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Side by Side Diff: conformance/ogles/GL/build/CorrectSwizzle2_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 void main()
30 {
31 float f, f1, f2;
32 f = f1 = f2;
33 f += f1 += f2;
34
35 vec4 v, v1, v2;
36 v = v1 = v2;
37 v += v1 += v2;
38 v.wx = v1.zx = v2.yx;
39 v.wx += v1.zx += v2.yx;
40
41 mat4 m, m1, m2;
42 m = m1 = m2;
43 m += m1 += m2;
44 m[3].wx = m1[2].zx = m2[1].yx;
45 m[3].wx += m1[2].zx += m2[1].yx;
46
47 mat4 am[4], am1[4], am2[4];
48 am[3] = am1[2] = am2[1];
49 am[3] += am1[2] += am2[1];
50 am[3][3].wx = am1[2][2].zx = am2[1][1].yx;
51 am[3][3].wx += am1[2][2].zx += am2[1][1].yx;
52 am[3][3].wx += am1[2][2].zx += ++(am2[1][1].yx);
53 am[3][3].wx += am1[2][2].zx += (am2[1][1].yx)++;
54
55 gl_FragColor = vec4(am[3][3].z, m[3].w, v.w, f);
56 }
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