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Issue 41893003: Add ToT WebGL conformance tests : part 12 (last one) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL OES_vertex_array_object Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 <script src="../resources/webgl-test-utils.js"></script>
38 <!-- comment in the script tag below to test through JS emualation of the extens ion. -->
39 <!--
40 <script src="../../../demos/google/resources/OESVertexArrayObject.js"></script>
41 -->
42 </head>
43 <body>
44 <div id="description"></div>
45 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
46 <div id="console"></div>
47 <script id="vshader" type="x-shader/x-vertex">
48 attribute vec4 a_position;
49 attribute vec4 a_color;
50 varying vec4 v_color;
51 void main(void) {
52 gl_Position = a_position;
53 v_color = a_color;
54 }
55 </script>
56 <script id="fshader" type="x-shader/x-fragment">
57 precision mediump float;
58 varying vec4 v_color;
59 void main(void) {
60 gl_FragColor = v_color;
61 }
62 </script>
63 <script>
64 "use strict";
65 description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
66
67 debug("");
68
69 var wtu = WebGLTestUtils;
70 var canvas = document.getElementById("canvas");
71 var gl = wtu.create3DContext(canvas);
72 var ext = null;
73 var vao = null;
74
75 if (!gl) {
76 testFailed("WebGL context does not exist");
77 } else {
78 testPassed("WebGL context exists");
79
80 // Setup emulated OESVertexArrayObject if it has been included.
81 if (window.setupVertexArrayObject) {
82 debug("using emuated OES_vertex_array_object");
83 setupVertexArrayObject(gl);
84 }
85
86 // Run tests with extension disabled
87 runBindingTestDisabled();
88
89 // Query the extension and store globally so shouldBe can access it
90 ext = gl.getExtension("OES_vertex_array_object");
91 if (!ext) {
92 testPassed("No OES_vertex_array_object support -- this is legal");
93
94 runSupportedTest(false);
95 } else {
96 testPassed("Successfully enabled OES_vertex_array_object extension");
97
98 runSupportedTest(true);
99 runBindingTestEnabled();
100 runObjectTest();
101 runAttributeTests();
102 runAttributeValueTests();
103 runDrawTests();
104 runDeleteTests();
105 runArrayBufferBindTests();
106 glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
107 }
108 }
109
110 function runSupportedTest(extensionEnabled) {
111 var supported = gl.getSupportedExtensions();
112 if (supported.indexOf("OES_vertex_array_object") >= 0) {
113 if (extensionEnabled) {
114 testPassed("OES_vertex_array_object listed as supported and getExten sion succeeded");
115 } else {
116 testFailed("OES_vertex_array_object listed as supported but getExten sion failed");
117 }
118 } else {
119 if (extensionEnabled) {
120 testFailed("OES_vertex_array_object not listed as supported but getE xtension succeeded");
121 } else {
122 testPassed("OES_vertex_array_object not listed as supported and getE xtension failed -- this is legal");
123 }
124 }
125 }
126
127 function runBindingTestDisabled() {
128 debug("Testing binding enum with extension disabled");
129
130 // Use the constant directly as we don't have the extension
131 var VERTEX_ARRAY_BINDING_OES = 0x85B5;
132
133 gl.getParameter(VERTEX_ARRAY_BINDING_OES);
134 glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
135 }
136
137 function runBindingTestEnabled() {
138 debug("Testing binding enum with extension enabled");
139
140 shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
141
142 gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
143 glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succ eed if extension is enable");
144
145 // Default value is null
146 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
147 testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
148 } else {
149 testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
150 }
151
152 debug("Testing binding a VAO");
153 var vao0 = ext.createVertexArrayOES();
154 var vao1 = ext.createVertexArrayOES();
155 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
156 ext.bindVertexArrayOES(vao0);
157 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
158 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VA O");
159 } else {
160 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expecte d VAO")
161 }
162 ext.bindVertexArrayOES(vao1);
