| Index: conformance/ogles/GL/build/CorrectSwizzle2_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/build/CorrectSwizzle2_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/build/CorrectSwizzle2_frag.frag (working copy)
|
| @@ -0,0 +1,56 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +void main()
|
| +{
|
| + float f, f1, f2;
|
| + f = f1 = f2;
|
| + f += f1 += f2;
|
| +
|
| + vec4 v, v1, v2;
|
| + v = v1 = v2;
|
| + v += v1 += v2;
|
| + v.wx = v1.zx = v2.yx;
|
| + v.wx += v1.zx += v2.yx;
|
| +
|
| + mat4 m, m1, m2;
|
| + m = m1 = m2;
|
| + m += m1 += m2;
|
| + m[3].wx = m1[2].zx = m2[1].yx;
|
| + m[3].wx += m1[2].zx += m2[1].yx;
|
| +
|
| + mat4 am[4], am1[4], am2[4];
|
| + am[3] = am1[2] = am2[1];
|
| + am[3] += am1[2] += am2[1];
|
| + am[3][3].wx = am1[2][2].zx = am2[1][1].yx;
|
| + am[3][3].wx += am1[2][2].zx += am2[1][1].yx;
|
| + am[3][3].wx += am1[2][2].zx += ++(am2[1][1].yx);
|
| + am[3][3].wx += am1[2][2].zx += (am2[1][1].yx)++;
|
| +
|
| + gl_FragColor = vec4(am[3][3].z, m[3].w, v.w, f);
|
| +}
|
|
|