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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkDevice.h" | 8 #include "SkDevice.h" |
| 9 #include "SkDraw.h" | |
| 9 #include "SkMetaData.h" | 10 #include "SkMetaData.h" |
| 10 | 11 |
| 11 SkBaseDevice::SkBaseDevice() | 12 SkBaseDevice::SkBaseDevice() |
| 12 : fLeakyProperties(SkDeviceProperties::MakeDefault()) | 13 : fLeakyProperties(SkDeviceProperties::MakeDefault()) |
| 13 #ifdef SK_DEBUG | 14 #ifdef SK_DEBUG |
| 14 , fAttachedToCanvas(false) | 15 , fAttachedToCanvas(false) |
| 15 #endif | 16 #endif |
| 16 { | 17 { |
| 17 fOrigin.setZero(); | 18 fOrigin.setZero(); |
| 18 fMetaData = NULL; | 19 fMetaData = NULL; |
| (...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 70 SkPath path; | 71 SkPath path; |
| 71 path.addRRect(outer); | 72 path.addRRect(outer); |
| 72 path.addRRect(inner); | 73 path.addRRect(inner); |
| 73 path.setFillType(SkPath::kEvenOdd_FillType); | 74 path.setFillType(SkPath::kEvenOdd_FillType); |
| 74 | 75 |
| 75 const SkMatrix* preMatrix = NULL; | 76 const SkMatrix* preMatrix = NULL; |
| 76 const bool pathIsMutable = true; | 77 const bool pathIsMutable = true; |
| 77 this->drawPath(draw, path, paint, preMatrix, pathIsMutable); | 78 this->drawPath(draw, path, paint, preMatrix, pathIsMutable); |
| 78 } | 79 } |
| 79 | 80 |
| 81 void SkBaseDevice::drawPatch(const SkDraw& draw, const SkPatch& patch, const SkP aint& paint) { | |
| 82 SkPatch::VertexData data; | |
| 83 | |
| 84 SkPoint mapPts[12]; | |
| 85 draw.fMatrix->mapPoints(mapPts, patch.getControlPoints(), 12); | |
| 86 | |
| 87 // Approximate length of each cubic. | |
| 88 int topLength = SkSqrt32(mapPts[SkPatch::kTopP0_CubicCtrlPts] | |
|
egdaniel
2014/08/01 13:28:52
This may be a good place for a function that calcs
dandov
2014/08/01 15:11:14
Created a function in SkGeometry that calculates a
| |
| 89 .distanceToSqd(mapPts[SkPatch::kTopP1_CubicCtrlPts] )) + | |
|
bsalomon
2014/08/01 13:30:27
I'd just give up on trying to reduce sqrts and cal
| |
| 90 SkSqrt32(mapPts[SkPatch::kTopP1_CubicCtrlPts] | |
| 91 .distanceToSqd(mapPts[SkPatch::kTopP2_CubicCtrlPts] )) + | |
| 92 SkSqrt32(mapPts[SkPatch::kTopP2_CubicCtrlPts] | |
| 93 .distanceToSqd(mapPts[SkPatch::kTopP3_CubicCtrlPts] )); | |
| 94 int bottomLength = SkSqrt32(mapPts[SkPatch::kBottomP0_CubicCtrlPts] | |
| 95 .distanceToSqd(mapPts[SkPatch::kBottomP1_CubicCtrlP ts])) + | |
| 96 SkSqrt32(mapPts[SkPatch::kBottomP1_CubicCtrlPts] | |
| 97 .distanceToSqd(mapPts[SkPatch::kBottomP2_CubicC trlPts])) + | |
| 98 SkSqrt32(mapPts[SkPatch::kBottomP2_CubicCtrlPts] | |
| 99 .distanceToSqd(mapPts[SkPatch::kBottomP3_CubicC trlPts])); | |
| 100 int leftLength = SkSqrt32(mapPts[SkPatch::kLeftP0_CubicCtrlPts] | |
| 101 .distanceToSqd(mapPts[SkPatch::kLeftP1_CubicCtrlPts ])) + | |
| 102 SkSqrt32(mapPts[SkPatch::kLeftP1_CubicCtrlPts] | |
| 103 .distanceToSqd(mapPts[SkPatch::kLeftP2_CubicCtr lPts])) + | |