163 if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
164 testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VA O");
165 } else {
166 testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expecte d VAO")
167 }
168 ext.deleteVertexArrayOES(vao1);
169 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
170 ext.bindVertexArrayOES(vao1);
171 glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array ob ject");
172 ext.bindVertexArrayOES(null);
173 shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
174 ext.deleteVertexArrayOES(vao1);
175 }
176
177 function runObjectTest() {
178 debug("Testing object creation");
179
180 vao = ext.createVertexArrayOES();
181 glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an err or");
182 shouldBeNonNull("vao");
183
184 // Expect false if never bound
185 shouldBeFalse("ext.isVertexArrayOES(vao)");
186 ext.bindVertexArrayOES(vao);
187 shouldBeTrue("ext.isVertexArrayOES(vao)");
188 ext.bindVertexArrayOES(null);
189 shouldBeTrue("ext.isVertexArrayOES(vao)");
190
191 shouldBeFalse("ext.isVertexArrayOES(null)");
192
193 ext.deleteVertexArrayOES(vao);
194 vao = null;
195 }
196
197 function runAttributeTests() {
198 debug("Testing attributes work across bindings");
199
200 var states = [];
201
202 var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
203 for (var n = 0; n < attrCount; n++) {
204 gl.bindBuffer(gl.ARRAY_BUFFER, null);
205 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
206
207 var state = {};
208 states.push(state);
209
210 var vao = state.vao = ext.createVertexArrayOES();
211 ext.bindVertexArrayOES(vao);
212
213 var enableArray = (n % 2 == 0);
214 if (enableArray) {
215 gl.enableVertexAttribArray(n);
216 } else {
217 gl.disableVertexAttribArray(n);
218 }
219
220 if (enableArray) {
221 var buffer = state.buffer = gl.createBuffer();
222 gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
223 gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
224
225 gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
226 }
227
228 if (enableArray) {
229 var elbuffer = state.elbuffer = gl.createBuffer();
230 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
231 gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
232 }
233
234 ext.bindVertexArrayOES(null);
235 }
236
237 var anyMismatch = false;
238 for (var n = 0; n < attrCount; n++) {
239 var state = states[n];
240
241 ext.bindVertexArrayOES(state.vao);
242
243 var shouldBeEnabled = (n % 2 == 0);
244 var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
245 if (shouldBeEnabled != isEnabled) {
246 testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
247 anyMismatch = true;
248 }
249
250 var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING );
251 if (shouldBeEnabled) {
252 if (buffer == state.buffer) {
253 // Matched
254 if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
255 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FL OAT) &&
256 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
257 (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
258 (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
259 // Matched
260 } else {
261 testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
262 anyMismatch = true;
263 }
264 } else {
265 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
266 anyMismatch = true;
267 }
268 } else {
269 // GL_CURRENT_VERTEX_ATTRIB is not preserved
270 if (buffer) {
271 testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
272 anyMismatch = true;
273 }
274 }
275
276 var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
277 if (shouldBeEnabled) {
278 if (elbuffer == state.elbuffer) {
279 // Matched
280 } else {
281 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
282 anyMismatch = true;
283 }
284 } else {
285 if (elbuffer == null) {
286 // Matched
287 } else {
288 testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
289 anyMismatch = true;
290 }
291 }
292 }
293 ext.bindVertexArrayOES(null);
294 if (!anyMismatch) {
295 testPassed("All attributes preserved across bindings");
296 }
297
298 for (var n = 0; n < attrCount; n++) {
299 var state = states[n];
300 ext.deleteVertexArrayOES(state.vao);
301 }
302 }
303
304 function runAttributeValueTests() {
305 debug("Testing that attribute values are not attached to bindings");
306
