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Unified Diff: src/core/SkPatch.cpp

Issue 424663006: SkCanvas interface for drawing a patch. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fixed implicit casting in patch.cpp Created 6 years, 4 months ago
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Index: src/core/SkPatch.cpp
diff --git a/src/core/SkPatch.cpp b/src/core/SkPatch.cpp
index acd6cb9b57725aafcd999091fb1b40f57c2557fe..cc967d5ceece7d1698cbc0648c2f1ae39fc22b0c 100644
--- a/src/core/SkPatch.cpp
+++ b/src/core/SkPatch.cpp
@@ -53,6 +53,21 @@ public:
this->restart(1);
}
+ explicit FwDCubicEvaluator(SkPoint points[4]) {
+ for (int i = 0; i< 4; i++) {
+ fPoints[i] = points[i];
+ }
+
+ SkScalar cx[4], cy[4];
+ SkGetCubicCoeff(fPoints, cx, cy);
+ fCoefs[0].set(cx[0], cy[0]);
+ fCoefs[1].set(cx[1], cy[1]);
+ fCoefs[2].set(cx[2], cy[2]);
+ fCoefs[3].set(cx[3], cy[3]);
+
+ this->restart(1);
+ }
+
/**
* Restarts the forward differences evaluator to the first value of t = 0.
*/
@@ -104,14 +119,13 @@ private:
SkPatch::SkPatch(SkPoint points[12], SkColor colors[4]) {
- for (int i = 0; i<12; i++) {
+ for (int i = 0; i < 12; i++) {
fCtrlPoints[i] = points[i];
}
+ for (int i = 0; i < 4; i++) {
+ fCornerColors[i] = colors[i];
+ }
- fCornerColors[0] = SkPreMultiplyColor(colors[0]);
- fCornerColors[1] = SkPreMultiplyColor(colors[1]);
- fCornerColors[2] = SkPreMultiplyColor(colors[2]);
- fCornerColors[3] = SkPreMultiplyColor(colors[3]);
}
uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, SkScalar c11) {
@@ -120,51 +134,51 @@ uint8_t bilinear(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar
return uint8_t(a * (1.f - ty) + b * ty);
}
-bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
+bool SkPatch::getVertexData(SkPatch::VertexData* data, int lodX, int lodY) const {
- if (divisions < 1) {
+ if (lodX < 1 || lodY < 1) {
return false;
}
- int divX = divisions, divY = divisions;
+ // premultiply colors to avoid color bleeding.
+ SkPMColor colors[4];
+ for (int i = 0; i < 4; i++) {
+ colors[i] = SkPreMultiplyColor(fCornerColors[i]);
+ }
- data->fVertexCount = (divX + 1) * (divY + 1);
- data->fIndexCount = divX * divY * 6;
+ // number of indices is limited by size of uint16_t, so we clamp it to avoid overflow
+ data->fVertexCount = SkMin32((lodX + 1) * (lodY + 1), 65536);
+ lodX = SkMin32(lodX, 255);
+ lodY = SkMin32(lodY, 255);
+ data->fIndexCount = lodX * lodY * 6;
data->fPoints = SkNEW_ARRAY(SkPoint, data->fVertexCount);
data->fColors = SkNEW_ARRAY(uint32_t, data->fVertexCount);
data->fTexCoords = SkNEW_ARRAY(SkPoint, data->fVertexCount);
data->fIndices = SkNEW_ARRAY(uint16_t, data->fIndexCount);
- FwDCubicEvaluator fBottom(fCtrlPoints[kBottomP0_CubicCtrlPts],
- fCtrlPoints[kBottomP1_CubicCtrlPts],
- fCtrlPoints[kBottomP2_CubicCtrlPts],
- fCtrlPoints[kBottomP3_CubicCtrlPts]),
- fTop(fCtrlPoints[kTopP0_CubicCtrlPts],
- fCtrlPoints[kTopP1_CubicCtrlPts],
- fCtrlPoints[kTopP2_CubicCtrlPts],
- fCtrlPoints[kTopP2_CubicCtrlPts]),
- fLeft(fCtrlPoints[kLeftP0_CubicCtrlPts],
- fCtrlPoints[kLeftP1_CubicCtrlPts],
- fCtrlPoints[kLeftP2_CubicCtrlPts],
- fCtrlPoints[kLeftP3_CubicCtrlPts]),
- fRight(fCtrlPoints[kRightP0_CubicCtrlPts],
- fCtrlPoints[kRightP1_CubicCtrlPts],
- fCtrlPoints[kRightP2_CubicCtrlPts],
- fCtrlPoints[kRightP3_CubicCtrlPts]);
-
- fBottom.restart(divX);
- fTop.restart(divX);
+ SkPoint pts[4];
