| Index: conformance/ogles/GL/mat/array_const_mat2_frag.frag | 
| =================================================================== | 
| --- conformance/ogles/GL/mat/array_const_mat2_frag.frag	(revision 0) | 
| +++ conformance/ogles/GL/mat/array_const_mat2_frag.frag	(working copy) | 
| @@ -0,0 +1,50 @@ | 
| + | 
| +/* | 
| +** Copyright (c) 2012 The Khronos Group Inc. | 
| +** | 
| +** Permission is hereby granted, free of charge, to any person obtaining a | 
| +** copy of this software and/or associated documentation files (the | 
| +** "Materials"), to deal in the Materials without restriction, including | 
| +** without limitation the rights to use, copy, modify, merge, publish, | 
| +** distribute, sublicense, and/or sell copies of the Materials, and to | 
| +** permit persons to whom the Materials are furnished to do so, subject to | 
| +** the following conditions: | 
| +** | 
| +** The above copyright notice and this permission notice shall be included | 
| +** in all copies or substantial portions of the Materials. | 
| +** | 
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
| +*/ | 
| + | 
| + | 
| +#ifdef GL_ES | 
| +precision mediump float; | 
| +#endif | 
| +varying vec4 color; | 
| + | 
| +const int array_size = 2; | 
| + | 
| +void main (void) | 
| +{ | 
| +	const mat2 a = mat2(1.0, 2.0, 3.0, 4.0); | 
| +	const mat2 b = mat2(5.0, 6.0, 7.0, 8.0); | 
| +	mat2 array[array_size]; | 
| +	float gray; | 
| + | 
| +	array[0] = a; | 
| +	array[1] = b; | 
| + | 
| +	if((array[0] == a) && (array[1] == b)) | 
| +		gray = 1.0; | 
| +	else | 
| +		gray = 0.0; | 
| + | 
| +	gl_FragColor = vec4(gray, gray, gray, 1.0); | 
| +} | 
| + | 
|  |