Index: tests/TextureCompressionTest.cpp |
diff --git a/tests/TextureCompressionTest.cpp b/tests/TextureCompressionTest.cpp |
index 2079fa38a21300306804af82d5fa0364bb977e5c..503605b003e4303cb42b168fe9ae0175f16f208e 100644 |
--- a/tests/TextureCompressionTest.cpp |
+++ b/tests/TextureCompressionTest.cpp |
@@ -12,19 +12,22 @@ |
#include "SkTextureCompressor.h" |
#include "Test.h" |
-static const int kLATCBlockDimension = 4; |
-static const int kLATCEncodedBlockSize = 8; |
- |
/** |
* Make sure that we properly fail when we don't have multiple of four image dimensions. |
*/ |
-DEF_TEST(CompressLATCFailDimensions, reporter) { |
+DEF_TEST(CompressAlphaFailDimensions, reporter) { |
SkBitmap bitmap; |
- static const int kWidth = 63; |
- static const int kHeight = 63; |
+ static const int kWidth = 17; |
+ static const int kHeight = 17; |
SkImageInfo info = SkImageInfo::MakeA8(kWidth, kHeight); |
- REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension != 0); |
- REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension != 0); |
+ |
+ // R11_EAC and LATC are both dimensions of 4, so we need to make sure that we |
+ // are violating those assumptions. And if we are, then we're also violating the |
+ // assumptions of ASTC, which is 12x12 since any number not divisible by 4 is |
+ // also not divisible by 12. Our dimensions are prime, so any block dimension |
+ // larger than 1 should fail. |
+ REPORTER_ASSERT(reporter, kWidth % 4 != 0); |
+ REPORTER_ASSERT(reporter, kHeight % 4 != 0); |
bool setInfoSuccess = bitmap.setInfo(info); |
REPORTER_ASSERT(reporter, setInfoSuccess); |
@@ -32,23 +35,30 @@ DEF_TEST(CompressLATCFailDimensions, reporter) { |
bool allocPixelsSuccess = bitmap.allocPixels(info); |
REPORTER_ASSERT(reporter, allocPixelsSuccess); |
bitmap.unlockPixels(); |
- |
- const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; |
- SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); |
- REPORTER_ASSERT(reporter, NULL == latcData); |
+ |
+ for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) { |
+ const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i); |
+ SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt)); |
+ REPORTER_ASSERT(reporter, NULL == data); |
+ } |
} |
/** |
* Make sure that we properly fail when we don't have the correct bitmap type. |
- * LATC compressed textures can only be created from A8 bitmaps. |
+ * compressed textures can (currently) only be created from A8 bitmaps. |
*/ |
-DEF_TEST(CompressLATCFailColorType, reporter) { |
+DEF_TEST(CompressAlphaFailColorType, reporter) { |
SkBitmap bitmap; |
- static const int kWidth = 64; |
- static const int kHeight = 64; |
+ static const int kWidth = 12; |
+ static const int kHeight = 12; |
SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); |
- REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0); |
- REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0); |
+ |
+ // ASTC is at most 12x12, and any dimension divisible by 12 is also divisible |
+ // by 4, which is the dimensions of R11_EAC and LATC. In the future, we might |
+ // support additional variants of ASTC, such as 5x6 and 8x8, in which case this would |
+ // need to be updated. |
+ REPORTER_ASSERT(reporter, kWidth % 12 == 0); |
+ REPORTER_ASSERT(reporter, kHeight % 12 == 0); |
bool setInfoSuccess = bitmap.setInfo(info); |
REPORTER_ASSERT(reporter, setInfoSuccess); |
@@ -57,15 +67,21 @@ DEF_TEST(CompressLATCFailColorType, reporter) { |
REPORTER_ASSERT(reporter, allocPixelsSuccess); |
bitmap.unlockPixels(); |
- const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; |
- SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); |
- REPORTER_ASSERT(reporter, NULL == latcData); |
