| Index: conformance/ogles/GL/mat/const_mat3_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/mat/const_mat3_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/mat/const_mat3_frag.frag (working copy)
|
| @@ -0,0 +1,80 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +
|
| +/* This epsilon will work as long as the magnitude of the float is < 128.
|
| + * This can be seen by taking the spec relative mediump precision of 2^-10:
|
| + * 0.125 / 2^-10 = 128
|
| + */
|
| +#define ERROR_EPSILON (0.125)
|
| +
|
| +void main (void)
|
| +{
|
| + float x;
|
| + // Declare a constant 3 by 3 matrix with unique elements.
|
| + const mat3 a = mat3( 1.0, 2.0, 3.0,
|
| + 4.0, 5.0, 6.0,
|
| + 7.0, 8.0, 9.0);
|
| +
|
| + // Check each element.
|
| + bool elms = true;
|
| + if(a[0][0] != 1.0) elms = false;
|
| + if(a[0][1] != 2.0) elms = false;
|
| + if(a[0][2] != 3.0) elms = false;
|
| + if(a[1][0] != 4.0) elms = false;
|
| + if(a[1][1] != 5.0) elms = false;
|
| + if(a[1][2] != 6.0) elms = false;
|
| + if(a[2][0] != 7.0) elms = false;
|
| + if(a[2][1] != 8.0) elms = false;
|
| + if(a[2][2] != 9.0) elms = false;
|
| +
|
| + // Add up each row.
|
| + bool rows = true;
|
| + x = a[0][0] + a[1][0] + a[2][0];
|
| + if( x < 12.0-ERROR_EPSILON || x > 12.0+ERROR_EPSILON ) rows = false;
|
| + x = a[0][1] + a[1][1] + a[2][1];
|
| + if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON ) rows = false;
|
| + x = a[0][2] + a[1][2] + a[2][2];
|
| + if(x < 18.0-ERROR_EPSILON || x > 18.0+ERROR_EPSILON ) rows = false;
|
| +
|
| + // Add up each column.
|
| + bool cols = true;
|
| + x = a[0][0] + a[0][1] + a[0][2];
|
| + if( x < 6.0-ERROR_EPSILON || x > 6.0+ERROR_EPSILON ) cols = false;
|
| + x = a[1][0] + a[1][1] + a[1][2];
|
| + if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false;
|
| + x = a[2][0] + a[2][1] + a[2][2];
|
| + if(x < 24.0-ERROR_EPSILON || x > 24.0+ERROR_EPSILON) cols = false;
|
| +
|
| + // Check if all of the operations were successful.
|
| + float gray = elms && rows && cols ? 1.0 : 0.0;
|
| +
|
| + // Assign the fragment color.
|
| + gl_FragColor = vec4(gray, gray, gray, 1.0);
|
| +}
|
| +
|
|
|