Chromium Code Reviews| Index: ui/chromeos/touch_exploration_controller.cc |
| diff --git a/ui/chromeos/touch_exploration_controller.cc b/ui/chromeos/touch_exploration_controller.cc |
| index 6b2584afc7f2afc4c3d6bec3c3491e1fb11ae054..556d58b46f64510fc34e4b32bea92b3f57d50f92 100644 |
| --- a/ui/chromeos/touch_exploration_controller.cc |
| +++ b/ui/chromeos/touch_exploration_controller.cc |
| @@ -6,6 +6,7 @@ |
| #include "base/logging.h" |
| #include "base/strings/string_number_conversions.h" |
| +#include "base/time/default_tick_clock.h" |
| #include "ui/aura/client/cursor_client.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| @@ -52,6 +53,13 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| const ui::Event& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| if (!event.IsTouchEvent()) { |
| + if (event.IsKeyEvent()) { |
| + const ui::KeyEvent& key_event = static_cast<const ui::KeyEvent&>(event); |
| + VLOG(0) << "\nKeyboard event: " << key_event.name() |
| + << "\n Key code: " << key_event.key_code() |
| + << ", Flags: " << key_event.flags() |
| + << ", Is char: " << key_event.is_char(); |
| + } |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| const ui::TouchEvent& touch_event = static_cast<const ui::TouchEvent&>(event); |
| @@ -73,14 +81,21 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| const gfx::PointF& location = touch_event.location_f(); |
| const int touch_id = touch_event.touch_id(); |
| + // Always process gesture events in the gesture provider. Only one swipe |
|
aboxhall
2014/08/04 23:38:53
I don't understand the second sentence of this com
evy
2014/08/05 00:14:40
Done.
|
| + // will be processed in touch_exploration_controller between |
| + // NO_FINGERS_DOWN states. |
| + gesture_provider_.OnTouchEvent(touch_event); |
| + gesture_provider_.OnTouchEventAck(false); |
| + ProcessGestureEvents(); |
| + |
| // Always update touch ids and touch locations, so we can use those |
| // no matter what state we're in. |
| if (type == ui::ET_TOUCH_PRESSED) { |
| current_touch_ids_.push_back(touch_id); |
| touch_locations_.insert(std::pair<int, gfx::PointF>(touch_id, location)); |
| } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| - // In order to avoid accidentally double tapping when moving off the edge of |
| - // the screen, the state will be rewritten to NoFingersDown. |
| + // In order to avoid accidentally double tapping when moving off the edge |
| + // of the screen, the state will be rewritten to NoFingersDown. |
| TouchEvent touch_event = static_cast<const TouchEvent&>(event); |
| if (FindEdgesWithinBounds(touch_event.location(), kLeavingScreenEdge) != |
| NO_EDGE) { |
| @@ -111,7 +126,7 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| VLOG_STATE(); |
| VLOG_EVENT(touch_event); |
| // The rest of the processing depends on what state we're in. |
| - switch(state_) { |
| + switch (state_) { |
| case NO_FINGERS_DOWN: |
| return InNoFingersDown(touch_event, rewritten_event); |
| case SINGLE_TAP_PRESSED: |
| @@ -129,12 +144,12 @@ ui::EventRewriteStatus TouchExplorationController::RewriteEvent( |
| return InGestureInProgress(touch_event, rewritten_event); |
| case TOUCH_EXPLORE_SECOND_PRESS: |
| return InTouchExploreSecondPress(touch_event, rewritten_event); |
| - case SLIDE_GESTURE: |
| - return InSlideGesture(touch_event, rewritten_event); |
| case ONE_FINGER_PASSTHROUGH: |
| return InOneFingerPassthrough(touch_event, rewritten_event); |
