Index: src/core/SkDevice.cpp |
diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp |
index e71c889451df139dd8e92ed28d9e4a2b57ebf084..d5032483fd077a6b77fc969beb0cb9dd4a4d9dd4 100644 |
--- a/src/core/SkDevice.cpp |
+++ b/src/core/SkDevice.cpp |
@@ -6,6 +6,7 @@ |
*/ |
#include "SkDevice.h" |
+#include "SkDraw.h" |
#include "SkMetaData.h" |
SkBaseDevice::SkBaseDevice() |
@@ -77,6 +78,48 @@ void SkBaseDevice::drawDRRect(const SkDraw& draw, const SkRRect& outer, |
this->drawPath(draw, path, paint, preMatrix, pathIsMutable); |
} |
+void SkBaseDevice::drawPatch(const SkDraw& draw, const SkPatch& patch, const SkPaint& paint) { |
+ SkPatch::VertexData data; |
+ |
+ SkPoint mapPts[12]; |
+ draw.fMatrix->mapPoints(mapPts, patch.getControlPoints(), 12); |
+ |
+ // Approximate length of each cubic. |
+ int topLength = SkSqrt32(mapPts[SkPatch::kTopP0_CubicCtrlPts] |
egdaniel
2014/08/01 13:28:52
This may be a good place for a function that calcs
dandov
2014/08/01 15:11:14
Created a function in SkGeometry that calculates a
|
+ .distanceToSqd(mapPts[SkPatch::kTopP1_CubicCtrlPts])) + |
bsalomon
2014/08/01 13:30:27
I'd just give up on trying to reduce sqrts and cal
|
+ SkSqrt32(mapPts[SkPatch::kTopP1_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kTopP2_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kTopP2_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kTopP3_CubicCtrlPts])); |
+ int bottomLength = SkSqrt32(mapPts[SkPatch::kBottomP0_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kBottomP1_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kBottomP1_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kBottomP2_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kBottomP2_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kBottomP3_CubicCtrlPts])); |
+ int leftLength = SkSqrt32(mapPts[SkPatch::kLeftP0_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kLeftP1_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kLeftP1_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kLeftP2_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kLeftP2_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kLeftP3_CubicCtrlPts])); |
+ int rightLength = SkSqrt32(mapPts[SkPatch::kRightP0_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kRightP1_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kRightP1_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kRightP2_CubicCtrlPts])) + |
+ SkSqrt32(mapPts[SkPatch::kRightP2_CubicCtrlPts] |
+ .distanceToSqd(mapPts[SkPatch::kRightP3_CubicCtrlPts])); |
+ |
+ // Level of detail per axis, based on the larger side between top and bottom or left and right |
+ int lodX = SkMaxScalar(topLength, bottomLength) / SkPatch::kPartitionSize; |
+ int lodY = SkMaxScalar(leftLength, rightLength) / SkPatch::kPartitionSize; |
+ |
+ // It automatically adjusts lodX and lodY in case it exceeds the number of indices. |
+ patch.getVertexData(&data, SkMax32(2, lodX), SkMax32(2, lodY)); |
+ this->drawVertices(draw, SkCanvas::kTriangles_VertexMode, data.fVertexCount, data.fPoints, |
+ data.fTexCoords, data.fColors, NULL, data.fIndices, data.fIndexCount, paint); |
+} |
+ |
bool SkBaseDevice::readPixels(const SkImageInfo& info, void* dstP, size_t rowBytes, int x, int y) { |
#ifdef SK_DEBUG |
SkASSERT(info.width() > 0 && info.height() > 0); |