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Side by Side Diff: conformance/ogles/GL/struct/structnest_bvec2bvec3bvec4_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29 varying vec4 color;
30
31 struct nestb
32 {
33 bvec2 a2;
34 bvec3 b2;
35 bvec4 c2;
36 };
37
38 struct nesta
39 {
40 bvec2 a1;
41 bvec3 b1;
42 bvec4 c1;
43 nestb nest_b;
44 };
45
46 struct nest
47 {
48 nesta nest_a;
49 };
50
51 void main (void)
52 {
53 nest s = nest( nesta( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5 , 17.0, 145, 163 ),
54 nestb( bvec2(28, 0), bvec3(0.0, 0.0, 1.0), bvec4(0.0, 17. 0, 145, 0 )
55 )
56 )
57 );
58 float gray = 0.0;
59 if( ( s.nest_a.a1[0] ) && ( s.nest_a.a1[1] ) &&
60 ( s.nest_a.b1[0] ) && (! (s.nest_a.b1[1]) ) && ( s.nest_a.b1[2] ) &&
61 ( s.nest_a.c1[0] ) && ( s.nest_a.c1[1] ) && ( s.nest_a.c1[2] ) && ( s.nest_a.c1[3] ) &&
62 ( s.nest_a.nest_b.a2[0] ) && ( !( s.nest_a.nest_b.a2[1] ) ) &&
63 (! ( s.nest_a.nest_b.b2[0] ) ) && (! ( s.nest_a.nest_b.b2[1] ) ) && (s.nest_a.nest_b.b2[2]) &&
64 (! ( s.nest_a.nest_b.c2[0] ) ) && (s.nest_a.nest_b.c2[1]) && (s.nest _a.nest_b.c2[2]) && (! ( s.nest_a.nest_b.c2[3] ) )
65 )
66 gray=1.0;
67 else
68 gray =0.0;
69
70 gl_FragColor = vec4(gray, gray, gray, 1.0);
71 }
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