| - case WAIT_FOR_ONE_FINGER: |
| - return InWaitForOneFinger(touch_event, rewritten_event); |
| + case WAIT_FOR_NO_FINGERS: |
| + return InWaitForNoFingers(touch_event, rewritten_event); |
| + case SLIDE_GESTURE: |
| + return InSlideGesture(touch_event, rewritten_event); |
| } |
| NOTREACHED(); |
| return ui::EVENT_REWRITE_CONTINUE; |
| @@ -153,9 +168,6 @@ ui::EventRewriteStatus TouchExplorationController::InNoFingersDown( |
| initial_press_.reset(new TouchEvent(event)); |
| last_unused_finger_event_.reset(new TouchEvent(event)); |
| StartTapTimer(); |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| - ProcessGestureEvents(); |
| state_ = SINGLE_TAP_PRESSED; |
| VLOG_STATE(); |
| return ui::EVENT_REWRITE_DISCARD; |
| @@ -169,10 +181,10 @@ ui::EventRewriteStatus TouchExplorationController::InSingleTapPressed( |
| const ui::EventType type = event.type(); |
| if (type == ui::ET_TOUCH_PRESSED) { |
| - // TODO (evy, lisayin) : add support for multifinger swipes. |
| - // For now, we wait for there to be only one finger down again. |
| - state_ = WAIT_FOR_ONE_FINGER; |
| - return EVENT_REWRITE_DISCARD; |
| + // This is the start of a multifinger gesture. |
| + state_ = GESTURE_IN_PROGRESS; |
| + VLOG_STATE(); |
| + return InGestureInProgress(event, rewritten_event); |
| } else if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| if (current_touch_ids_.size() == 0 && |
| event.touch_id() == initial_press_->touch_id()) { |
| @@ -228,16 +240,18 @@ TouchExplorationController::InSingleTapOrTouchExploreReleased( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| const ui::EventType type = event.type(); |
| - // If there is more than one finger down, then discard to wait until only one |
| - // finger is or no fingers are down. |
| + // If there is more than one finger down, then discard to wait until no |
| + // fingers are down. |
| if (current_touch_ids_.size() > 1) { |
| - state_ = WAIT_FOR_ONE_FINGER; |
| + state_ = WAIT_FOR_NO_FINGERS; |
| + VLOG_STATE(); |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| if (type == ui::ET_TOUCH_PRESSED) { |
| // If there is no touch exploration yet, we can't send a click, so discard. |
| if (!last_touch_exploration_) { |
| - tap_timer_.Stop(); |
| + if (tap_timer_.IsRunning()) |
|
aboxhall
2014/08/04 23:38:53
This check shouldn't be necessary: https://code.go
evy
2014/08/05 00:14:40
Thanks for catching that! Updated some other parts
|
| + tap_timer_.Stop(); |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| // This is the second tap in a double-tap (or double tap-hold). |
| @@ -246,6 +260,10 @@ TouchExplorationController::InSingleTapOrTouchExploreReleased( |
| // release at the location of the last touch exploration. |
| state_ = DOUBLE_TAP_PENDING; |
| VLOG_STATE(); |
| + // The old tap timer (from the initial click) is stopped if it is still |
| + // going, and the new one is set. |
| + if (tap_timer_.IsRunning()) |
| + tap_timer_.Stop(); |
| StartTapTimer(); |
| // This will update as the finger moves before a possible passthrough, and |
| // will determine the offset. |
| @@ -365,32 +383,18 @@ ui::EventRewriteStatus TouchExplorationController::InGestureInProgress( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| ui::EventType type = event.type(); |
| - // If additional fingers are added before a swipe gesture has been |
| - // registered, then the state will no longer be GESTURE_IN_PROGRESS. |
| - if (type == ui::ET_TOUCH_PRESSED || |
