Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(315)

Side by Side Diff: conformance/extensions/oes-texture-float.html

Issue 41893003: Add ToT WebGL conformance tests : part 12 (last one) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/deps/third_party/webgl/sdk/tests/
Patch Set: Created 7 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
Property Changes:
Added: svn:eol-style
## -0,0 +1 ##
+LF
\ No newline at end of property
OLDNEW
(Empty)
1 <!--
2
3 /*
4 ** Copyright (c) 2012 The Khronos Group Inc.
5 **
6 ** Permission is hereby granted, free of charge, to any person obtaining a
7 ** copy of this software and/or associated documentation files (the
8 ** "Materials"), to deal in the Materials without restriction, including
9 ** without limitation the rights to use, copy, modify, merge, publish,
10 ** distribute, sublicense, and/or sell copies of the Materials, and to
11 ** permit persons to whom the Materials are furnished to do so, subject to
12 ** the following conditions:
13 **
14 ** The above copyright notice and this permission notice shall be included
15 ** in all copies or substantial portions of the Materials.
16 **
17 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24 */
25
26 -->
27
28 <!DOCTYPE html>
29 <html>
30 <head>
31 <meta charset="utf-8">
32 <title>WebGL OES_texture_float Conformance Tests</title>
33 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
34 <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></s cript>
35 <script src="../../resources/js-test-pre.js"></script>
36 <script src="../resources/webgl-test.js"></script>
37 <script src="../resources/webgl-test-utils.js"></script>
38 </head>
39 <body>
40 <div id="description"></div>
41 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
42 <div id="console"></div>
43 <!-- Shaders for testing floating-point textures -->
44 <script id="testFragmentShader" type="x-shader/x-fragment">
45 precision mediump float;
46 uniform sampler2D tex;
47 uniform vec4 subtractor;
48 varying vec2 texCoord;
49 void main()
50 {
51 vec4 color = texture2D(tex, texCoord);
52 if (abs(color.r - subtractor.r) +
53 abs(color.g - subtractor.g) +
54 abs(color.b - subtractor.b) +
55 abs(color.a - subtractor.a) < 8.0) {
56 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
57 } else {
58 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
59 }
60 }
61 </script>
62 <!-- Shaders for testing floating-point render targets -->
63 <script id="positionVertexShader" type="x-shader/x-vertex">
64 attribute vec4 vPosition;
65 void main()
66 {
67 gl_Position = vPosition;
68 }
69 </script>
70 <script id="floatingPointFragmentShader" type="x-shader/x-fragment">
71 void main()
72 {
73 gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0);
74 }
75 </script>
76 <script>
77 "use strict";
78 description("This test verifies the functionality of the OES_texture_float exten sion, if it is available.");
79
80 debug("");
81
82 var wtu = WebGLTestUtils;
83 var canvas = document.getElementById("canvas");
84 var gl = wtu.create3DContext(canvas);
85
86 if (!gl) {
87 testFailed("WebGL context does not exist");
88 } else {
89 testPassed("WebGL context exists");
90
91 var texturedShaders = [
92 wtu.setupSimpleTextureVertexShader(gl),
93 "testFragmentShader"
94 ];
95 var testProgram =
96 wtu.setupProgram(gl,
97 texturedShaders,
98 ['vPosition', 'texCoord0'],
99 [0, 1]);
100 var quadParameters = wtu.setupUnitQuad(gl, 0, 1);
101
102 // First verify that allocation of floating-point textures fails if
103 // the extension has not been enabled yet.
