| Index: conformance/extensions/oes-vertex-array-object.html
|
| ===================================================================
|
| --- conformance/extensions/oes-vertex-array-object.html (revision 0)
|
| +++ conformance/extensions/oes-vertex-array-object.html (working copy)
|
| @@ -0,0 +1,654 @@
|
| +<!--
|
| +
|
| +/*
|
| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
|
| +** Permission is hereby granted, free of charge, to any person obtaining a
|
| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
|
| +** permit persons to whom the Materials are furnished to do so, subject to
|
| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
|
| +** in all copies or substantial portions of the Materials.
|
| +**
|
| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
|
| +
|
| +-->
|
| +
|
| +<!DOCTYPE html>
|
| +<html>
|
| +<head>
|
| +<meta charset="utf-8">
|
| +<title>WebGL OES_vertex_array_object Conformance Tests</title>
|
| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
|
| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
|
| +<script src="../../resources/js-test-pre.js"></script>
|
| +<script src="../resources/webgl-test.js"></script>
|
| +<script src="../resources/webgl-test-utils.js"></script>
|
| +<!-- comment in the script tag below to test through JS emualation of the extension. -->
|
| +<!--
|
| +<script src="../../../demos/google/resources/OESVertexArrayObject.js"></script>
|
| +-->
|
| +</head>
|
| +<body>
|
| +<div id="description"></div>
|
| +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
|
| +<div id="console"></div>
|
| +<script id="vshader" type="x-shader/x-vertex">
|
| +attribute vec4 a_position;
|
| +attribute vec4 a_color;
|
| +varying vec4 v_color;
|
| +void main(void) {
|
| + gl_Position = a_position;
|
| + v_color = a_color;
|
| +}
|
| +</script>
|
| +<script id="fshader" type="x-shader/x-fragment">
|
| +precision mediump float;
|
| +varying vec4 v_color;
|
| +void main(void) {
|
| + gl_FragColor = v_color;
|
| +}
|
| +</script>
|
| +<script>
|
| +"use strict";
|
| +description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
|
| +
|
| +debug("");
|
| +
|
| +var wtu = WebGLTestUtils;
|
| +var canvas = document.getElementById("canvas");
|
| +var gl = wtu.create3DContext(canvas);
|
| +var ext = null;
|
| +var vao = null;
|
| +
|
| +if (!gl) {
|
| + testFailed("WebGL context does not exist");
|
| +} else {
|
| + testPassed("WebGL context exists");
|
| +
|
| + // Setup emulated OESVertexArrayObject if it has been included.
|
| + if (window.setupVertexArrayObject) {
|
| + debug("using emuated OES_vertex_array_object");
|
| + setupVertexArrayObject(gl);
|
| + }
|
| +
|
| + // Run tests with extension disabled
|
| + runBindingTestDisabled();
|
| +
|
| + // Query the extension and store globally so shouldBe can access it
|
| + ext = gl.getExtension("OES_vertex_array_object");
|
| + if (!ext) {
|
| + testPassed("No OES_vertex_array_object support -- this is legal");
|
| +
|
| + runSupportedTest(false);
|
| + } else {
|
| + testPassed("Successfully enabled OES_vertex_array_object extension");
|
| +
|
| + runSupportedTest(true);
|
| + runBindingTestEnabled();
|
| + runObjectTest();
|
| + runAttributeTests();
|
| + runAttributeValueTests();
|
| + runDrawTests();
|
| + runDeleteTests();
|
| + runArrayBufferBindTests();
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
|
| + }
|
| +}
|
| +
|
| +function runSupportedTest(extensionEnabled) {
|
| + var supported = gl.getSupportedExtensions();
|
| + if (supported.indexOf("OES_vertex_array_object") >= 0) {
|
| + if (extensionEnabled) {
|
| + testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
|
| + } else {
|
| + testFailed("OES_vertex_array_object listed as supported but getExtension failed");
|
| + }
|
| + } else {
|
| + if (extensionEnabled) {
|
| + testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
|
| + } else {
|
| + testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runBindingTestDisabled() {
|
| + debug("Testing binding enum with extension disabled");
|
| +
|
| + // Use the constant directly as we don't have the extension
|
| + var VERTEX_ARRAY_BINDING_OES = 0x85B5;
|
| +
|
| + gl.getParameter(VERTEX_ARRAY_BINDING_OES);
|
| + glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
|
| +}
|
| +
|
| +function runBindingTestEnabled() {
|
| + debug("Testing binding enum with extension enabled");
|
| +
|
| + shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
|
| +
|
| + gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable");
|
| +
|
| + // Default value is null
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
|
| + testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
|
| + } else {
|
| + testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
|
| + }
|
| +
|
| + debug("Testing binding a VAO");
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var vao1 = ext.createVertexArrayOES();
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.bindVertexArrayOES(vao0);
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
|
| + testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
|
| + } else {
|
| + testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
|
| + }
|
| + ext.bindVertexArrayOES(vao1);
|
| + if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
|
| + testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
|
| + } else {
|
| + testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
|
| + }
|
| + ext.deleteVertexArrayOES(vao1);
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.bindVertexArrayOES(vao1);
|
| + glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
|
| + ext.bindVertexArrayOES(null);
|
| + shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
|
| + ext.deleteVertexArrayOES(vao1);
|
| +}
|
| +
|
| +function runObjectTest() {
|
| + debug("Testing object creation");
|
| +
|
| + vao = ext.createVertexArrayOES();
|
| + glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
|
| + shouldBeNonNull("vao");
|
| +
|
| + // Expect false if never bound
|
| + shouldBeFalse("ext.isVertexArrayOES(vao)");
|
| + ext.bindVertexArrayOES(vao);
|
| + shouldBeTrue("ext.isVertexArrayOES(vao)");
|
| + ext.bindVertexArrayOES(null);
|
| + shouldBeTrue("ext.isVertexArrayOES(vao)");
|
| +
|
| + shouldBeFalse("ext.isVertexArrayOES(null)");
|
| +
|
| + ext.deleteVertexArrayOES(vao);
|
| + vao = null;
|
| +}
|
| +
|
| +function runAttributeTests() {
|
| + debug("Testing attributes work across bindings");
|
| +
|
| + var states = [];
|
| +
|
| + var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
|
| + for (var n = 0; n < attrCount; n++) {
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, null);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
|
| +
|
| + var state = {};
|
| + states.push(state);
|
| +
|
| + var vao = state.vao = ext.createVertexArrayOES();
|
| + ext.bindVertexArrayOES(vao);
|
| +
|
| + var enableArray = (n % 2 == 0);
|
| + if (enableArray) {
|
| + gl.enableVertexAttribArray(n);
|
| + } else {
|
| + gl.disableVertexAttribArray(n);
|
| + }
|
| +
|
| + if (enableArray) {
|
| + var buffer = state.buffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
|
| + gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
|
| +
|
| + gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
|
| + }
|
| +
|
| + if (enableArray) {
|
| + var elbuffer = state.elbuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
|
| + gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + }
|
| +
|
| + var anyMismatch = false;
|
| + for (var n = 0; n < attrCount; n++) {
|
| + var state = states[n];
|
| +
|
| + ext.bindVertexArrayOES(state.vao);
|
| +
|
| + var shouldBeEnabled = (n % 2 == 0);
|
| + var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
|
| + if (shouldBeEnabled != isEnabled) {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
|
| + anyMismatch = true;
|
| + }
|
| +
|
| + var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
|
| + if (shouldBeEnabled) {
|
| + if (buffer == state.buffer) {
|
| + // Matched
|
| + if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
|
| + (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
|
| + (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
|
| + // Matched
|
| + } else {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + // GL_CURRENT_VERTEX_ATTRIB is not preserved
|
| + if (buffer) {
|
| + testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + }
|
| +
|
| + var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
|
| + if (shouldBeEnabled) {
|
| + if (elbuffer == state.elbuffer) {
|
| + // Matched
|
| + } else {
|
| + testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + } else {
|
| + if (elbuffer == null) {
|
| + // Matched
|
| + } else {
|
| + testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
|
| + anyMismatch = true;
|
| + }
|
| + }
|
| + }
|
| + ext.bindVertexArrayOES(null);
|
| + if (!anyMismatch) {
|
| + testPassed("All attributes preserved across bindings");
