| Index: conformance/extensions/oes-texture-float.html
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| ===================================================================
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| --- conformance/extensions/oes-texture-float.html (revision 0)
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| +++ conformance/extensions/oes-texture-float.html (working copy)
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| @@ -0,0 +1,231 @@
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| +<!--
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| +
|
| +/*
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| +** Copyright (c) 2012 The Khronos Group Inc.
|
| +**
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| +** Permission is hereby granted, free of charge, to any person obtaining a
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| +** copy of this software and/or associated documentation files (the
|
| +** "Materials"), to deal in the Materials without restriction, including
|
| +** without limitation the rights to use, copy, modify, merge, publish,
|
| +** distribute, sublicense, and/or sell copies of the Materials, and to
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| +** permit persons to whom the Materials are furnished to do so, subject to
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| +** the following conditions:
|
| +**
|
| +** The above copyright notice and this permission notice shall be included
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| +** in all copies or substantial portions of the Materials.
|
| +**
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| +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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| +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
| +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
| +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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| +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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| +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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| +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
| +*/
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| +
|
| +-->
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| +
|
| +<!DOCTYPE html>
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| +<html>
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| +<head>
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| +<meta charset="utf-8">
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| +<title>WebGL OES_texture_float Conformance Tests</title>
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| +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
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| +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
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| +<script src="../../resources/js-test-pre.js"></script>
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| +<script src="../resources/webgl-test.js"></script>
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| +<script src="../resources/webgl-test-utils.js"></script>
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| +</head>
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| +<body>
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| +<div id="description"></div>
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| +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
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| +<div id="console"></div>
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| +<!-- Shaders for testing floating-point textures -->
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| +<script id="testFragmentShader" type="x-shader/x-fragment">
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| +precision mediump float;
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| +uniform sampler2D tex;
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| +uniform vec4 subtractor;
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| +varying vec2 texCoord;
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| +void main()
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| +{
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| + vec4 color = texture2D(tex, texCoord);
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| + if (abs(color.r - subtractor.r) +
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| + abs(color.g - subtractor.g) +
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| + abs(color.b - subtractor.b) +
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| + abs(color.a - subtractor.a) < 8.0) {
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| + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
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| + } else {
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| + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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| + }
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| +}
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| +</script>
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| +<!-- Shaders for testing floating-point render targets -->
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| +<script id="positionVertexShader" type="x-shader/x-vertex">
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| +attribute vec4 vPosition;
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| +void main()
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| +{
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| + gl_Position = vPosition;
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| +}
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| +</script>
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| +<script id="floatingPointFragmentShader" type="x-shader/x-fragment">
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| +void main()
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| +{
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| + gl_FragColor = vec4(10000.0, 10000.0, 10000.0, 10000.0);
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| +}
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| +</script>
|
| +<script>
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| +"use strict";
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| +description("This test verifies the functionality of the OES_texture_float extension, if it is available.");
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| +
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| +debug("");
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| +
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| +var wtu = WebGLTestUtils;
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| +var canvas = document.getElementById("canvas");
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| +var gl = wtu.create3DContext(canvas);
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| +
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| +if (!gl) {
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| + testFailed("WebGL context does not exist");
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| +} else {
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| + testPassed("WebGL context exists");
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| +
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| + var texturedShaders = [
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| + wtu.setupSimpleTextureVertexShader(gl),
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| + "testFragmentShader"
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| + ];
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| + var testProgram =
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| + wtu.setupProgram(gl,
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| + texturedShaders,
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| + ['vPosition', 'texCoord0'],
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| + [0, 1]);
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| + var quadParameters = wtu.setupUnitQuad(gl, 0, 1);
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| +
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| + // First verify that allocation of floating-point textures fails if
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| + // the extension has not been enabled yet.
