| Index: conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag
|
| ===================================================================
|
| --- conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag (revision 0)
|
| +++ conformance/ogles/GL/mat3/mat3arrayindirect0_frag.frag (working copy)
|
| @@ -0,0 +1,53 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +#ifdef GL_ES
|
| +precision mediump float;
|
| +#endif
|
| +//
|
| +// mat3arrayindirect0_frag.frag: Fragment shader solid color
|
| +// The vec3 values are determined at runtime.
|
| +//
|
| +//
|
| +
|
| +uniform mat3 testmat3[2];
|
| +varying vec4 color;
|
| +
|
| +void main(void)
|
| +{
|
| + vec3 result = vec3(0.0, 0.0, 0.0);
|
| +
|
| + /*
|
| + // No indirect indexing in fragment shaders
|
| + for(int j = 0; j < 3; j++)
|
| + {
|
| + result += testmat3[0][j] + testmat3[1][j];
|
| + }
|
| + */
|
| + result += testmat3[0][0] + testmat3[1][0];
|
| + result += testmat3[0][1] + testmat3[1][1];
|
| + result += testmat3[0][2] + testmat3[1][2];
|
| + gl_FragColor = vec4(result/2.0, 0.5);
|
| +}
|
|
|