|
| + }
|
| +
|
| + for (var n = 0; n < attrCount; n++) {
|
| + var state = states[n];
|
| + ext.deleteVertexArrayOES(state.vao);
|
| + }
|
| +}
|
| +
|
| +function runAttributeValueTests() {
|
| + debug("Testing that attribute values are not attached to bindings");
|
| +
|
| + var v;
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var anyFailed = false;
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + gl.vertexAttrib4f(0, 0, 1, 2, 3);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
|
| + testFailed("Vertex attrib value not round-tripped?");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(vao0);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
|
| + testFailed("Vertex attrib value reset across bindings");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + gl.vertexAttrib4f(0, 4, 5, 6, 7);
|
| + ext.bindVertexArrayOES(null);
|
| +
|
| + v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
|
| + if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
|
| + testFailed("Vertex attrib value bound to buffer");
|
| + anyFailed = true;
|
| + }
|
| +
|
| + if (!anyFailed) {
|
| + testPassed("Vertex attribute values are not attached to bindings")
|
| + }
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + ext.deleteVertexArrayOES(vao0);
|
| +}
|
| +
|
| +function runDrawTests() {
|
| + debug("Testing draws with various VAO bindings");
|
| +
|
| + canvas.width = 50; canvas.height = 50;
|
| + gl.viewport(0, 0, canvas.width, canvas.height);
|
| +
|
| + var vao0 = ext.createVertexArrayOES();
|
| + var vao1 = ext.createVertexArrayOES();
|
| +
|
| + var opt_positionLocation = 0;
|
| + var opt_texcoordLocation = 1;
|
| +
|
| + var program = wtu.setupSimpleTextureProgram(gl, opt_positionLocation, opt_texcoordLocation);
|
| +
|
| + function setupQuad(s) {
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + 1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, -1.0 * s, 0.0,
|
| + 1.0 * s, 1.0 * s, 0.0,
|
| + -1.0 * s, -1.0 * s, 0.0,
|
| + 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(opt_positionLocation);
|
| + gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
|
| +
|
| + var vertexObject = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
|
| + 1.0 * s, 1.0 * s,
|
| + 0.0 * s, 1.0 * s,
|
| + 0.0 * s, 0.0 * s,
|
| + 1.0 * s, 1.0 * s,
|
| + 0.0 * s, 0.0 * s,
|
| + 1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(opt_texcoordLocation);
|
| + gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
|
| + };
|
| +
|
| + function readLocation(x, y) {
|
| + var pixels = new Uint8Array(1 * 1 * 4);
|
| + gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
| + return pixels;
|
| + };
|
| + function testPixel(blackList, whiteList) {
|
| + function testList(list, expected) {
|
| + for (var n = 0; n < list.length; n++) {
|
| + var l = list[n];
|
| + var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
|
| + var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
|
| + var source = readLocation(x, y);
|
| + if (Math.abs(source[0] - expected) > 2) {
|
| + return false;
|
| + }
|
| + }
|
| + return true;
|
| + }
|
| + return testList(blackList, 0) && testList(whiteList, 255);
|
| + };
|
| + function verifyDraw(drawNumber, s) {
|
| + wtu.clearAndDrawUnitQuad(gl);
|
| + var blackList = [];
|
| + var whiteList = [];
|
| + var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
|
| + for (var n = 0; n < points.length; n++) {
|
| + if (points[n] <= s) {
|
| + blackList.push(points[n]);
|
| + } else {
|
| + whiteList.push(points[n]);
|
| + }
|
| + }
|
| + if (testPixel(blackList, whiteList)) {
|
| + testPassed("Draw " + drawNumber + " passed pixel test");
|
| + } else {
|
| + testFailed("Draw " + drawNumber + " failed pixel test");
|
| + }
|
| + };
|
| +
|
| + // Setup all bindings
|
| + setupQuad(1);
|
| + ext.bindVertexArrayOES(vao0);
|
| + setupQuad(0.5);
|
| + ext.bindVertexArrayOES(vao1);
|
| + setupQuad(0.25);
|
| +
|
| + // Verify drawing
|
| + ext.bindVertexArrayOES(null);
|
| + verifyDraw(0, 1);
|
| + ext.bindVertexArrayOES(vao0);
|
| + verifyDraw(1, 0.5);
|
| + ext.bindVertexArrayOES(vao1);
|
| + verifyDraw(2, 0.25);
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| + ext.deleteVertexArrayOES(vao0);
|
| + ext.deleteVertexArrayOES(vao1);
|
| +
|
| + // Disable global vertex attrib array
|
| + gl.disableVertexAttribArray(opt_positionLocation);
|
| + gl.disableVertexAttribArray(opt_texcoordLocation);
|
| +
|
| + // Draw with values.
