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Unified Diff: conformance/extensions/oes-texture-float.html

Issue 41893003: Add ToT WebGL conformance tests : part 12 (last one) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 2 months ago
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Index: conformance/extensions/oes-texture-float.html
===================================================================
--- conformance/extensions/oes-texture-float.html (revision 0)
+++ conformance/extensions/oes-texture-float.html (working copy)
@@ -0,0 +1,231 @@
+<!--
+
+/*
+** Copyright (c) 2012 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+-->
+
+<!DOCTYPE html>
+<html>
+<head>
+<meta charset="utf-8">
+<title>WebGL OES_texture_float Conformance Tests</title>
+<link rel="stylesheet" href="../../resources/js-test-style.css"/>
+<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
+<script src="../../resources/js-test-pre.js"></script>
+<script src="../resources/webgl-test.js"></script>
+<script src="../resources/webgl-test-utils.js"></script>
+</head>
+<body>
+<div id="description"></div>
+<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
+<div id="console"></div>
+<!-- Shaders for testing floating-point textures -->
+<script id="testFragmentShader" type="x-shader/x-fragment">
+precision mediump float;
+uniform sampler2D tex;
+uniform vec4 subtractor;
+varying vec2 texCoord;
+void main()
+{
+ vec4 color = texture2D(tex, texCoord);
+ if (abs(color.r - subtractor.r) +
+ abs(color.g - subtractor.g) +
+ abs(color.b - subtractor.b) +
+ abs(color.a - subtractor.a) < 8.0) {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ } else {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+}
+</script>
+<!-- Shaders for testing floating-point render targets -->
+<script id="positionVertexShader" type="x-shader/x-vertex">
+attribute vec4 vPosition;
+void main()
+{
+ gl_Position = vPosition;
+}
+</script>
+<script id="floatingPointFragmentShader" type="x-shader/x-fragment">
+void main()
+{
+ gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0);
+}
+</script>
+<script>
+"use strict";
+description("This test verifies the functionality of the OES_texture_float extension, if it is available.");
+
+debug("");
+
+var wtu = WebGLTestUtils;
+var canvas = document.getElementById("canvas");
+var gl = wtu.create3DContext(canvas);
+
+if (!gl) {
+ testFailed("WebGL context does not exist");
+} else {
+ testPassed("WebGL context exists");
+
+ var texturedShaders = [
+ wtu.setupSimpleTextureVertexShader(gl),
+ "testFragmentShader"
+ ];
+ var testProgram =
+ wtu.setupProgram(gl,
+ texturedShaders,
+ ['vPosition', 'texCoord0'],
+ [0, 1]);
+ var quadParameters = wtu.setupUnitQuad(gl, 0, 1);
+
+ // First verify that allocation of floating-point textures fails if
+ // the extension has not been enabled yet.
+ runTextureCreationTest(testProgram, false);
+
+ if (!gl.getExtension("OES_texture_float")) {
+ testPassed("No OES_texture_float support -- this is legal");
+ } else {
+ testPassed("Successfully enabled OES_texture_float extension");
+ runTextureCreationTest(testProgram, true, gl.RGBA, 4, [10000, 10000, 10000, 10000]);
+ runTextureCreationTest(testProgram, true, gl.RGB, 3, [10000, 10000, 10000, 0]);
+ runTextureCreationTest(testProgram, true, gl.LUMINANCE, 1, [10000, 10000, 10000, 0]);
+ runTextureCreationTest(testProgram, true, gl.ALPHA, 1, [0, 0, 0, 10000]);
+ runTextureCreationTest(testProgram, true, gl.LUMINANCE_ALPHA, 2, [10000, 10000, 10000, 10000]);
+ runRenderTargetTest(testProgram);
+ runUniqueObjectTest();
+ }
+}
+
+function allocateTexture()
+{
+ var texture = gl.createTexture();
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
+ glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed");
+ return texture;
+}
+
+function checkRenderingResults()
+{
+ wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
+}
+
+function runTextureCreationTest(testProgram, extensionEnabled, opt_format, opt_numChannels, opt_subtractor)
+{
+ var format = opt_format || gl.RGBA;
+ var numberOfChannels = opt_numChannels || 4;
+ var expectFailure = !extensionEnabled;
+ var subtractor = opt_subtractor || [10000, 10000, 10000, 10000];
+
+ debug("");
+ debug("testing format: " + wtu.glEnumToString(gl, format) +
+ " expect:" + (extensionEnabled ? "success" : "failure"));
+
+ var texture = allocateTexture();
+ // Generate data.
+ var width = 2;
+ var height = 2;
+ var data = new Float32Array(width * height * numberOfChannels);
+ for (var ii = 0; ii < data.length; ++ii) {
+ data[ii] = 10000;
+ }
+ gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, gl.FLOAT, data);
+ if (expectFailure) {
+ glErrorShouldBe(gl, gl.INVALID_ENUM, "floating-point texture allocation must be disallowed if OES_texture_float isn't enabled");
+ return;
+ } else {
+ glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should succeed if OES_texture_float is enabled");
+ }
+ // Verify that the texture actually works for sampling and contains the expected data.
+ gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), subtractor);
+ wtu.clearAndDrawUnitQuad(gl);
+ checkRenderingResults();
+
+ // Check that linear fails.
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
+ wtu.clearAndDrawUnitQuad(gl);
+ wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
+}
+
+function runRenderTargetTest(testProgram)
+{
+ debug("");
+ debug("testing floating-point render targets");
+
+ var texture = allocateTexture();
+ var width = 2;
+ var height = 2;
+ var numberOfChannels = 4;
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, null);
+ glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should succeed if OES_texture_float is enabled");
+
+ // Try to use this texture as a render target.
+ var fbo = gl.createFramebuffer();
+ gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
+ gl.bindTexture(gl.TEXTURE_2D, null);
+ // It is legal for a WebGL implementation exposing the OES_texture_float extension to
+ // support floating-point textures but not as attachments to framebuffer objects.
+ if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
+ debug("floating-point render targets not supported -- this is legal");
+ return;
+ }
+
+ var renderProgram =
+ wtu.setupProgram(gl,
+ ["positionVertexShader", "floatingPointFragmentShader"],
+ ['vPosition'],
+ [0]);
+ wtu.clearAndDrawUnitQuad(gl);
+ glErrorShouldBe(gl, gl.NO_ERROR, "rendering to floating-point texture should succeed");
+
+ // Now sample from the floating-point texture and verify we got the correct values.
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
+ gl.bindTexture(gl.TEXTURE_2D, texture);
+ gl.useProgram(testProgram);
+ gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0);
+ wtu.clearAndDrawUnitQuad(gl);
+ glErrorShouldBe(gl, gl.NO_ERROR, "rendering from floating-point texture should succeed");
+ checkRenderingResults();
+}
+
+function runUniqueObjectTest()
+{
+ debug("Testing that getExtension() returns the same object each time");
+ gl.getExtension("OES_texture_float").myProperty = 2;
+ gc();
+ shouldBe('gl.getExtension("OES_texture_float").myProperty', '2');
+}
+
+
+debug("");
+var successfullyParsed = true;
+</script>
+<script src="../../resources/js-test-post.js"></script>
+
+</body>
+</html>
Property changes on: conformance/extensions/oes-texture-float.html
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Added: svn:eol-style
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+LF
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