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| 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef V8_COMPILER_FRAME_H_ |
| 6 #define V8_COMPILER_FRAME_H_ |
| 7 |
| 8 #include "src/v8.h" |
| 9 |
| 10 #include "src/data-flow.h" |
| 11 |
| 12 namespace v8 { |
| 13 namespace internal { |
| 14 namespace compiler { |
| 15 |
| 16 // Collects the spill slot requirements and the allocated general and double |
| 17 // registers for a compiled function. Frames are usually populated by the |
| 18 // register allocator and are used by Linkage to generate code for the prologue |
| 19 // and epilogue to compiled code. |
| 20 class Frame { |
| 21 public: |
| 22 Frame() |
| 23 : register_save_area_size_(0), |
| 24 spill_slot_count_(0), |
| 25 double_spill_slot_count_(0), |
| 26 allocated_registers_(NULL), |
| 27 allocated_double_registers_(NULL) {} |
| 28 |
| 29 inline int GetSpillSlotCount() { return spill_slot_count_; } |
| 30 inline int GetDoubleSpillSlotCount() { return double_spill_slot_count_; } |
| 31 |
| 32 void SetAllocatedRegisters(BitVector* regs) { |
| 33 ASSERT(allocated_registers_ == NULL); |
| 34 allocated_registers_ = regs; |
| 35 } |
| 36 |
| 37 void SetAllocatedDoubleRegisters(BitVector* regs) { |
| 38 ASSERT(allocated_double_registers_ == NULL); |
| 39 allocated_double_registers_ = regs; |
| 40 } |
| 41 |
| 42 bool DidAllocateDoubleRegisters() { |
| 43 return !allocated_double_registers_->IsEmpty(); |
| 44 } |
| 45 |
| 46 void SetRegisterSaveAreaSize(int size) { |
| 47 ASSERT(IsAligned(size, kPointerSize)); |
| 48 register_save_area_size_ = size; |
| 49 } |
| 50 |
| 51 int GetRegisterSaveAreaSize() { return register_save_area_size_; } |
| 52 |
| 53 int AllocateSpillSlot(bool is_double) { |
| 54 // If 32-bit, skip one if the new slot is a double. |
| 55 if (is_double) { |
| 56 if (kDoubleSize > kPointerSize) { |
| 57 ASSERT(kDoubleSize == kPointerSize * 2); |
| 58 spill_slot_count_++; |
| 59 spill_slot_count_ |= 1; |
| 60 } |
| 61 double_spill_slot_count_++; |
| 62 } |
| 63 return spill_slot_count_++; |
| 64 } |
| 65 |
| 66 private: |
| 67 int register_save_area_size_; |
| 68 int spill_slot_count_; |
| 69 int double_spill_slot_count_; |
| 70 BitVector* allocated_registers_; |
| 71 BitVector* allocated_double_registers_; |
| 72 }; |
| 73 |
| 74 |
| 75 // Represents an offset from either the stack pointer or frame pointer. |
| 76 class FrameOffset { |
| 77 public: |
| 78 inline bool from_stack_pointer() { return (offset_ & 1) == kFromSp; } |
| 79 inline bool from_frame_pointer() { return (offset_ & 1) == kFromFp; } |
| 80 inline int offset() { return offset_ & ~1; } |
| 81 |
| 82 inline static FrameOffset FromStackPointer(int offset) { |
| 83 ASSERT((offset & 1) == 0); |
| 84 return FrameOffset(offset | kFromSp); |
| 85 } |
| 86 |
| 87 inline static FrameOffset FromFramePointer(int offset) { |
| 88 ASSERT((offset & 1) == 0); |
| 89 return FrameOffset(offset | kFromFp); |
| 90 } |
| 91 |
| 92 private: |
| 93 explicit FrameOffset(int offset) : offset_(offset) {} |
| 94 |
| 95 int offset_; // Encodes SP or FP in the low order bit. |
| 96 |
| 97 static const int kFromSp = 1; |
| 98 static const int kFromFp = 0; |
| 99 }; |
| 100 } |
| 101 } |
| 102 } // namespace v8::internal::compiler |
| 103 |
| 104 #endif // V8_COMPILER_FRAME_H_ |
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