104 runTextureCreationTest(testProgram, false);
105
106 if (!gl.getExtension("OES_texture_float")) {
107 testPassed("No OES_texture_float support -- this is legal");
108 } else {
109 testPassed("Successfully enabled OES_texture_float extension");
110 runTextureCreationTest(testProgram, true, gl.RGBA, 4, [10000, 10000, 10000 , 10000]);
111 runTextureCreationTest(testProgram, true, gl.RGB, 3, [10000, 10000, 10000, 0]);
112 runTextureCreationTest(testProgram, true, gl.LUMINANCE, 1, [10000, 10000, 10000, 0]);
113 runTextureCreationTest(testProgram, true, gl.ALPHA, 1, [0, 0, 0, 10000]);
114 runTextureCreationTest(testProgram, true, gl.LUMINANCE_ALPHA, 2, [10000, 1 0000, 10000, 10000]);
115 runRenderTargetTest(testProgram);
116 runUniqueObjectTest();
117 }
118 }
119
120 function allocateTexture()
121 {
122 var texture = gl.createTexture();
123 gl.bindTexture(gl.TEXTURE_2D, texture);
124 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
125 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
126 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
127 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
128 glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed");
129 return texture;
130 }
131
132 function checkRenderingResults()
133 {
134 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
135 }
136
137 function runTextureCreationTest(testProgram, extensionEnabled, opt_format, opt_n umChannels, opt_subtractor)
138 {
139 var format = opt_format || gl.RGBA;
140 var numberOfChannels = opt_numChannels || 4;
141 var expectFailure = !extensionEnabled;
142 var subtractor = opt_subtractor || [10000, 10000, 10000, 10000];
143
144 debug("");
145 debug("testing format: " + wtu.glEnumToString(gl, format) +
146 " expect:" + (extensionEnabled ? "success" : "failure"));
147
148 var texture = allocateTexture();
149 // Generate data.
150 var width = 2;
151 var height = 2;
152 var data = new Float32Array(width * height * numberOfChannels);
153 for (var ii = 0; ii < data.length; ++ii) {
154 data[ii] = 10000;
155 }
156 gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, gl.FLOAT, data);
157 if (expectFailure) {
158 glErrorShouldBe(gl, gl.INVALID_ENUM, "floating-point texture allocation must be disallowed if OES_texture_float isn't enabled");
159 return;
160 } else {
161 glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation shou ld succeed if OES_texture_float is enabled");
162 }
163 // Verify that the texture actually works for sampling and contains the expe cted data.
164 gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), subtractor);
165 wtu.clearAndDrawUnitQuad(gl);
166 checkRenderingResults();
167
168 // Check that linear fails.
169 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
170 wtu.clearAndDrawUnitQuad(gl);
171 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
172 }
173
174 function runRenderTargetTest(testProgram)
175 {
176 debug("");
177 debug("testing floating-point render targets");
178
179 var texture = allocateTexture();
180 var width = 2;
181 var height = 2;
182 var numberOfChannels = 4;
183 gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT , null);
184 glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should s ucceed if OES_texture_float is enabled");
185
186 // Try to use this texture as a render target.
187 var fbo = gl.createFramebuffer();
188 gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
189 gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
190 gl.bindTexture(gl.TEXTURE_2D, null);
191 // It is legal for a WebGL implementation exposing the OES_texture_float ext ension to
192 // support floating-point textures but not as attachments to framebuffer obj ects.
193 if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
194 debug("floating-point render targets not supported -- this is legal");
195 return;
196 }
197
198 var renderProgram =
199 wtu.setupProgram(gl,
200 ["positionVertexShader", "floatingPointFragmentShader"] ,
201 ['vPosition'],
202 [0]);
203 wtu.clearAndDrawUnitQuad(gl);
204 glErrorShouldBe(gl, gl.NO_ERROR, "rendering to floating-point texture should succeed");
205
206 // Now sample from the floating-point texture and verify we got the correct values.
207 gl.bindFramebuffer(gl.FRAMEBUFFER, null);
208 gl.bindTexture(gl.TEXTURE_2D, texture);
209 gl.useProgram(testProgram);
210 gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0);
211 wtu.clearAndDrawUnitQuad(gl);
212 glErrorShouldBe(gl, gl.NO_ERROR, "rendering from floating-point texture shou ld succeed");
213 checkRenderingResults();
214 }
215
216 function runUniqueObjectTest()
217 {
218 debug("Testing that getExtension() returns the same object each time");
219 gl.getExtension("OES_texture_float").myProperty = 2;
220 gc();
221 shouldBe('gl.getExtension("OES_texture_float").myProperty', '2');
222 }
223
224
225 debug("");
226 var successfullyParsed = true;
227 </script>
228 <script src="../../resources/js-test-post.js"></script>
229
230 </body>
231 </html>
OLDNEW
« no previous file with comments | « conformance/extensions/oes-standard-derivatives.html ('k') | conformance/extensions/oes-texture-float-linear.html » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698