBool(); | 20 ThreadSafeBool(); |
21 void Set(bool boolean); | 21 void Set(bool boolean); |
22 bool Get(); | 22 bool Get(); |
23 bool GetAndSet(); | |
23 | 24 |
24 private: | 25 private: |
25 base::Lock lock_; | 26 base::Lock lock_; |
26 bool boolean_; | 27 bool boolean_; |
27 DISALLOW_COPY_AND_ASSIGN(ThreadSafeBool); | 28 DISALLOW_COPY_AND_ASSIGN(ThreadSafeBool); |
28 }; | 29 }; |
29 | 30 |
30 ThreadSafeBool::ThreadSafeBool() : boolean_(false) { | 31 ThreadSafeBool::ThreadSafeBool() : boolean_(false) { |
31 } | 32 } |
32 | 33 |
33 void ThreadSafeBool::Set(bool boolean) { | 34 void ThreadSafeBool::Set(bool boolean) { |
34 base::AutoLock lock(lock_); | 35 base::AutoLock lock(lock_); |
35 boolean_ = boolean; | 36 boolean_ = boolean; |
36 } | 37 } |
37 | 38 |
39 bool ThreadSafeBool::GetAndSet() { | |
40 base::AutoLock lock(lock_); | |
41 bool rv = boolean_; | |
42 boolean_ = true; | |
43 return rv; | |
44 } | |
45 | |
38 bool ThreadSafeBool::Get() { | 46 bool ThreadSafeBool::Get() { |
39 base::AutoLock lock(lock_); | 47 base::AutoLock lock(lock_); |
40 return boolean_; | 48 return boolean_; |
41 } | 49 } |
42 | 50 |
43 base::LazyInstance<ThreadSafeBool> g_request_pending = | 51 base::LazyInstance<ThreadSafeBool> g_request_pending = |
44 LAZY_INSTANCE_INITIALIZER; | 52 LAZY_INSTANCE_INITIALIZER; |
45 | 53 |
54 // Because request is posted to UI thread, have to treat requests on UI thread | |
55 // specifically because UI can immediately block waiting for the request. | |
56 base::LazyInstance<ThreadSafeBool> g_request_pending_on_ui = | |
57 LAZY_INSTANCE_INITIALIZER; | |
58 | |
46 base::LazyInstance<scoped_refptr<DeferredGpuCommandService> > | 59 base::LazyInstance<scoped_refptr<DeferredGpuCommandService> > |
47 g_service = LAZY_INSTANCE_INITIALIZER; | 60 g_service = LAZY_INSTANCE_INITIALIZER; |
48 } // namespace | 61 } // namespace |
49 | 62 |
50 base::LazyInstance<base::ThreadLocalBoolean> ScopedAllowGL::allow_gl; | 63 base::LazyInstance<base::ThreadLocalBoolean> ScopedAllowGL::allow_gl; |
51 | 64 |
52 // static | 65 // static |
53 bool ScopedAllowGL::IsAllowed() { | 66 bool ScopedAllowGL::IsAllowed() { |
54 return allow_gl.Get().Get(); | 67 return allow_gl.Get().Get(); |
55 } | 68 } |
56 | 69 |
57 ScopedAllowGL::ScopedAllowGL() { | 70 ScopedAllowGL::ScopedAllowGL() { |
58 DCHECK(!allow_gl.Get().Get()); | 71 DCHECK(!allow_gl.Get().Get()); |
59 allow_gl.Get().Set(true); | 72 allow_gl.Get().Set(true); |
60 | 73 |
61 if (g_service.Get()) | 74 if (g_service.Get()) |
62 g_service.Get()->RunTasks(); | 75 g_service.Get()->RunTasks(); |
63 } | 76 } |
64 | 77 |
65 ScopedAllowGL::~ScopedAllowGL() { | 78 ScopedAllowGL::~ScopedAllowGL() { |
66 allow_gl.Get().Set(false); | 79 allow_gl.Get().Set(false); |
67 g_request_pending.Get().Set(false); | 80 g_request_pending.Get().Set(false); |
81 g_request_pending_on_ui.Get().Set(false); | |
68 | 82 |
69 DeferredGpuCommandService* service = g_service.Get(); | 83 DeferredGpuCommandService* service = g_service.Get(); |
70 if (service) { | 84 if (service) { |
71 service->RunTasks(); | 85 service->RunTasks(); |
72 if (service->HasIdleWork()) { | 86 if (service->HasIdleWork()) { |
73 service->RequestProcessGL(); | 87 service->RequestProcessGL(); |
74 } | 88 } |
75 } | 89 } |
76 } | 90 } |
77 | 91 |
78 // static | 92 // static |
79 void DeferredGpuCommandService::SetInstance() { | 93 void DeferredGpuCommandService::SetInstance() { |
80 if (!g_service.Get()) { | 94 if (!g_service.Get()) { |
81 g_service.Get() = new DeferredGpuCommandService; | 95 g_service.Get() = new DeferredGpuCommandService; |
82 content::SynchronousCompositor::SetGpuService(g_service.Get()); | 96 content::SynchronousCompositor::SetGpuService(g_service.Get()); |
83 | 97 |
84 // Initialize global booleans. | 98 // Initialize global booleans. |