| - event.touch_id() != initial_press_->touch_id()) { |
| - if (tap_timer_.IsRunning()) |
| - tap_timer_.Stop(); |
| - // Discard any pending gestures. |
| - delete gesture_provider_.GetAndResetPendingGestures(); |
| - state_ = WAIT_FOR_ONE_FINGER; |
| - return EVENT_REWRITE_DISCARD; |
| - } |
| - |
| - // There should not be more than one finger down. |
| - DCHECK(current_touch_ids_.size() <= 1); |
| - if (type == ui::ET_TOUCH_MOVED) { |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| + if (type != ui::ET_TOUCH_RELEASED && type != ui::ET_TOUCH_CANCELLED && |
| + type != ui::ET_TOUCH_MOVED && type != ui::ET_TOUCH_PRESSED) { |
| + NOTREACHED() << "Unexpected event type received: " << event.name(); |
| + return ui::EVENT_REWRITE_CONTINUE; |
| } |
| - if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| - if (current_touch_ids_.size() == 0) { |
| - ResetToNoFingersDown(); |
| - } |
| + // The events were sent to the gesture provider in RewriteEvent already. |
| + // If no gesture is registered before the tap timer times out, the state |
|
aboxhall
2014/08/04 23:38:53
So the gesture grace period is the same as the dou
evy
2014/08/05 00:14:40
Yes, any time in this code that the tap timer is s
|
| + // will change to wait for one finger and this function will stop being |
| + // called. |
| + if (current_touch_ids_.size() == 0) { |
| + ResetToNoFingersDown(); |
| } |
| - ProcessGestureEvents(); |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| @@ -398,9 +402,8 @@ ui::EventRewriteStatus TouchExplorationController::InOneFingerPassthrough( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| ui::EventType type = event.type(); |
| - |
| - if (!(type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED || |
| - type == ui::ET_TOUCH_MOVED || type == ui::ET_TOUCH_PRESSED)) { |
| + if (type != ui::ET_TOUCH_RELEASED && type != ui::ET_TOUCH_CANCELLED && |
| + type != ui::ET_TOUCH_MOVED && type != ui::ET_TOUCH_PRESSED) { |
| NOTREACHED() << "Unexpected event type received: " << event.name(); |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| @@ -466,7 +469,7 @@ ui::EventRewriteStatus TouchExplorationController::InTouchExploreSecondPress( |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| -ui::EventRewriteStatus TouchExplorationController::InWaitForOneFinger( |
| +ui::EventRewriteStatus TouchExplorationController::InWaitForNoFingers( |
| const ui::TouchEvent& event, |
| scoped_ptr<ui::Event>* rewritten_event) { |
| ui::EventType type = event.type(); |
| @@ -475,14 +478,10 @@ ui::EventRewriteStatus TouchExplorationController::InWaitForOneFinger( |
| NOTREACHED() << "Unexpected event type received: " << event.name(); |
| return ui::EVENT_REWRITE_CONTINUE; |
| } |
| - if (current_touch_ids_.size() == 1) { |
| - EnterTouchToMouseMode(); |
| - state_ = TOUCH_EXPLORATION; |
| - VLOG_STATE(); |
| - *rewritten_event = CreateMouseMoveEvent(event.location(), event.flags()); |
| - last_touch_exploration_.reset(new TouchEvent(event)); |
| - return ui::EVENT_REWRITE_REWRITTEN; |
| - } |
| + |
| + if (current_touch_ids_.size() == 0) |
| + ResetToNoFingersDown(); |
| + |
| return EVENT_REWRITE_DISCARD; |
| } |
| @@ -506,10 +505,15 @@ ui::EventRewriteStatus TouchExplorationController::InSlideGesture( |
| sound_timer_.Stop(); |
| // Discard any pending gestures. |
| delete gesture_provider_.GetAndResetPendingGestures(); |
| - state_ = WAIT_FOR_ONE_FINGER; |
| + state_ = WAIT_FOR_NO_FINGERS; |