307 var v;
308 var vao0 = ext.createVertexArrayOES();
309 var anyFailed = false;
310
311 ext.bindVertexArrayOES(null);
312 gl.vertexAttrib4f(0, 0, 1, 2, 3);
313
314 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
315 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
316 testFailed("Vertex attrib value not round-tripped?");
317 anyFailed = true;
318 }
319
320 ext.bindVertexArrayOES(vao0);
321
322 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
323 if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
324 testFailed("Vertex attrib value reset across bindings");
325 anyFailed = true;
326 }
327
328 gl.vertexAttrib4f(0, 4, 5, 6, 7);
329 ext.bindVertexArrayOES(null);
330
331 v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
332 if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
333 testFailed("Vertex attrib value bound to buffer");
334 anyFailed = true;
335 }
336
337 if (!anyFailed) {
338 testPassed("Vertex attribute values are not attached to bindings")
339 }
340
341 ext.bindVertexArrayOES(null);
342 ext.deleteVertexArrayOES(vao0);
343 }
344
345 function runDrawTests() {
346 debug("Testing draws with various VAO bindings");
347
348 canvas.width = 50; canvas.height = 50;
349 gl.viewport(0, 0, canvas.width, canvas.height);
350
351 var vao0 = ext.createVertexArrayOES();
352 var vao1 = ext.createVertexArrayOES();
353
354 var opt_positionLocation = 0;
355 var opt_texcoordLocation = 1;
356
357 var program = wtu.setupSimpleTextureProgram(gl, opt_positionLocation, opt_te xcoordLocation);
358
359 function setupQuad(s) {
360 var vertexObject = gl.createBuffer();
361 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
362 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
363 1.0 * s, 1.0 * s, 0.0,
364 -1.0 * s, 1.0 * s, 0.0,
365 -1.0 * s, -1.0 * s, 0.0,
366 1.0 * s, 1.0 * s, 0.0,
367 -1.0 * s, -1.0 * s, 0.0,
368 1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
369 gl.enableVertexAttribArray(opt_positionLocation);
370 gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
371
372 var vertexObject = gl.createBuffer();
373 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
374 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
375 1.0 * s, 1.0 * s,
376 0.0 * s, 1.0 * s,
377 0.0 * s, 0.0 * s,
378 1.0 * s, 1.0 * s,
379 0.0 * s, 0.0 * s,
380 1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
381 gl.enableVertexAttribArray(opt_texcoordLocation);
382 gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
383 };
384
385 function readLocation(x, y) {
386 var pixels = new Uint8Array(1 * 1 * 4);
387 gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
388 return pixels;
389 };
390 function testPixel(blackList, whiteList) {
391 function testList(list, expected) {
392 for (var n = 0; n < list.length; n++) {
393 var l = list[n];
394 var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
395 var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
396 var source = readLocation(x, y);
397 if (Math.abs(source[0] - expected) > 2) {
398 return false;
399 }
400 }
401 return true;
402 }
403 return testList(blackList, 0) && testList(whiteList, 255);
404 };
405 function verifyDraw(drawNumber, s) {
406 wtu.clearAndDrawUnitQuad(gl);
407 var blackList = [];
408 var whiteList = [];
409 var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
410 for (var n = 0; n < points.length; n++) {
411 if (points[n] <= s) {
412 blackList.push(points[n]);
413 } else {
414 whiteList.push(points[n]);
415 }
416 }
417 if (testPixel(blackList, whiteList)) {
418 testPassed("Draw " + drawNumber + " passed pixel test");
419 } else {
420 testFailed("Draw " + drawNumber + " failed pixel test");
421 }
422 };
423
424 // Setup all bindings
425 setupQuad(1);
426 ext.bindVertexArrayOES(vao0);
427 setupQuad(0.5);
428 ext.bindVertexArrayOES(vao1);
429 setupQuad(0.25);
430
431 // Verify drawing
432 ext.bindVertexArrayOES(null);
433 verifyDraw(0, 1);
434 ext.bindVertexArrayOES(vao0);
435 verifyDraw(1, 0.5);
436 ext.bindVertexArrayOES(vao1);
437 verifyDraw(2, 0.25);
438
439 ext.bindVertexArrayOES(null);
440 ext.deleteVertexArrayOES(vao0);
441 ext.deleteVertexArrayOES(vao1);
442
443 // Disable global vertex attrib array
444 gl.disableVertexAttribArray(opt_positionLocation);
445 gl.disableVertexAttribArray(opt_texcoordLocation);
446
447 // Draw with values.
