| Index: src/gpu/gl/GrGLVertexArray.h
|
| diff --git a/src/gpu/gl/GrGLVertexArray.h b/src/gpu/gl/GrGLVertexArray.h
|
| index 0e5bffe4c1fcb5d63c805a1f9d0ffe5851f1c6ea..f4eb3d52ca2960e3fdfeea420f182f64a99d5ea6 100644
|
| --- a/src/gpu/gl/GrGLVertexArray.h
|
| +++ b/src/gpu/gl/GrGLVertexArray.h
|
| @@ -8,7 +8,7 @@
|
| #ifndef GrGLVertexArray_DEFINED
|
| #define GrGLVertexArray_DEFINED
|
|
|
| -#include "GrGpuObject.h"
|
| +#include "GrGpuResource.h"
|
| #include "GrTypesPriv.h"
|
| #include "gl/GrGLDefines.h"
|
| #include "gl/GrGLFunctions.h"
|
| @@ -130,7 +130,7 @@ private:
|
| * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
|
| * and is used to track the state of the vertex array to avoid redundant GL calls.
|
| */
|
| -class GrGLVertexArray : public GrGpuObject {
|
| +class GrGLVertexArray : public GrGpuResource {
|
| public:
|
| GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
|
|
|
| @@ -170,7 +170,7 @@ private:
|
| GrGLuint fIndexBufferID;
|
| bool fIndexBufferIDIsValid;
|
|
|
| - typedef GrGpuObject INHERITED;
|
| + typedef GrGpuResource INHERITED;
|
| };
|
|
|
| #endif
|
|
|