| + VLOG_STATE(); |
| return EVENT_REWRITE_DISCARD; |
| } |
| + // There should not be more than one finger down. |
| + DCHECK(current_touch_ids_.size() <= 1); |
| + |
| + |
| // Allows user to return to the edge to adjust the sound if they have left the |
| // boundaries. |
| int edge = FindEdgesWithinBounds(event.location(), kSlopDistanceFromEdge); |
| @@ -530,23 +534,10 @@ ui::EventRewriteStatus TouchExplorationController::InSlideGesture( |
| delegate_->PlayVolumeAdjustSound(); |
| } |
| - // There should not be more than one finger down. |
| - DCHECK(current_touch_ids_.size() <= 1); |
| - if (type == ui::ET_TOUCH_MOVED) { |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| - } |
| - if (type == ui::ET_TOUCH_RELEASED || type == ui::ET_TOUCH_CANCELLED) { |
| - gesture_provider_.OnTouchEvent(event); |
| - gesture_provider_.OnTouchEventAck(false); |
| - delete gesture_provider_.GetAndResetPendingGestures(); |
| - if (current_touch_ids_.size() == 0) { |
| - ResetToNoFingersDown(); |
| - } |
| - return ui::EVENT_REWRITE_DISCARD; |
| + if (current_touch_ids_.size() == 0) { |
| + ResetToNoFingersDown(); |
| } |
| - ProcessGestureEvents(); |
| return ui::EVENT_REWRITE_DISCARD; |
| } |
| @@ -590,13 +581,23 @@ void TouchExplorationController::OnTapTimerFired() { |
| return; |
| } |
| case SINGLE_TAP_PRESSED: |
| + EnterTouchToMouseMode(); |
| + state_ = TOUCH_EXPLORATION; |
| + break; |
| case GESTURE_IN_PROGRESS: |
| // Discard any pending gestures. |
| delete gesture_provider_.GetAndResetPendingGestures(); |
| - EnterTouchToMouseMode(); |
| - state_ = TOUCH_EXPLORATION; |
| + // If only one finger is down, go into touch exploration. |
| + if(current_touch_ids_.size() == 1){ |
|
aboxhall
2014/08/04 23:38:53
nit: space between if and (, and ) and {
evy
2014/08/05 00:14:40
Done.
|
| + EnterTouchToMouseMode(); |
| + state_ = TOUCH_EXPLORATION; |
| + VLOG_STATE(); |
| + return; |
| + } |
| + // Otherwise wait for all fingers to be lifted. |
| + state_ = WAIT_FOR_NO_FINGERS; |
| VLOG_STATE(); |
| - break; |
| + return; |
| default: |
| return; |
| } |
| @@ -619,13 +620,14 @@ void TouchExplorationController::OnGestureEvent( |
| ui::GestureEvent* gesture) { |
| CHECK(gesture->IsGestureEvent()); |
| ui::EventType type = gesture->type(); |
| - if (VLOG_on_) |
| - VLOG(0) << " \n Gesture Triggered: " << gesture->name(); |
| - if (type == ui::ET_GESTURE_SWIPE && state_ != SLIDE_GESTURE) { |
| - if (VLOG_on_) |
| - VLOG(0) << "Swipe!"; |
| + if (type == ui::ET_GESTURE_SWIPE && state_ == GESTURE_IN_PROGRESS) { |
| delete gesture_provider_.GetAndResetPendingGestures(); |
| OnSwipeEvent(gesture); |
| + // The tap timer to leave gesture state is ended, and we now wait for all |
| + // fingers to be released. |
| + tap_timer_.Stop(); |
| + state_ = WAIT_FOR_NO_FINGERS; |
| + VLOG_STATE(); |
| return; |
| } |
| } |
| @@ -637,6 +639,10 @@ void TouchExplorationController::ProcessGestureEvents() { |
| for (ScopedVector<GestureEvent>::iterator i = gestures->begin(); |
| i != gestures->end(); |
| ++i) { |
| + if (VLOG_on_ && |
| + (state_ == SLIDE_GESTURE || state_ == GESTURE_IN_PROGRESS) && |
| + (*i)->type() == ui::ET_GESTURE_SWIPE) |
| + VLOG(0) << " \n Gesture Triggered: " << (*i)->name(); |
| if (state_ == SLIDE_GESTURE) |
| SideSlideControl(*i); |
| else |
| @@ -693,24 +699,80 @@ void TouchExplorationController::SideSlideControl(ui::GestureEvent* gesture) { |
| delegate_->SetOutputLevel(int(volume)); |
| } |
| - |
