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Unified Diff: conformance/ogles/GL/struct/nestedstructcomb_various_vert.vert

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/ogles/GL/struct/nestedstructcomb_various_vert.vert
===================================================================
--- conformance/ogles/GL/struct/nestedstructcomb_various_vert.vert (revision 0)
+++ conformance/ogles/GL/struct/nestedstructcomb_various_vert.vert (working copy)
@@ -0,0 +1,119 @@
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+attribute vec4 gtf_Vertex;
+uniform mat4 gtf_ModelViewProjectionMatrix;
+varying vec4 color;
+
+#define ERROR_EPSILON 0.1
+
+void main (void)
+{
+ struct second_nest
+ {
+ float sc_nt;
+ mat2 sc_mt2;
+ vec4 sc_vc4;
+ };
+
+ struct nest
+ {
+ ivec3 nt_ivc3;
+ bvec4 nt_bvc4;
+ second_nest nt_scne;
+ };
+
+ struct test_t
+ {
+ float t_fl;
+ vec2 t_vc2;
+ vec3 t_vc3;
+ mat4 t_mt4;
+ nest t_nested;
+ float t_2fl;
+ };
+
+ vec4 mt1 = vec4(31.0, 32.0, 33.0, 34.0);
+ vec4 mt2 = vec4(35.0, 36.0, 37.0, 38.0);
+ vec4 mt3 = vec4(39.0, 40.0, 41.0, 42.0);
+ vec4 mt4 = vec4(43.0, 44.0, 45.0, 46.0);
+ int i=0;
+ float sum1=0.0, sum2=0.0, sum3=0.0, sum4=0.0;
+
+ test_t a = test_t(23.0, vec2(12.0, 13.0),
+
+ vec3(163.0, 173.0, 183.0),
+
+ mat4(mt1, mt2, mt3, mt4),
+
+ nest( ivec3(73, 74, 75),
+
+ bvec4(12, 0, 17.0, 193.0 ),
+
+ second_nest(144.0, mat2(22.0, 23.0, 24.0, 25.0), vec4(57.0, 58.0, 59.0, 60.0 )
+ )
+ ),
+
+ 203.0
+ );
+
+ sum1 = a.t_mt4[0][0] + a.t_mt4[0][1] + a.t_mt4[0][2] + a.t_mt4[0][3];
+ sum2 = a.t_mt4[1][0] + a.t_mt4[1][1] + a.t_mt4[1][2] + a.t_mt4[1][3];
+ sum3 = a.t_mt4[2][0] + a.t_mt4[2][1] + a.t_mt4[2][2] + a.t_mt4[2][3];
+ sum4 = a.t_mt4[3][0] + a.t_mt4[3][1] + a.t_mt4[3][2] + a.t_mt4[3][3];
+
+ float gray;
+ if( ( a.t_fl == 23.0 ) &&
+
+ (a.t_vc2[0] == 12.0) && (a.t_vc2[1] == 13.0) &&
+
+ (a.t_vc3[0] == 163.0) && (a.t_vc3[1] == 173.0) && (a.t_vc3[2] == 183.0) &&
+
+ (sum1 > 130.0-ERROR_EPSILON && sum1 < 130.0+ERROR_EPSILON ) && (sum2 > 146.0-ERROR_EPSILON && sum2 < 146.0+ERROR_EPSILON ) && (sum3 >162.0-ERROR_EPSILON && sum3 < 162.0+ERROR_EPSILON ) && (sum4 > 178.0-ERROR_EPSILON && sum4 < 178.0+ERROR_EPSILON ) &&
+ (a.t_nested.nt_ivc3[0] == 73 ) && (a.t_nested.nt_ivc3[1] == 74 ) && (a.t_nested.nt_ivc3[2] == 75 ) &&
+
+ (a.t_nested.nt_bvc4[0] == true) && (a.t_nested.nt_bvc4[1] == false) &&
+
+ (a.t_nested.nt_bvc4[2] == true ) && (a.t_nested.nt_bvc4[0] == true) &&
+
+ (a.t_nested.nt_scne.sc_nt == 144.0) &&
+
+ (a.t_nested.nt_scne.sc_mt2[0][0] == 22.0 ) && (a.t_nested.nt_scne.sc_mt2[0][1] == 23.0 ) &&
+
+ (a.t_nested.nt_scne.sc_mt2[1][0] == 24.0 ) && (a.t_nested.nt_scne.sc_mt2[1][1] == 25.0 ) &&
+
+ (a.t_nested.nt_scne.sc_vc4[0] == 57.0 ) && (a.t_nested.nt_scne.sc_vc4[1] == 58.0 ) &&
+
+ (a.t_nested.nt_scne.sc_vc4[2] == 59.0 ) && (a.t_nested.nt_scne.sc_vc4[3] == 60.0) &&
+
+ (a.t_2fl == 203.0)
+ )
+ gray=1.0;
+ else gray=0.0;
+
+ color = vec4(gray, gray, gray, 1.0);
+ gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
+
+}
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