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| + runTextureCreationTest(testProgram, false);
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| +
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| + if (!gl.getExtension("OES_texture_float")) {
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| + testPassed("No OES_texture_float support -- this is legal");
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| + } else {
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| + testPassed("Successfully enabled OES_texture_float extension");
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| + runTextureCreationTest(testProgram, true, gl.RGBA, 4, [10000, 10000, 10000, 10000]);
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| + runTextureCreationTest(testProgram, true, gl.RGB, 3, [10000, 10000, 10000, 0]);
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| + runTextureCreationTest(testProgram, true, gl.LUMINANCE, 1, [10000, 10000, 10000, 0]);
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| + runTextureCreationTest(testProgram, true, gl.ALPHA, 1, [0, 0, 0, 10000]);
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| + runTextureCreationTest(testProgram, true, gl.LUMINANCE_ALPHA, 2, [10000, 10000, 10000, 10000]);
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| + runRenderTargetTest(testProgram);
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| + runUniqueObjectTest();
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| + }
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| +}
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| +
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| +function allocateTexture()
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| +{
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| + var texture = gl.createTexture();
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| + gl.bindTexture(gl.TEXTURE_2D, texture);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "texture parameter setup should succeed");
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| + return texture;
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| +}
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| +
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| +function checkRenderingResults()
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| +{
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| + wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
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| +}
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| +
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| +function runTextureCreationTest(testProgram, extensionEnabled, opt_format, opt_numChannels, opt_subtractor)
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| +{
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| + var format = opt_format || gl.RGBA;
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| + var numberOfChannels = opt_numChannels || 4;
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| + var expectFailure = !extensionEnabled;
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| + var subtractor = opt_subtractor || [10000, 10000, 10000, 10000];
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| +
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| + debug("");
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| + debug("testing format: " + wtu.glEnumToString(gl, format) +
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| + " expect:" + (extensionEnabled ? "success" : "failure"));
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| +
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| + var texture = allocateTexture();
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| + // Generate data.
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| + var width = 2;
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| + var height = 2;
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| + var data = new Float32Array(width * height * numberOfChannels);
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| + for (var ii = 0; ii < data.length; ++ii) {
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| + data[ii] = 10000;
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| + }
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| + gl.texImage2D(gl.TEXTURE_2D, 0, format, width, height, 0, format, gl.FLOAT, data);
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| + if (expectFailure) {
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| + glErrorShouldBe(gl, gl.INVALID_ENUM, "floating-point texture allocation must be disallowed if OES_texture_float isn't enabled");
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| + return;
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| + } else {
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| + glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should succeed if OES_texture_float is enabled");
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| + }
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| + // Verify that the texture actually works for sampling and contains the expected data.
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| + gl.uniform4fv(gl.getUniformLocation(testProgram, "subtractor"), subtractor);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + checkRenderingResults();
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| +
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| + // Check that linear fails.
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| + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
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| +}
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| +
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| +function runRenderTargetTest(testProgram)
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| +{
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| + debug("");
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| + debug("testing floating-point render targets");
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| +
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| + var texture = allocateTexture();
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| + var width = 2;
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| + var height = 2;
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| + var numberOfChannels = 4;
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| + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.FLOAT, null);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "floating-point texture allocation should succeed if OES_texture_float is enabled");
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| +
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| + // Try to use this texture as a render target.
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| + var fbo = gl.createFramebuffer();
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
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| + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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| + gl.bindTexture(gl.TEXTURE_2D, null);
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| + // It is legal for a WebGL implementation exposing the OES_texture_float extension to
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| + // support floating-point textures but not as attachments to framebuffer objects.
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| + if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) {
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| + debug("floating-point render targets not supported -- this is legal");
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| + return;
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| + }
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| +
|
| + var renderProgram =
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| + wtu.setupProgram(gl,
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| + ["positionVertexShader", "floatingPointFragmentShader"],
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| + ['vPosition'],
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| + [0]);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "rendering to floating-point texture should succeed");
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| +
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| + // Now sample from the floating-point texture and verify we got the correct values.
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| + gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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| + gl.bindTexture(gl.TEXTURE_2D, texture);
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| + gl.useProgram(testProgram);
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| + gl.uniform1i(gl.getUniformLocation(testProgram, "tex"), 0);
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| + wtu.clearAndDrawUnitQuad(gl);
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| + glErrorShouldBe(gl, gl.NO_ERROR, "rendering from floating-point texture should succeed");
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| + checkRenderingResults();
|
| +}
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| +
|
| +function runUniqueObjectTest()
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| +{
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| + debug("Testing that getExtension() returns the same object each time");
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| + gl.getExtension("OES_texture_float").myProperty = 2;
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| + gc();
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| + shouldBe('gl.getExtension("OES_texture_float").myProperty', '2');
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| +}
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| +
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| +
|
| +debug("");
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| +var successfullyParsed = true;
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| +</script>
|
| +<script src="../../resources/js-test-post.js"></script>
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| +
|
| +</body>
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| +</html>
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|
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| Property changes on: conformance/extensions/oes-texture-float.html
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| ___________________________________________________________________
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| Added: svn:eol-style
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| ## -0,0 +1 ##
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| +LF
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| \ No newline at end of property
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