| Index: include/gpu/GrContextFactory.h
|
| diff --git a/include/gpu/GrContextFactory.h b/include/gpu/GrContextFactory.h
|
| index 1f1f89df14d1995f5751f15b13c4508ce968539f..01e0239b1a16d966587994263c1f4290bf246e94 100644
|
| --- a/include/gpu/GrContextFactory.h
|
| +++ b/include/gpu/GrContextFactory.h
|
| @@ -94,13 +94,24 @@ public:
|
|
|
| void destroyContexts() {
|
| for (int i = 0; i < fContexts.count(); ++i) {
|
| - fContexts[i].fGLContext->makeCurrent();
|
| + if (NULL != fContexts[i].fGLContext) { // could be abandoned.
|
| + fContexts[i].fGLContext->makeCurrent();
|
| + }
|
| fContexts[i].fGrContext->unref();
|
| - fContexts[i].fGLContext->unref();
|
| + if (NULL != fContexts[i].fGLContext) {
|
| + fContexts[i].fGLContext->unref();
|
| + }
|
| }
|
| fContexts.reset();
|
| }
|
|
|
| + void abandonContexts() {
|
| + for (int i = 0; i < fContexts.count(); ++i) {
|
| + SkSafeSetNull(fContexts[i].fGLContext);
|
| + fContexts[i].fGrContext->abandonContext();
|
| + }
|
| + }
|
| +
|
| /**
|
| * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
|
| */
|
|
|