| Index: conformance/extensions/webgl-debug-shaders.html
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| ===================================================================
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| --- conformance/extensions/webgl-debug-shaders.html (revision 0)
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| +++ conformance/extensions/webgl-debug-shaders.html (working copy)
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| @@ -0,0 +1,165 @@
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
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| +** Permission is hereby granted, free of charge, to any person obtaining a
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| +** copy of this software and/or associated documentation files (the
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| +** "Materials"), to deal in the Materials without restriction, including
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| +** without limitation the rights to use, copy, modify, merge, publish,
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| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
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| +**
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| +** The above copyright notice and this permission notice shall be included
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| +** in all copies or substantial portions of the Materials.
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| +**
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| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
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| +
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| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL WebGL_debug_shaders Conformance Tests</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
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| +<div id="console"></div>
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| +<!-- Shaders for testing standard derivatives -->
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| +
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| +<script>
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| +"use strict";
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| +description("This test verifies the functionality of the WEBGL_debug_shaders extension, if it is available.");
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| +
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| +debug("");
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| +
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| +var wtu = WebGLTestUtils;
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| +var gl = wtu.create3DContext("canvas");
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| +var ext = null;
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| +var shader = null;
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| +var program = null;
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| +var info = null;
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| +var translatedSource;
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| +
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| +if (!gl) {
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| + testFailed("WebGL context does not exist");
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| +} else {
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| + testPassed("WebGL context exists");
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| +
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| + // Query the extension and store globally so shouldBe can access it
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| + ext = gl.getExtension("WEBGL_debug_shaders");
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| + if (!ext) {
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| + testPassed("No WEBGL_debug_shaders support -- this is legal");
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| +
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| + runSupportedTest(false);
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| + } else {
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| + testPassed("Successfully enabled WEBGL_debug_shaders extension");
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| +
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| + runSupportedTest(true);
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| + runTestEnabled();
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| + }
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| +}
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| +
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| +function runSupportedTest(extensionEnabled) {
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| + var supported = gl.getSupportedExtensions();
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| + if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
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| + if (extensionEnabled) {
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| + testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
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| + } else {
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| + testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
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| + }
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| + } else {
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| + if (extensionEnabled) {
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| + testFailed("WEBGL_debug_shaders not listed as supported but getExtension succeeded");
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| + } else {
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| + testPassed("WEBGL_debug_shaders not listed as supported and getExtension failed -- this is legal");
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| + }
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| + }
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| +}
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| +
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| +function runTestEnabled() {
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| + debug("Testing function with extension enabled");
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| +
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| + var shaderInfos = [
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| + {
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| + source: "void main() { gl_Position = vec4(1.0, 0.0, 0.0, 1.0); }",
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| + type: gl.VERTEX_SHADER
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| + },
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| + {
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| + source: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
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| + type: gl.FRAGMENT_SHADER
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| + }
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| + ];
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| +
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| + // Do this twice to test for caching issues.
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| + for (var jj = 0; jj < 2; ++jj) {
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| + debug("pass:" + (jj + 1));
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| + program = gl.createProgram();
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| + for (var ii = 0; ii < shaderInfos.length; ++ii) {
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| + info = shaderInfos[ii];
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| +
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| + shader = gl.createShader(info.type);
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| +
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| + // if no source has been defined or compileShader() has not been called,
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| + // getTranslatedShaderSource() should return an empty string.
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| + shouldBeNull("ext.getTranslatedShaderSource(shader)");
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| + gl.shaderSource(shader, info.source);
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| + shouldBeNull("ext.getTranslatedShaderSource(shader)");
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| + gl.compileShader(shader);
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| + shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
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| + translatedSource = ext.getTranslatedShaderSource(shader);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
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| + if (translatedSource && translatedSource.length > 0) {
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| + testPassed("Successfully called getTranslatedShaderSource()");
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| + } else {
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| + testFailed("Calling getTranslatedShaderSource() failed");
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| + }
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| + gl.attachShader(program, shader);
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| + }
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| + gl.linkProgram(program);
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| + shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
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| + }
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| +
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| + // Test changing the source. Make sure we get the correct source each time.
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| + debug("test changing source");
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| + shader = gl.createShader(gl.FRAGMENT_SHADER);
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| + gl.shaderSource(shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0.0, 0.0, 1.0); }");
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| + gl.compileShader(shader);
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| + shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
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| + translatedSource = ext.getTranslatedShaderSource(shader);
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| + shouldBeTrue('translatedSource && translatedSource.indexOf("gl_FragCoord") >= 0');
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| + // change the source but don't compile.
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| + gl.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
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| + // the source should NOT change. It should be the same as the old source.
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| + newTranslatedSource = ext.getTranslatedShaderSource(shader);
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| + shouldBe('newTranslatedSource', 'translatedSource');
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| + // now compile.
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| + gl.compileShader(shader);
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| + shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
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| + // the source should have change.
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| + newTranslatedSource = ext.getTranslatedShaderSource(shader);
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| + shouldNotBe('newTranslatedSource', 'translatedSource');
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| +}
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| +
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| +debug("");
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| +var successfullyParsed = true;
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| +</script>
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| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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| Property changes on: conformance/extensions/webgl-debug-shaders.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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