|
| + var positionLoc = 0;
|
| + var colorLoc = 1;
|
| + var gridRes = 1;
|
| + wtu.setupIndexedQuad(gl, gridRes, positionLoc);
|
| + // Set the vertex color to red.
|
| + gl.vertexAttrib4f(colorLoc, 1, 0, 0, 1);
|
| +
|
| + var vao0 = ext.createVertexArrayOES();
|
| + ext.bindVertexArrayOES(vao0);
|
| + var program = wtu.setupSimpleVertexColorProgram(gl, positionLoc, colorLoc);
|
| + wtu.setupIndexedQuad(gl, gridRes, positionLoc);
|
| + // Set the vertex color to green.
|
| + gl.vertexAttrib4f(colorLoc, 0, 1, 0, 1);
|
| + wtu.clearAndDrawIndexedQuad(gl, gridRes);
|
| + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green")
|
| + ext.deleteVertexArrayOES(vao0);
|
| + wtu.clearAndDrawIndexedQuad(gl, gridRes);
|
| + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green")
|
| +}
|
| +
|
| +function runDeleteTests() {
|
| + debug("Testing using deleted buffers referenced by VAOs");
|
| +
|
| + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a_color"]);
|
| + gl.useProgram(program);
|
| +
|
| + var positionBuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| + gl.bufferData(
|
| + gl.ARRAY_BUFFER,
|
| + new Float32Array([
|
| + 1.0, 1.0,
|
| + -1.0, 1.0,
|
| + -1.0, -1.0,
|
| + 1.0, -1.0]),
|
| + gl.STATIC_DRAW);
|
| +
|
| + var colors = [
|
| + [255, 0, 0, 255],
|
| + [ 0, 255, 0, 255],
|
| + [ 0, 0, 255, 255],
|
| + [ 0, 255, 255, 255]
|
| + ];
|
| + var colorBuffers = [];
|
| + var elementBuffers = [];
|
| + var vaos = [];
|
| + for (var ii = 0; ii < colors.length; ++ii) {
|
| + var vao = ext.createVertexArrayOES();
|
| + vaos.push(vao);
|
| + ext.bindVertexArrayOES(vao);
|
| + // Set the position buffer
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| + gl.enableVertexAttribArray(0);
|
| + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
|
| +
|
| + var elementBuffer = gl.createBuffer();
|
| + elementBuffers.push(elementBuffer);
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
|
| + gl.bufferData(
|
| + gl.ELEMENT_ARRAY_BUFFER,
|
| + new Uint8Array([0, 1, 2, 0, 2, 3]),
|
| + gl.STATIC_DRAW);
|
| +
|
| + // Setup the color attrib
|
| + var color = colors[ii];
|
| + if (ii < 3) {
|
| + var colorBuffer = gl.createBuffer();
|
| + colorBuffers.push(colorBuffer);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
|
| + [ color[0], color[1], color[2], color[3],
|
| + color[0], color[1], color[2], color[3],
|
| + color[0], color[1], color[2], color[3],
|
| + color[0], color[1], color[2], color[3]
|
| + ]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(1);
|
| + gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
|
| + } else {
|
| + gl.vertexAttrib4f(1, color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
|
| + }
|
| + }
|
| +
|
| + // delete the color buffers AND the position buffer.
|
| + ext.bindVertexArrayOES(null);
|
| + for (var ii = 0; ii < colorBuffers.length; ++ii) {
|
| + gl.deleteBuffer(colorBuffers[ii]);
|
| + gl.deleteBuffer(elementBuffers[ii]);
|
| + // The buffers should still be valid at this point, since it was attached to the VAO
|
| + if(!gl.isBuffer(colorBuffers[ii])) {
|
| + testFailed("buffer removed too early");
|
| + }
|
| + }
|
| + gl.deleteBuffer(positionBuffer);
|
| +
|
| + // Render with the deleted buffers. As they are referenced by VAOs they
|
| + // must still be around.
