| Index: conformance/ogles/GL/log2/log2_vec3_vert_xvary_ref.vert
|
| ===================================================================
|
| --- conformance/ogles/GL/log2/log2_vec3_vert_xvary_ref.vert (revision 0)
|
| +++ conformance/ogles/GL/log2/log2_vec3_vert_xvary_ref.vert (working copy)
|
| @@ -0,0 +1,54 @@
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +
|
| +attribute vec4 gtf_Color;
|
| +attribute vec4 gtf_Vertex;
|
| +uniform mat4 gtf_ModelViewProjectionMatrix;
|
| +varying vec4 color;
|
| +const float ln2 = 0.69314718055994530941723212145818;
|
| +
|
| +
|
| +
|
| +void main (void)
|
| +{
|
| + vec3 x = 31.0 * gtf_Color.rgb + 1.0;
|
| + vec3 y = vec3(0.0);
|
| + vec3 z; // x-1 / x+1
|
| + int n = 50;
|
| +
|
| + // ln(x) = 2[x-1 + 1 (x-1)^3 + 1 (x-1)^5 + ...] for x > 0
|
| + // [x+1 3 (x+1) 5 (x+1) ]
|
| + z = (x - 1.0) / (x + 1.0);
|
| + vec3 p = z;
|
| + for(int i = 1; i <= 101; i += 2)
|
| + {
|
| + y += p / float(i);
|
| + p *= z * z;
|
| + }
|
| + y *= 2.0 / ln2;
|
| +
|
| + color = vec4(y / 5.0, 1.0);
|
| + gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
|
| +}
|
|
|