+ for (int i = 0; i < SkTextureCompressor::kFormatCnt; ++i) { |
+ const SkTextureCompressor::Format fmt = static_cast<SkTextureCompressor::Format>(i); |
+ SkAutoDataUnref data(SkTextureCompressor::CompressBitmapToFormat(bitmap, fmt)); |
+ REPORTER_ASSERT(reporter, NULL == data); |
+ } |
} |
/** |
* Make sure that if we pass in a solid color bitmap that we get the appropriate results |
*/ |
DEF_TEST(CompressLATC, reporter) { |
+ |
+ const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; |
+ static const int kLATCEncodedBlockSize = 8; |
+ |
SkBitmap bitmap; |
static const int kWidth = 8; |
static const int kHeight = 8; |
@@ -78,10 +94,15 @@ DEF_TEST(CompressLATC, reporter) { |
REPORTER_ASSERT(reporter, allocPixelsSuccess); |
bitmap.unlockPixels(); |
- REPORTER_ASSERT(reporter, kWidth % kLATCBlockDimension == 0); |
- REPORTER_ASSERT(reporter, kHeight % kLATCBlockDimension == 0); |
- const int numBlocks = (kWidth / kLATCBlockDimension) * (kHeight / kLATCBlockDimension); |
- const size_t kSizeToBe = static_cast<size_t>(kLATCEncodedBlockSize * numBlocks); |
+ int latcDimX, latcDimY; |
+ SkTextureCompressor::GetBlockDimensions(kLATCFormat, &latcDimX, &latcDimY); |
+ |
+ REPORTER_ASSERT(reporter, kWidth % latcDimX == 0); |
+ REPORTER_ASSERT(reporter, kHeight % latcDimY == 0); |
+ const size_t kSizeToBe = |
+ SkTextureCompressor::GetCompressedDataSize(kLATCFormat, kWidth, kHeight); |
+ REPORTER_ASSERT(reporter, kSizeToBe == ((kWidth*kHeight*kLATCEncodedBlockSize)/16)); |
+ REPORTER_ASSERT(reporter, (kSizeToBe % kLATCEncodedBlockSize) == 0); |
for (int lum = 0; lum < 256; ++lum) { |
bitmap.lockPixels(); |
@@ -93,21 +114,29 @@ DEF_TEST(CompressLATC, reporter) { |
} |
bitmap.unlockPixels(); |
- const SkTextureCompressor::Format kLATCFormat = SkTextureCompressor::kLATC_Format; |
SkAutoDataUnref latcData( |
SkTextureCompressor::CompressBitmapToFormat(bitmap, kLATCFormat)); |
REPORTER_ASSERT(reporter, NULL != latcData); |
REPORTER_ASSERT(reporter, kSizeToBe == latcData->size()); |
- // Make sure that it all matches a given block encoding. If the entire bitmap |
- // is a single value, then the lower two bytes of the encoded data should be that |
- // value. The remaining indices can be any value, and since we try to match the pixels |
- // in the chosen palette in increasing index order, each one should be zero. Hence, |
- // the correct encoding should be just the two luminance values in the bottom two |
- // bytes of the block encoding. |
- const uint64_t kConstColorEncoding = SkEndian_SwapLE64(lum | (lum << 8)); |
+ // Make sure that it all matches a given block encoding. Since we have |
+ // COMPRESS_LATC_FAST defined in SkTextureCompressor_LATC.cpp, we are using |
+ // an approximation scheme that optimizes for speed against coverage maps. |
+ // That means that each palette in the encoded block is exactly the same, |
+ // and that the three bits saved per pixel are computed from the top three |
+ // bits of the luminance value. |
+ const uint64_t kIndexEncodingMap[8] = { 1, 7, 6, 5, 4, 3, 2, 0 }; |
+ const uint64_t kIndex = kIndexEncodingMap[lum >> 5]; |
+ const uint64_t kConstColorEncoding = |
+ SkEndian_SwapLE64( |
+ 255 | |
+ (kIndex << 16) | (kIndex << 19) | (kIndex << 22) | (kIndex << 25) | |
+ (kIndex << 28) | (kIndex << 31) | (kIndex << 34) | (kIndex << 37) | |
+ (kIndex << 40) | (kIndex << 43) | (kIndex << 46) | (kIndex << 49) | |
+ (kIndex << 52) | (kIndex << 55) | (kIndex << 58) | (kIndex << 61)); |
+ |
const uint64_t* blockPtr = reinterpret_cast<const uint64_t*>(latcData->data()); |
- for (int i = 0; i < numBlocks; ++i) { |
+ for (size_t i = 0; i < (kSizeToBe/8); ++i) { |
REPORTER_ASSERT(reporter, blockPtr[i] == kConstColorEncoding); |
} |
} |