| void TouchExplorationController::OnSwipeEvent(ui::GestureEvent* swipe_gesture) { |
| // A swipe gesture contains details for the direction in which the swipe |
| - // occurred. |
| + // occurred. TODO(evy) : Research which swipe results users most want and |
| + // remap these swipes to the best events. Hopefully in the near future |
| + // there will also be a menu for users to pick custom mappings. |
| GestureEventDetails event_details = swipe_gesture->details(); |
| - if (event_details.swipe_left()) { |
| - DispatchShiftSearchKeyEvent(ui::VKEY_LEFT); |
| - return; |
| - } else if (event_details.swipe_right()) { |
| - DispatchShiftSearchKeyEvent(ui::VKEY_RIGHT); |
| - return; |
| - } else if (event_details.swipe_up()) { |
| - DispatchShiftSearchKeyEvent(ui::VKEY_UP); |
| - return; |
| - } else if (event_details.swipe_down()) { |
| - DispatchShiftSearchKeyEvent(ui::VKEY_DOWN); |
| + int num_fingers = event_details.touch_points(); |
| + if(VLOG_on_) |
| + VLOG(0) << "\nSwipe with " << num_fingers << " fingers."; |
| + if (num_fingers > 4) |
| return; |
| + switch (num_fingers) { |
| + case 1: |
| + if (event_details.swipe_left()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_LEFT); |
| + return; |
| + } else if (event_details.swipe_right()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_RIGHT); |
| + return; |
| + } else if (event_details.swipe_up()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_UP); |
| + return; |
| + } else if (event_details.swipe_down()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_DOWN); |
| + return; |
| + } |
| + case 2: |
| + if (event_details.swipe_left()) { |
| + DispatchKeyWithFlags(VKEY_BROWSER_BACK, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_right()) { |
| + DispatchKeyWithFlags(VKEY_BROWSER_FORWARD, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_up()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_A); |
| + return; |
| + } else if (event_details.swipe_down()) { |
| + DispatchShiftSearchKeyEvent(ui::VKEY_R); |
| + return; |
| + } |
| + case 3: |
| + if (event_details.swipe_left()) { |
| + DispatchKeyWithFlags(ui::VKEY_TAB, |
| + ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN); |
| + } else if (event_details.swipe_right()) { |
| + DispatchKeyWithFlags(ui::VKEY_TAB, ui::EF_CONTROL_DOWN); |
| + } else if (event_details.swipe_up()) { |
| + DispatchKeyWithFlags(ui::VKEY_NEXT, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_down()) { |
| + DispatchKeyWithFlags(ui::VKEY_PRIOR, ui::EF_NONE); |
| + return; |
| + } |
| + return; |
| + case 4: |
| + // Brightness can be important for vision users, but none of these |
|
aboxhall
2014/08/04 23:38:53
nit: low vision users
evy
2014/08/05 00:14:40
Thanks! That's what I meant :)
|
| + // mappings are permanent. Four finger gestures shoudl probably |
|
aboxhall
2014/08/04 23:38:53
nit: "shoudl"
evy
2014/08/05 00:14:40
Done.
|
| + // eventually be used for rare needs that are hard to access through |
| + // menus. |
| + if (event_details.swipe_left()) { |
| + DispatchKeyWithFlags(VKEY_BRIGHTNESS_DOWN, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_right()) { |
| + DispatchKeyWithFlags(VKEY_BRIGHTNESS_UP, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_up()) { |
| + DispatchKeyWithFlags(VKEY_BROWSER_HOME, ui::EF_NONE); |
| + return; |
| + } else if (event_details.swipe_down()) { |
| + DispatchKeyWithFlags(VKEY_BROWSER_REFRESH, ui::EF_NONE); |
| + return; |
