Index: conformance/ogles/GL/struct/structnest_bvec2bvec3bvec4_frag.frag |
=================================================================== |
--- conformance/ogles/GL/struct/structnest_bvec2bvec3bvec4_frag.frag (revision 0) |
+++ conformance/ogles/GL/struct/structnest_bvec2bvec3bvec4_frag.frag (working copy) |
@@ -0,0 +1,71 @@ |
+ |
+/* |
+** Copyright (c) 2012 The Khronos Group Inc. |
+** |
+** Permission is hereby granted, free of charge, to any person obtaining a |
+** copy of this software and/or associated documentation files (the |
+** "Materials"), to deal in the Materials without restriction, including |
+** without limitation the rights to use, copy, modify, merge, publish, |
+** distribute, sublicense, and/or sell copies of the Materials, and to |
+** permit persons to whom the Materials are furnished to do so, subject to |
+** the following conditions: |
+** |
+** The above copyright notice and this permission notice shall be included |
+** in all copies or substantial portions of the Materials. |
+** |
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
+*/ |
+ |
+ |
+#ifdef GL_ES |
+precision mediump float; |
+#endif |
+varying vec4 color; |
+ |
+struct nestb |
+{ |
+ bvec2 a2; |
+ bvec3 b2; |
+ bvec4 c2; |
+}; |
+ |
+struct nesta |
+{ |
+ bvec2 a1; |
+ bvec3 b1; |
+ bvec4 c1; |
+ nestb nest_b; |
+}; |
+ |
+struct nest |
+{ |
+ nesta nest_a; |
+}; |
+ |
+void main (void) |
+{ |
+ nest s = nest( nesta( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17.0, 145, 163 ), |
+ nestb( bvec2(28, 0), bvec3(0.0, 0.0, 1.0), bvec4(0.0, 17.0, 145, 0 ) |
+ ) |
+ ) |
+ ); |
+ float gray = 0.0; |
+ if( ( s.nest_a.a1[0] ) && ( s.nest_a.a1[1] ) && |
+ ( s.nest_a.b1[0] ) && (! (s.nest_a.b1[1]) ) && ( s.nest_a.b1[2] ) && |
+ ( s.nest_a.c1[0] ) && ( s.nest_a.c1[1] ) && ( s.nest_a.c1[2] ) && ( s.nest_a.c1[3] ) && |
+ ( s.nest_a.nest_b.a2[0] ) && ( !( s.nest_a.nest_b.a2[1] ) ) && |
+ (! ( s.nest_a.nest_b.b2[0] ) ) && (! ( s.nest_a.nest_b.b2[1] ) ) && (s.nest_a.nest_b.b2[2]) && |
+ (! ( s.nest_a.nest_b.c2[0] ) ) && (s.nest_a.nest_b.c2[1]) && (s.nest_a.nest_b.c2[2]) && (! ( s.nest_a.nest_b.c2[3] ) ) |
+ ) |
+ gray=1.0; |
+ else |
+ gray =0.0; |
+ |
+ gl_FragColor = vec4(gray, gray, gray, 1.0); |
+} |