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Issue 41893003: Add ToT WebGL conformance tests : part 12 (last one) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL WebGL_debug_shaders Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 <script src="../resources/webgl-test-utils.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <canvas id="canvas" style="width: 1px; height: 1px;"> </canvas>
42 <div id="console"></div>
43 <!-- Shaders for testing standard derivatives -->
44
45 <script>
46 "use strict";
47 description("This test verifies the functionality of the WEBGL_debug_shaders ext ension, if it is available.");
48
49 debug("");
50
51 var wtu = WebGLTestUtils;
52 var gl = wtu.create3DContext("canvas");
53 var ext = null;
54 var shader = null;
55 var program = null;
56 var info = null;
57 var translatedSource;
58
59 if (!gl) {
60 testFailed("WebGL context does not exist");
61 } else {
62 testPassed("WebGL context exists");
63
64 // Query the extension and store globally so shouldBe can access it
65 ext = gl.getExtension("WEBGL_debug_shaders");
66 if (!ext) {
67 testPassed("No WEBGL_debug_shaders support -- this is legal");
68
69 runSupportedTest(false);
70 } else {
71 testPassed("Successfully enabled WEBGL_debug_shaders extension");
72
73 runSupportedTest(true);
74 runTestEnabled();
75 }
76 }
77
78 function runSupportedTest(extensionEnabled) {
79 var supported = gl.getSupportedExtensions();
80 if (supported.indexOf("WEBGL_debug_shaders") >= 0) {
81 if (extensionEnabled) {
82 testPassed("WEBGL_debug_shaders listed as supported and getExtension succeeded");
83 } else {
84 testFailed("WEBGL_debug_shaders listed as supported but getExtension failed");
85 }
86 } else {
87 if (extensionEnabled) {
88 testFailed("WEBGL_debug_shaders not listed as supported but getExten sion succeeded");
89 } else {
90 testPassed("WEBGL_debug_shaders not listed as supported and getExten sion failed -- this is legal");
91 }
92 }
93 }
94
95 function runTestEnabled() {
96 debug("Testing function with extension enabled");
97
98 var shaderInfos = [
99 {
100 source: "void main() { gl_Position = vec4(1.0, 0.0, 0.0, 1.0); }",
101 type: gl.VERTEX_SHADER
102 },
103 {
104 source: "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
105 type: gl.FRAGMENT_SHADER
106 }
107 ];
108
109 // Do this twice to test for caching issues.
110 for (var jj = 0; jj < 2; ++jj) {
111 debug("pass:" + (jj + 1));
112 program = gl.createProgram();
113 for (var ii = 0; ii < shaderInfos.length; ++ii) {
114 info = shaderInfos[ii];
115
116 shader = gl.createShader(info.type);
117
118 // if no source has been defined or compileShader() has not been cal led,
119 // getTranslatedShaderSource() should return an empty string.
120 shouldBeNull("ext.getTranslatedShaderSource(shader)");
121 gl.shaderSource(shader, info.source);
122 shouldBeNull("ext.getTranslatedShaderSource(shader)");
123 gl.compileShader(shader);
124 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
125 translatedSource = ext.getTranslatedShaderSource(shader);
126 glErrorShouldBe(gl, gl.NO_ERROR, "No gl error should occur");
127 if (translatedSource && translatedSource.length > 0) {
128 testPassed("Successfully called getTranslatedShaderSource()");
129 } else {
130 testFailed("Calling getTranslatedShaderSource() failed");
131 }
132 gl.attachShader(program, shader);
133 }
134 gl.linkProgram(program);
135 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
136 }
137
138 // Test changing the source. Make sure we get the correct source each time.
139 debug("test changing source");
140 shader = gl.createShader(gl.FRAGMENT_SHADER);
141 gl.shaderSource(shader, "void main() { gl_FragColor = vec4(gl_FragCoord.x, 0 .0, 0.0, 1.0); }");
142 gl.compileShader(shader);
143 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
144 translatedSource = ext.getTranslatedShaderSource(shader);
145 shouldBeTrue('translatedSource && translatedSource.indexOf("gl_FragCoord") > = 0');
146 // change the source but don't compile.
147 gl.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1. 0); }");
148 // the source should NOT change. It should be the same as the old source.
149 newTranslatedSource = ext.getTranslatedShaderSource(shader);
150 shouldBe('newTranslatedSource', 'translatedSource');
151 // now compile.
152 gl.compileShader(shader);
153 shouldBeTrue("gl.getShaderParameter(shader, gl.COMPILE_STATUS)");
154 // the source should have change.
155 newTranslatedSource = ext.getTranslatedShaderSource(shader);
156 shouldNotBe('newTranslatedSource', 'translatedSource');
157 }
158
159 debug("");
160 var successfullyParsed = true;
161 </script>
162 <script src="../../resources/js-test-post.js"></script>
163
164 </body>
165 </html>
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