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|  | 1 | 
|  | 2 /* | 
|  | 3 ** Copyright (c) 2012 The Khronos Group Inc. | 
|  | 4 ** | 
|  | 5 ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | 6 ** copy of this software and/or associated documentation files (the | 
|  | 7 ** "Materials"), to deal in the Materials without restriction, including | 
|  | 8 ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | 9 ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | 10 ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | 11 ** the following conditions: | 
|  | 12 ** | 
|  | 13 ** The above copyright notice and this permission notice shall be included | 
|  | 14 ** in all copies or substantial portions of the Materials. | 
|  | 15 ** | 
|  | 16 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | 17 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | 18 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | 19 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | 20 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | 21 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | 22 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | 23 */ | 
|  | 24 | 
|  | 25 | 
|  | 26 #ifdef GL_ES | 
|  | 27 precision mediump float; | 
|  | 28 #endif | 
|  | 29 // | 
|  | 30 // mat3arrayindirect0_frag.frag: Fragment shader solid color | 
|  | 31 // The vec3 values are determined at runtime. | 
|  | 32 // | 
|  | 33 // | 
|  | 34 | 
|  | 35 uniform mat3 testmat3[2]; | 
|  | 36 varying vec4  color; | 
|  | 37 | 
|  | 38 void main(void) | 
|  | 39 { | 
|  | 40      vec3 result = vec3(0.0, 0.0, 0.0); | 
|  | 41 | 
|  | 42   /* | 
|  | 43         // No indirect indexing in fragment shaders | 
|  | 44      for(int j = 0; j < 3; j++) | 
|  | 45      { | 
|  | 46         result += testmat3[0][j] + testmat3[1][j]; | 
|  | 47      } | 
|  | 48         */ | 
|  | 49         result += testmat3[0][0] + testmat3[1][0]; | 
|  | 50         result += testmat3[0][1] + testmat3[1][1]; | 
|  | 51         result += testmat3[0][2] + testmat3[1][2]; | 
|  | 52      gl_FragColor = vec4(result/2.0, 0.5); | 
|  | 53 } | 
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