| 104 SkSqrt32(mapPts[SkPatch::kLeftP2_CubicCtrlPts] | |
| 105 .distanceToSqd(mapPts[SkPatch::kLeftP3_CubicCtr lPts])); | |
| 106 int rightLength = SkSqrt32(mapPts[SkPatch::kRightP0_CubicCtrlPts] | |
| 107 .distanceToSqd(mapPts[SkPatch::kRightP1_CubicCtrlPt s])) + | |
| 108 SkSqrt32(mapPts[SkPatch::kRightP1_CubicCtrlPts] | |
| 109 .distanceToSqd(mapPts[SkPatch::kRightP2_CubicCt rlPts])) + | |
| 110 SkSqrt32(mapPts[SkPatch::kRightP2_CubicCtrlPts] | |
| 111 .distanceToSqd(mapPts[SkPatch::kRightP3_CubicCt rlPts])); | |
| 112 | |
| 113 // Level of detail per axis, based on the larger side between top and bottom or left and right | |
| 114 int lodX = SkMaxScalar(topLength, bottomLength) / SkPatch::kPartitionSize; | |
| 115 int lodY = SkMaxScalar(leftLength, rightLength) / SkPatch::kPartitionSize; | |
| 116 | |
| 117 // It automatically adjusts lodX and lodY in case it exceeds the number of i ndices. | |
| 118 patch.getVertexData(&data, SkMax32(2, lodX), SkMax32(2, lodY)); | |
| 119 this->drawVertices(draw, SkCanvas::kTriangles_VertexMode, data.fVertexCount, data.fPoints, | |
| 120 data.fTexCoords, data.fColors, NULL, data.fIndices, data. fIndexCount, paint); | |
| 121 } | |
| 122 | |
| 80 bool SkBaseDevice::readPixels(const SkImageInfo& info, void* dstP, size_t rowByt es, int x, int y) { | 123 bool SkBaseDevice::readPixels(const SkImageInfo& info, void* dstP, size_t rowByt es, int x, int y) { |
| 81 #ifdef SK_DEBUG | 124 #ifdef SK_DEBUG |
| 82 SkASSERT(info.width() > 0 && info.height() > 0); | 125 SkASSERT(info.width() > 0 && info.height() > 0); |
| 83 SkASSERT(dstP); | 126 SkASSERT(dstP); |
| 84 SkASSERT(rowBytes >= info.minRowBytes()); | 127 SkASSERT(rowBytes >= info.minRowBytes()); |
| 85 SkASSERT(x >= 0 && y >= 0); | 128 SkASSERT(x >= 0 && y >= 0); |
| 86 | 129 |
| 87 const SkImageInfo& srcInfo = this->imageInfo(); | 130 const SkImageInfo& srcInfo = this->imageInfo(); |
| 88 SkASSERT(x + info.width() <= srcInfo.width()); | 131 SkASSERT(x + info.width() <= srcInfo.width()); |
| 89 SkASSERT(y + info.height() <= srcInfo.height()); | 132 SkASSERT(y + info.height() <= srcInfo.height()); |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 131 } | 174 } |
| 132 | 175 |
| 133 void SkBaseDevice::EXPERIMENTAL_optimize(const SkPicture* picture) { | 176 void SkBaseDevice::EXPERIMENTAL_optimize(const SkPicture* picture) { |
| 134 // The base class doesn't perform any analysis but derived classes may | 177 // The base class doesn't perform any analysis but derived classes may |
| 135 } | 178 } |
| 136 | 179 |
| 137 bool SkBaseDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* p icture) { | 180 bool SkBaseDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* p icture) { |
| 138 // The base class doesn't perform any accelerated picture rendering | 181 // The base class doesn't perform any accelerated picture rendering |
| 139 return false; | 182 return false; |
| 140 } | 183 } |
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