85 g_request_pending.Get().Set(false); | 99 g_request_pending.Get().Set(false); |
100 g_request_pending_on_ui.Get().Set(false); | |
86 } | 101 } |
87 } | 102 } |
88 | 103 |
89 // static | 104 // static |
90 DeferredGpuCommandService* DeferredGpuCommandService::GetInstance() { | 105 DeferredGpuCommandService* DeferredGpuCommandService::GetInstance() { |
91 DCHECK(g_service.Get().get()); | 106 DCHECK(g_service.Get().get()); |
92 return g_service.Get().get(); | 107 return g_service.Get().get(); |
93 } | 108 } |
94 | 109 |
95 DeferredGpuCommandService::DeferredGpuCommandService() {} | 110 DeferredGpuCommandService::DeferredGpuCommandService() {} |
96 | 111 |
97 DeferredGpuCommandService::~DeferredGpuCommandService() { | 112 DeferredGpuCommandService::~DeferredGpuCommandService() { |
98 base::AutoLock lock(tasks_lock_); | 113 base::AutoLock lock(tasks_lock_); |
99 DCHECK(tasks_.empty()); | 114 DCHECK(tasks_.empty()); |
100 } | 115 } |
101 | 116 |
102 // This method can be called on any thread. | 117 // This method can be called on any thread. |
103 // static | 118 // static |
104 void DeferredGpuCommandService::RequestProcessGL() { | 119 void DeferredGpuCommandService::RequestProcessGL() { |
105 SharedRendererState* renderer_state = | 120 SharedRendererState* renderer_state = |
106 GLViewRendererManager::GetInstance()->GetMostRecentlyDrawn(); | 121 GLViewRendererManager::GetInstance()->GetMostRecentlyDrawn(); |
107 if (!renderer_state) { | 122 if (!renderer_state) { |
108 LOG(ERROR) << "No hardware renderer. Deadlock likely"; | 123 LOG(ERROR) << "No hardware renderer. Deadlock likely"; |
109 return; | 124 return; |
110 } | 125 } |
111 | 126 |
112 if (!g_request_pending.Get().Get()) { | 127 bool on_ui_thread = renderer_state->CurrentlyOnUIThread(); |
hush (inactive)
2014/08/05 23:04:39
on_ui_thread only means render state was running o
boliu
2014/08/05 23:07:55
That's how things work today, before or after this
| |
113 g_request_pending.Get().Set(true); | 128 bool need_request = on_ui_thread ? !g_request_pending_on_ui.Get().GetAndSet() |
129 : !g_request_pending.Get().GetAndSet(); | |
130 if (need_request) { | |
131 if (on_ui_thread) { | |
132 g_request_pending.Get().Set(true); | |
133 } | |
hush (inactive)
2014/08/05 23:04:39
if g_request_pending_on_ui is true, g_request_pend
boliu
2014/08/05 23:07:55
Yep, that's what I wanted to do here.
hush (inactive)
2014/08/05 23:55:15
yes. if on_ui_thread is false, you will set g_requ
boliu
2014/08/06 00:05:46
Done.
| |
114 renderer_state->ClientRequestDrawGL(); | 134 renderer_state->ClientRequestDrawGL(); |
115 } | 135 } |
116 } | 136 } |
117 | 137 |
118 // Called from different threads! | 138 // Called from different threads! |
119 void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) { | 139 void DeferredGpuCommandService::ScheduleTask(const base::Closure& task) { |
120 { | 140 { |
121 base::AutoLock lock(tasks_lock_); | 141 base::AutoLock lock(tasks_lock_); |
122 tasks_.push(task); | 142 tasks_.push(task); |
123 } | 143 } |
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198 | 218 |
199 void DeferredGpuCommandService::AddRef() const { | 219 void DeferredGpuCommandService::AddRef() const { |
200 base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef(); | 220 base::RefCountedThreadSafe<DeferredGpuCommandService>::AddRef(); |
201 } | 221 } |
202 | 222 |
203 void DeferredGpuCommandService::Release() const { | 223 void DeferredGpuCommandService::Release() const { |
204 base::RefCountedThreadSafe<DeferredGpuCommandService>::Release(); | 224 base::RefCountedThreadSafe<DeferredGpuCommandService>::Release(); |
205 } | 225 } |
206 | 226 |
207 } // namespace android_webview | 227 } // namespace android_webview |
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