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Unified Diff: src/utils/SkTextureCompressor_LATC.cpp

Issue 429683003: Bring LATC in line with other formats (i.e. write a blitter and (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Update comments and test dimensions Created 6 years, 5 months ago
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Index: src/utils/SkTextureCompressor_LATC.cpp
diff --git a/src/utils/SkTextureCompressor_LATC.cpp b/src/utils/SkTextureCompressor_LATC.cpp
index d042a840cf29ca0d56bd639fc5a0664c7c4c4691..9d42b4f71dcdeff40544ac7f9ae907bf407d3b0a 100644
--- a/src/utils/SkTextureCompressor_LATC.cpp
+++ b/src/utils/SkTextureCompressor_LATC.cpp
@@ -6,9 +6,19 @@
*/
#include "SkTextureCompressor_LATC.h"
+#include "SkTextureCompressor_Blitter.h"
#include "SkEndian.h"
+// Compression options. In general, the slow version is much more accurate, but
+// much slower. The fast option is much faster, but much less accurate. YMMV.
+#define COMPRESS_LATC_SLOW 0
+#define COMPRESS_LATC_FAST 1
+
+////////////////////////////////////////////////////////////////////////////////
+
+#if COMPRESS_LATC_SLOW
+
////////////////////////////////////////////////////////////////////////////////
//
// Utility Functions
@@ -278,17 +288,134 @@ static uint64_t compress_latc_block(const uint8_t pixels[]) {
}
}
+#endif // COMPRESS_LATC_SLOW
+
+////////////////////////////////////////////////////////////////////////////////
+
+#if COMPRESS_LATC_FAST
+
+// Take the top three indices of each int and pack them into the low 12
+// bits of the integer.
+static inline uint32_t convert_index(uint32_t x) {
+ // Since the palette is
+ // 255, 0, 219, 182, 146, 109, 73, 36
+ // we need to map the high three bits of each byte in the integer
+ // from
+ // 0 1 2 3 4 5 6 7
+ // to
+ // 1 7 6 5 4 3 2 0
+ //
+ // This first operation takes the mapping from
+ // 0 1 2 3 4 5 6 7 --> 7 6 5 4 3 2 1 0
+ x = 0x07070707 - ((x >> 5) & 0x07070707);
+
+ // mask is 1 if index is non-zero
+ const uint32_t mask = (x | (x >> 1) | (x >> 2)) & 0x01010101;
+
+ // add mask:
+ // 7 6 5 4 3 2 1 0 --> 8 7 6 5 4 3 2 0
+ x = (x + mask);
+
+ // Handle overflow:
+ // 8 7 6 5 4 3 2 0 --> 9 7 6 5 4 3 2 0
+ x |= (x >> 3) & 0x01010101;
+
+ // Mask out high bits:
+ // 9 7 6 5 4 3 2 0 --> 1 7 6 5 4 3 2 0
+ x &= 0x07070707;
+
+ // Pack it in...
+#if defined (SK_CPU_BENDIAN)
+ return
+ (x >> 24) |
+ ((x >> 13) & 0x38) |
+ ((x >> 2) & 0x1C0) |
+ ((x << 9) & 0xE00);
+#else
+ return
+ (x & 0x7) |
+ ((x >> 5) & 0x38) |
+ ((x >> 10) & 0x1C0) |
+ ((x >> 15) & 0xE00);
+#endif
+}
+
+typedef uint64_t (*PackIndicesProc)(const uint8_t* alpha, int rowBytes);
+template<PackIndicesProc packIndicesProc>
+static void compress_a8_latc_block(uint8_t** dstPtr, const uint8_t* src, int rowBytes) {
+ *(reinterpret_cast<uint64_t*>(*dstPtr)) =
+ SkEndian_SwapLE64(0xFF | (packIndicesProc(src, rowBytes) << 16));
+ *dstPtr += 8;
+}
+
+inline uint64_t PackRowMajor(const uint8_t *indices, int rowBytes) {
+ uint64_t result = 0;
+ for (int i = 0; i < 4; ++i) {
+ const uint32_t idx = *(reinterpret_cast<const uint32_t*>(indices + i*rowBytes));
+ result |= static_cast<uint64_t>(convert_index(idx)) << 12*i;
+ }
+ return result;
+}
+
+inline uint64_t PackColumnMajor(const uint8_t *indices, int rowBytes) {
+ // !SPEED! Blarg, this is kind of annoying. SSE4 can make this
+ // a LOT faster.
+ uint8_t transposed[16];
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 4; ++j) {
+ transposed[j*4+i] = indices[i*rowBytes + j];
+ }
+ }
+
+ return PackRowMajor(transposed, 4);
+}
+
+static bool compress_4x4_a8_latc(uint8_t* dst, const uint8_t* src,
+ int width, int height, int rowBytes) {
+
+ if (width < 0 || ((width % 4) != 0) || height < 0 || ((height % 4) != 0)) {
+ return false;
+ }
+
+ uint8_t** dstPtr = &dst;
+ for (int y = 0; y < height; y += 4) {
+ for (int x = 0; x < width; x += 4) {
+ compress_a8_latc_block<PackRowMajor>(dstPtr, src + y*rowBytes + x, rowBytes);
+ }
+ }
+
+ return true;
+}
+
+void CompressA8LATCBlockVertical(uint8_t* dst, const uint8_t block[]) {
+ compress_a8_latc_block<PackColumnMajor>(&dst, block, 4);
+}
+
+#endif // COMPRESS_LATC_FAST
+
////////////////////////////////////////////////////////////////////////////////
namespace SkTextureCompressor {
bool CompressA8ToLATC(uint8_t* dst, const uint8_t* src, int width, int height, int rowBytes) {
+#if COMPRESS_LATC_FAST
+ return compress_4x4_a8_latc(dst, src, width, height, rowBytes);
+#elif COMPRESS_LATC_SLOW
return compress_4x4_a8_to_64bit(dst, src, width, height, rowBytes, compress_latc_block);
+#else
+#error "Must choose either fast or slow LATC compression"
+#endif
}
SkBlitter* CreateLATCBlitter(int width, int height, void* outputBuffer) {
+#if COMPRESS_LATC_FAST
+ return new
+ SkTCompressedAlphaBlitter<4, 8, CompressA8LATCBlockVertical>
+ (width, height, outputBuffer);
+#elif COMPRESS_LATC_SLOW
// TODO (krajcevski)
return NULL;
+#endif
}
} // SkTextureCompressor
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