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| 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 7 |
| 8 namespace v8 { |
| 9 namespace internal { |
| 10 namespace compiler { |
| 11 |
| 12 // IA32-specific opcodes that specify which assembly sequence to emit. |
| 13 // Most opcodes specify a single instruction. |
| 14 #define TARGET_ARCH_OPCODE_LIST(V) \ |
| 15 V(IA32Add) \ |
| 16 V(IA32And) \ |
| 17 V(IA32Cmp) \ |
| 18 V(IA32Test) \ |
| 19 V(IA32Or) \ |
| 20 V(IA32Xor) \ |
| 21 V(IA32Sub) \ |
| 22 V(IA32Imul) \ |
| 23 V(IA32Idiv) \ |
| 24 V(IA32Udiv) \ |
| 25 V(IA32Not) \ |
| 26 V(IA32Neg) \ |
| 27 V(IA32Shl) \ |
| 28 V(IA32Shr) \ |
| 29 V(IA32Sar) \ |
| 30 V(IA32Push) \ |
| 31 V(IA32CallCodeObject) \ |
| 32 V(IA32CallAddress) \ |
| 33 V(PopStack) \ |
| 34 V(IA32CallJSFunction) \ |
| 35 V(SSEFloat64Cmp) \ |
| 36 V(SSEFloat64Add) \ |
| 37 V(SSEFloat64Sub) \ |
| 38 V(SSEFloat64Mul) \ |
| 39 V(SSEFloat64Div) \ |
| 40 V(SSEFloat64Mod) \ |
| 41 V(SSEFloat64ToInt32) \ |
| 42 V(SSEInt32ToFloat64) \ |
| 43 V(SSELoad) \ |
| 44 V(SSEStore) \ |
| 45 V(IA32LoadWord8) \ |
| 46 V(IA32StoreWord8) \ |
| 47 V(IA32StoreWord8I) \ |
| 48 V(IA32LoadWord16) \ |
| 49 V(IA32StoreWord16) \ |
| 50 V(IA32StoreWord16I) \ |
| 51 V(IA32LoadWord32) \ |
| 52 V(IA32StoreWord32) \ |
| 53 V(IA32StoreWord32I) \ |
| 54 V(IA32StoreWriteBarrier) |
| 55 |
| 56 |
| 57 // Addressing modes represent the "shape" of inputs to an instruction. |
| 58 // Many instructions support multiple addressing modes. Addressing modes |
| 59 // are encoded into the InstructionCode of the instruction and tell the |
| 60 // code generator after register allocation which assembler method to call. |
| 61 // |
| 62 // We use the following local notation for addressing modes: |
| 63 // |
| 64 // R = register |
| 65 // O = register or stack slot |
| 66 // D = double register |
| 67 // I = immediate (handle, external, int32) |
| 68 // MR = [register] |
| 69 // MI = [immediate] |
| 70 // MRN = [register + register * N in {1, 2, 4, 8}] |
| 71 // MRI = [register + immediate] |
| 72 // MRNI = [register + register * N in {1, 2, 4, 8} + immediate] |
| 73 #define TARGET_ADDRESSING_MODE_LIST(V) \ |
| 74 V(MI) /* [K] */ \ |
| 75 V(MR) /* [%r0] */ \ |
| 76 V(MRI) /* [%r0 + K] */ \ |
| 77 V(MR1I) /* [%r0 + %r1 * 1 + K] */ \ |
| 78 V(MR2I) /* [%r0 + %r1 * 2 + K] */ \ |
| 79 V(MR4I) /* [%r0 + %r1 * 4 + K] */ \ |
| 80 V(MR8I) /* [%r0 + %r1 * 8 + K] */ |
| 81 |
| 82 } // namespace compiler |
| 83 } // namespace internal |
| 84 } // namespace v8 |
| 85 |
| 86 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
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