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Side by Side Diff: conformance/ogles/GL/mat/const_mat3_frag.frag

Issue 41993002: Add ToT WebGL conformance tests : part 9 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1
2 /*
3 ** Copyright (c) 2012 The Khronos Group Inc.
4 **
5 ** Permission is hereby granted, free of charge, to any person obtaining a
6 ** copy of this software and/or associated documentation files (the
7 ** "Materials"), to deal in the Materials without restriction, including
8 ** without limitation the rights to use, copy, modify, merge, publish,
9 ** distribute, sublicense, and/or sell copies of the Materials, and to
10 ** permit persons to whom the Materials are furnished to do so, subject to
11 ** the following conditions:
12 **
13 ** The above copyright notice and this permission notice shall be included
14 ** in all copies or substantial portions of the Materials.
15 **
16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
23 */
24
25
26 #ifdef GL_ES
27 precision mediump float;
28 #endif
29
30 /* This epsilon will work as long as the magnitude of the float is < 128.
31 * This can be seen by taking the spec relative mediump precision of 2^-10:
32 * 0.125 / 2^-10 = 128
33 */
34 #define ERROR_EPSILON (0.125)
35
36 void main (void)
37 {
38 float x;
39 // Declare a constant 3 by 3 matrix with unique elements.
40 const mat3 a = mat3( 1.0, 2.0, 3.0,
41 4.0, 5.0, 6.0,
42 7.0, 8.0, 9.0);
43
44 // Check each element.
45 bool elms = true;
46 if(a[0][0] != 1.0) elms = false;
47 if(a[0][1] != 2.0) elms = false;
48 if(a[0][2] != 3.0) elms = false;
49 if(a[1][0] != 4.0) elms = false;
50 if(a[1][1] != 5.0) elms = false;
51 if(a[1][2] != 6.0) elms = false;
52 if(a[2][0] != 7.0) elms = false;
53 if(a[2][1] != 8.0) elms = false;
54 if(a[2][2] != 9.0) elms = false;
55
56 // Add up each row.
57 bool rows = true;
58 x = a[0][0] + a[1][0] + a[2][0];
59 if( x < 12.0-ERROR_EPSILON || x > 12.0+ERROR_EPSILON ) rows = false;
60 x = a[0][1] + a[1][1] + a[2][1];
61 if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON ) rows = false;
62 x = a[0][2] + a[1][2] + a[2][2];
63 if(x < 18.0-ERROR_EPSILON || x > 18.0+ERROR_EPSILON ) rows = false;
64
65 // Add up each column.
66 bool cols = true;
67 x = a[0][0] + a[0][1] + a[0][2];
68 if( x < 6.0-ERROR_EPSILON || x > 6.0+ERROR_EPSILON ) cols = false;
69 x = a[1][0] + a[1][1] + a[1][2];
70 if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false;
71 x = a[2][0] + a[2][1] + a[2][2];
72 if(x < 24.0-ERROR_EPSILON || x > 24.0+ERROR_EPSILON) cols = false;
73
74 // Check if all of the operations were successful.
75 float gray = elms && rows && cols ? 1.0 : 0.0;
76
77 // Assign the fragment color.
78 gl_FragColor = vec4(gray, gray, gray, 1.0);
79 }
80
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