448 var positionLoc = 0;
449 var colorLoc = 1;
450 var gridRes = 1;
451 wtu.setupIndexedQuad(gl, gridRes, positionLoc);
452 // Set the vertex color to red.
453 gl.vertexAttrib4f(colorLoc, 1, 0, 0, 1);
454
455 var vao0 = ext.createVertexArrayOES();
456 ext.bindVertexArrayOES(vao0);
457 var program = wtu.setupSimpleVertexColorProgram(gl, positionLoc, colorLoc);
458 wtu.setupIndexedQuad(gl, gridRes, positionLoc);
459 // Set the vertex color to green.
460 gl.vertexAttrib4f(colorLoc, 0, 1, 0, 1);
461 wtu.clearAndDrawIndexedQuad(gl, gridRes);
462 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green")
463 ext.deleteVertexArrayOES(vao0);
464 wtu.clearAndDrawIndexedQuad(gl, gridRes);
465 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green")
466 }
467
468 function runDeleteTests() {
469 debug("Testing using deleted buffers referenced by VAOs");
470
471 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_position", "a _color"]);
472 gl.useProgram(program);
473
474 var positionBuffer = gl.createBuffer();
475 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
476 gl.bufferData(
477 gl.ARRAY_BUFFER,
478 new Float32Array([
479 1.0, 1.0,
480 -1.0, 1.0,
481 -1.0, -1.0,
482 1.0, -1.0]),
483 gl.STATIC_DRAW);
484
485 var colors = [
486 [255, 0, 0, 255],
487 [ 0, 255, 0, 255],
488 [ 0, 0, 255, 255],
489 [ 0, 255, 255, 255]
490 ];
491 var colorBuffers = [];
492 var elementBuffers = [];
493 var vaos = [];
494 for (var ii = 0; ii < colors.length; ++ii) {
495 var vao = ext.createVertexArrayOES();
496 vaos.push(vao);
497 ext.bindVertexArrayOES(vao);
498 // Set the position buffer
499 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
500 gl.enableVertexAttribArray(0);
501 gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
502
503 var elementBuffer = gl.createBuffer();
504 elementBuffers.push(elementBuffer);
505 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
506 gl.bufferData(
507 gl.ELEMENT_ARRAY_BUFFER,
508 new Uint8Array([0, 1, 2, 0, 2, 3]),
509 gl.STATIC_DRAW);
510
511 // Setup the color attrib
512 var color = colors[ii];
513 if (ii < 3) {
514 var colorBuffer = gl.createBuffer();
515 colorBuffers.push(colorBuffer);
516 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuffer);
517 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
518 [ color[0], color[1], color[2], color[3],
519 color[0], color[1], color[2], color[3],
520 color[0], color[1], color[2], color[3],
521 color[0], color[1], color[2], color[3]
522 ]), gl.STATIC_DRAW);
523 gl.enableVertexAttribArray(1);
524 gl.vertexAttribPointer(1, 4, gl.UNSIGNED_BYTE, true, 0, 0);
525 } else {
526 gl.vertexAttrib4f(1, color[0] / 255, color[1] / 255, color[2] / 255, col or[3] / 255);
527 }
528 }
529
530 // delete the color buffers AND the position buffer.
531 ext.bindVertexArrayOES(null);
532 for (var ii = 0; ii < colorBuffers.length; ++ii) {
533 gl.deleteBuffer(colorBuffers[ii]);
534 gl.deleteBuffer(elementBuffers[ii]);
535 // The buffers should still be valid at this point, since it was attached to the VAO
536 if(!gl.isBuffer(colorBuffers[ii])) {
537 testFailed("buffer removed too early");
538 }
539 }
540 gl.deleteBuffer(positionBuffer);
541
542 // Render with the deleted buffers. As they are referenced by VAOs they
543 // must still be around.