+ this->getBottomPoints(pts);
+ FwDCubicEvaluator fBottom(pts);
+ this->getTopPoints(pts);
+ FwDCubicEvaluator fTop(pts);
+ this->getLeftPoints(pts);
+ FwDCubicEvaluator fLeft(pts);
+ this->getRightPoints(pts);
+ FwDCubicEvaluator fRight(pts);
+
+ fBottom.restart(lodX);
+ fTop.restart(lodX);
SkScalar u = 0.0f;
- int stride = divY + 1;
- for (int x = 0; x <= divX; x++) {
+ int stride = lodY + 1;
+ for (int x = 0; x <= lodX; x++) {
SkPoint bottom = fBottom.next(), top = fTop.next();
- fLeft.restart(divY);
- fRight.restart(divY);
+ fLeft.restart(lodY);
+ fRight.restart(lodY);
SkScalar v = 0.f;
- for (int y = 0; y <= divY; y++) {
- int dataIndex = x * (divX + 1) + y;
+ for (int y = 0; y <= lodY; y++) {
+ int dataIndex = x * (lodY + 1) + y;
SkPoint left = fLeft.next(), right = fRight.next();
@@ -184,31 +198,31 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
data->fPoints[dataIndex] = s0 + s1 - s2;
uint8_t a = bilinear(u, v,
- SkScalar(SkColorGetA(fCornerColors[0])),
- SkScalar(SkColorGetA(fCornerColors[1])),
- SkScalar(SkColorGetA(fCornerColors[2])),
- SkScalar(SkColorGetA(fCornerColors[3])));
+ SkScalar(SkColorGetA(colors[kTopLeft_CornerColors])),
+ SkScalar(SkColorGetA(colors[kTopRight_CornerColors])),
+ SkScalar(SkColorGetA(colors[kBottomLeft_CornerColors])),
+ SkScalar(SkColorGetA(colors[kBottomRight_CornerColors])));
uint8_t r = bilinear(u, v,
- SkScalar(SkColorGetR(fCornerColors[0])),
- SkScalar(SkColorGetR(fCornerColors[1])),
- SkScalar(SkColorGetR(fCornerColors[2])),
- SkScalar(SkColorGetR(fCornerColors[3])));
+ SkScalar(SkColorGetR(colors[kTopLeft_CornerColors])),
+ SkScalar(SkColorGetR(colors[kTopRight_CornerColors])),
+ SkScalar(SkColorGetR(colors[kBottomLeft_CornerColors])),
+ SkScalar(SkColorGetR(colors[kBottomRight_CornerColors])));
uint8_t g = bilinear(u, v,
- SkScalar(SkColorGetG(fCornerColors[0])),
- SkScalar(SkColorGetG(fCornerColors[1])),
- SkScalar(SkColorGetG(fCornerColors[2])),
- SkScalar(SkColorGetG(fCornerColors[3])));
+ SkScalar(SkColorGetG(colors[kTopLeft_CornerColors])),
+ SkScalar(SkColorGetG(colors[kTopRight_CornerColors])),
+ SkScalar(SkColorGetG(colors[kBottomLeft_CornerColors])),
+ SkScalar(SkColorGetG(colors[kBottomRight_CornerColors])));
uint8_t b = bilinear(u, v,
- SkScalar(SkColorGetB(fCornerColors[0])),
- SkScalar(SkColorGetB(fCornerColors[1])),
- SkScalar(SkColorGetB(fCornerColors[2])),
- SkScalar(SkColorGetB(fCornerColors[3])));
+ SkScalar(SkColorGetB(colors[kTopLeft_CornerColors])),
+ SkScalar(SkColorGetB(colors[kTopRight_CornerColors])),
+ SkScalar(SkColorGetB(colors[kBottomLeft_CornerColors])),
+ SkScalar(SkColorGetB(colors[kBottomRight_CornerColors])));
data->fColors[dataIndex] = SkPackARGB32(a,r,g,b);
data->fTexCoords[dataIndex] = SkPoint::Make(u, v);
- if(x < divX && y < divY) {
- int i = 6 * (x * divY + y);
+ if(x < lodX && y < lodY) {
+ int i = 6 * (x * lodY + y);
data->fIndices[i] = x * stride + y;
data->fIndices[i + 1] = x * stride + 1 + y;
data->fIndices[i + 2] = (x + 1) * stride + 1 + y;
@@ -216,9 +230,9 @@ bool SkPatch::getVertexData(SkPatch::VertexData* data, int divisions) {
data->fIndices[i + 4] = data->fIndices[i + 2];
data->fIndices[i + 5] = (x + 1) * stride + y;
}
- v += 1.f / divY;
+ v = SkScalarClampMax(v + 1.f / lodY, 1);
}
- u += 1.f / divX;
+ u = SkScalarClampMax(u + 1.f / lodX, 1);
}
return true;
}
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