| + } |
| } |
| + return; |
| } |
| int TouchExplorationController::FindEdgesWithinBounds(gfx::Point point, |
| @@ -742,32 +804,45 @@ int TouchExplorationController::FindEdgesWithinBounds(gfx::Point point, |
| } |
| void TouchExplorationController::DispatchShiftSearchKeyEvent( |
| - const ui::KeyboardCode direction) { |
| - // In order to activate the shortcut shift+search+<arrow key> |
| + const ui::KeyboardCode third_key) { |
| + // In order to activate the shortcut shift+search+<key> |
| // three KeyPressed events must be dispatched in succession along |
| // with three KeyReleased events. |
| - ui::KeyEvent shift_down = ui::KeyEvent( |
| + |
| + ui::KeyEvent shift_down( |
| ui::ET_KEY_PRESSED, ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN); |
| - ui::KeyEvent search_down = ui::KeyEvent( |
| + ui::KeyEvent search_down( |
| ui::ET_KEY_PRESSED, kChromeOSSearchKey, ui::EF_SHIFT_DOWN); |
| - ui::KeyEvent direction_down = |
| - ui::KeyEvent(ui::ET_KEY_PRESSED, direction, ui::EF_SHIFT_DOWN); |
| + ui::KeyEvent third_key_down(ui::ET_KEY_PRESSED, third_key, ui::EF_SHIFT_DOWN); |
| - ui::KeyEvent direction_up = |
| - ui::KeyEvent(ui::ET_KEY_RELEASED, direction, ui::EF_SHIFT_DOWN); |
| - ui::KeyEvent search_up = ui::KeyEvent( |
| + ui::KeyEvent third_key_up(ui::ET_KEY_RELEASED, third_key, ui::EF_SHIFT_DOWN); |
| + ui::KeyEvent search_up( |
| ui::ET_KEY_RELEASED, kChromeOSSearchKey, ui::EF_SHIFT_DOWN); |
| - ui::KeyEvent shift_up = |
| - ui::KeyEvent(ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE); |
| + ui ::KeyEvent shift_up(ui::ET_KEY_RELEASED, ui::VKEY_SHIFT, ui::EF_NONE); |
| DispatchEvent(&shift_down); |
| DispatchEvent(&search_down); |
| - DispatchEvent(&direction_down); |
| - DispatchEvent(&direction_up); |
| + DispatchEvent(&third_key_down); |
| + DispatchEvent(&third_key_up); |
| DispatchEvent(&search_up); |
| DispatchEvent(&shift_up); |
| } |
| +void TouchExplorationController::DispatchKeyWithFlags( |
| + const ui::KeyboardCode key, |
| + int flags) { |
| + ui::KeyEvent key_down(ui::ET_KEY_PRESSED, key, flags); |
| + ui::KeyEvent key_up(ui::ET_KEY_RELEASED, key, flags); |
| + DispatchEvent(&key_down); |
| + DispatchEvent(&key_up); |
| + if(VLOG_on_) { |
| + VLOG(0) << "\nKey down: key code : " << key_down.key_code() |
| + << ", flags: " << key_down.flags() |
| + << "\nKey up: key code : " << key_up.key_code() |
| + << ", flags: " << key_up.flags(); |
| + } |
| +} |
| + |
| scoped_ptr<ui::Event> TouchExplorationController::CreateMouseMoveEvent( |
| const gfx::PointF& location, |
| int flags) { |
| @@ -843,6 +918,7 @@ void TouchExplorationController::VlogEvent(const ui::TouchEvent& touch_event, |
| touch_event.type() == ET_TOUCH_MOVED){ |
| return; |
| } |
| + |
| const std::string& type = touch_event.name(); |
| const gfx::PointF& location = touch_event.location_f(); |
| const int touch_id = touch_event.touch_id(); |
| @@ -874,12 +950,12 @@ const char* TouchExplorationController::EnumStateToString(State state) { |
| return "GESTURE_IN_PROGRESS"; |
| case TOUCH_EXPLORE_SECOND_PRESS: |
| return "TOUCH_EXPLORE_SECOND_PRESS"; |
| - case SLIDE_GESTURE: |
| - return "SLIDE_GESTURE"; |
| case ONE_FINGER_PASSTHROUGH: |
| return "ONE_FINGER_PASSTHROUGH"; |
| - case WAIT_FOR_ONE_FINGER: |
| - return "WAIT_FOR_ONE_FINGER"; |
| + case WAIT_FOR_NO_FINGERS: |
| + return "WAIT_FOR_NO_FINGERS"; |
| + case SLIDE_GESTURE: |
| + return "SLIDE_GESTURE"; |
| } |
| return "Not a state"; |
| } |