544 for (var ii = 0; ii < colors.length; ++ii) {
545 var color = colors[ii];
546 ext.bindVertexArrayOES(vaos[ii]);
547 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
548 wtu.checkCanvas(gl, color, "should be " + color);
549 }
550
551 // Clean up.
552 for (var ii = 0; ii < colorBuffers.length; ++ii) {
553 ext.deleteVertexArrayOES(vaos[ii]);
554 }
555
556 for (var ii = 0; ii < colorBuffers.length; ++ii) {
557 // The buffers should no longer be valid now that the VAOs are deleted
558 if(gl.isBuffer(colorBuffers[ii])) {
559 testFailed("buffer not properly cleaned up after VAO deletion");
560 }
561 }
562 }
563
564 function runArrayBufferBindTests() {
565 debug("Testing that VAOs don't effect ARRAY_BUFFER binding.");
566
567 ext.bindVertexArrayOES(null);
568
569 var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["a_color", "a_po sition"]);
570 gl.useProgram(program);
571
572 // create shared element buuffer
573 var elementBuffer = gl.createBuffer();
574 // bind to default
575 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
576 gl.bufferData(
577 gl.ELEMENT_ARRAY_BUFFER,
578 new Uint8Array([0, 1, 2, 0, 2, 3]),
579 gl.STATIC_DRAW);
580
581 // first create the buffers for no vao draw.
582 var nonVAOColorBuffer = gl.createBuffer();
583 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
584 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
585 [ 0, 255, 0, 255,
586 0, 255, 0, 255,
587 0, 255, 0, 255,
588 0, 255, 0, 255,
589 ]), gl.STATIC_DRAW);
590
591 // shared position buffer.
592 var positionBuffer = gl.createBuffer();
593 gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
594 gl.bufferData(
595 gl.ARRAY_BUFFER,
596 new Float32Array([
597 1.0, 1.0,
598 -1.0, 1.0,
599 -1.0, -1.0,
600 1.0, -1.0]),
601 gl.STATIC_DRAW);
602
603 // attach position buffer to default
604 gl.enableVertexAttribArray(1);
605 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
606
607 // now create vao
608 var vao = ext.createVertexArrayOES();
609 ext.bindVertexArrayOES(vao);
610
611 // attach the position buffer vao
612 gl.enableVertexAttribArray(1);
613 gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
614
615 var vaoColorBuffer = gl.createBuffer();
616 gl.enableVertexAttribArray(0);
617 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
618 gl.bindBuffer(gl.ARRAY_BUFFER, vaoColorBuffer);
619 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array(
620 [ 255, 0, 0, 255,
621 255, 0, 0, 255,
622 255, 0, 0, 255,
623 255, 0, 0, 255,
624 ]), gl.STATIC_DRAW);
625 gl.enableVertexAttribArray(0);
626 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
627
628 // now set the buffer back to the nonVAOColorBuffer
629 gl.bindBuffer(gl.ARRAY_BUFFER, nonVAOColorBuffer);
630
631 // bind to vao
632 gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementBuffer);
633 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
634 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
635
636 // unbind vao
637 ext.bindVertexArrayOES(null);
638
639 // At this point the nonVAOColorBuffer should be still be bound.
640 // If the WebGL impl is emulating VAOs it must make sure
641 // it correctly restores this binding.
642 gl.enableVertexAttribArray(0);
643 gl.vertexAttribPointer(0, 4, gl.UNSIGNED_BYTE, true, 0, 0);
644 gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_BYTE, 0);
645 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
646 }
647
648 debug("");
649 var successfullyParsed = true;
650 </script>
651 <script src="../../resources/js-test-post.js"></script>
652
653 </body>
654 </html>
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