|
| + for (var ii = 0; ii < colors.length; ++ii) {
|
| + var color = colors[ii];
|
| + ext.bindVertexArrayOES(vaos[ii]);
|
| + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
|
| + wtu.checkCanvas(gl, color, "should be " + color);
|
| + }
|
| +
|
| + // Clean up.
|
| + for (var ii = 0; ii < colorBuffers.length; ++ii) {
|
| + ext.deleteVertexArrayOES(vaos[ii]);
|
| + }
|
| +
|
| + for (var ii = 0; ii < colorBuffers.length; ++ii) {
|
| + // The buffers should no longer be valid now that the VAOs are deleted
|
| + if(gl.isBuffer(colorBuffers[ii])) {
|
| + testFailed("buffer not properly cleaned up after VAO deletion");
|
| + }
|
| + }
|
| +}
|
| +
|
| +function runArrayBufferBindTests() {
|
| + debug("Testing that VAOs don't effect ARRAY_BUFFER binding.");
|
| +
|
| + ext.bindVertexArrayOES(null);
|
| +
|
| + var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_color", "a_position"]);
|
| + gl.useProgram(program);
|
| +
|
| + // create shared element buuffer
|
| + var elementBuffer = gl.createBuffer();
|
| + // bind to default
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
|
| + gl.bufferData(
|
| + gl.ELEMENT_ARRAY_BUFFER,
|
| + new Uint8Array([0, 1, 2, 0, 2, 3]),
|
| + gl.STATIC_DRAW);
|
| +
|
| + // first create the buffers for no vao draw.
|
| + var nonVAOColorBuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
|
| + [ 0, 255, 0, 255,
|
| + 0, 255, 0, 255,
|
| + 0, 255, 0, 255,
|
| + 0, 255, 0, 255,
|
| + ]), gl.STATIC_DRAW);
|
| +
|
| + // shared position buffer.
|
| + var positionBuffer = gl.createBuffer();
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
|
| + gl.bufferData(
|
| + gl.ARRAY_BUFFER,
|
| + new Float32Array([
|
| + 1.0, 1.0,
|
| + -1.0, 1.0,
|
| + -1.0, -1.0,
|
| + 1.0, -1.0]),
|
| + gl.STATIC_DRAW);
|
| +
|
| + // attach position buffer to default
|
| + gl.enableVertexAttribArray(1);
|
| + gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
|
| +
|
| + // now create vao
|
| + var vao = ext.createVertexArrayOES();
|
| + ext.bindVertexArrayOES(vao);
|
| +
|
| + // attach the position buffer vao
|
| + gl.enableVertexAttribArray(1);
|
| + gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
|
| +
|
| + var vaoColorBuffer = gl.createBuffer();
|
| + gl.enableVertexAttribArray(0);
|
| + gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, vaoColorBuffer);
|
| + gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
|
| + [ 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + 255, 0, 0, 255,
|
| + ]), gl.STATIC_DRAW);
|
| + gl.enableVertexAttribArray(0);
|
| + gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
|
| +
|
| + // now set the buffer back to the nonVAOColorBuffer
|
| + gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
|
| +
|
| + // bind to vao
|
| + gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
|
| + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
|
| + wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
|
| +
|
| + // unbind vao
|
| + ext.bindVertexArrayOES(null);
|
| +
|
| + // At this point the nonVAOColorBuffer should be still be bound.
|
| + // If the WebGL impl is emulating VAOs it must make sure
|
| + // it correctly restores this binding.
|
| + gl.enableVertexAttribArray(0);
|
| + gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
|
| + gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
|
| + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
|
| +}
|
| +
|
| +debug("");
|
| +var successfullyParsed = true;
|
| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
|
| +
|
| +</body>
|
| +</html>
|
|
|
| Property changes on: conformance/extensions/oes-vertex-array-object.html
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| ## -0,0 +1 ##
|
| +LF
|
| \ No newline at end of property
|
|
|