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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexArray_DEFINED | 8 #ifndef GrGLVertexArray_DEFINED |
9 #define GrGLVertexArray_DEFINED | 9 #define GrGLVertexArray_DEFINED |
10 | 10 |
11 #include "GrGpuObject.h" | 11 #include "GrGpuResource.h" |
12 #include "GrTypesPriv.h" | 12 #include "GrTypesPriv.h" |
13 #include "gl/GrGLDefines.h" | 13 #include "gl/GrGLDefines.h" |
14 #include "gl/GrGLFunctions.h" | 14 #include "gl/GrGLFunctions.h" |
15 | 15 |
16 #include "SkTArray.h" | 16 #include "SkTArray.h" |
17 | 17 |
18 class GrGLVertexBuffer; | 18 class GrGLVertexBuffer; |
19 class GrGLIndexBuffer; | 19 class GrGLIndexBuffer; |
20 class GrGpuGL; | 20 class GrGpuGL; |
21 | 21 |
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123 GrGLvoid* fOffset; | 123 GrGLvoid* fOffset; |
124 }; | 124 }; |
125 | 125 |
126 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; | 126 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; |
127 }; | 127 }; |
128 | 128 |
129 /** | 129 /** |
130 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array | 130 * This class represents an OpenGL vertex array object. It manages the lifetime
of the vertex array |
131 * and is used to track the state of the vertex array to avoid redundant GL call
s. | 131 * and is used to track the state of the vertex array to avoid redundant GL call
s. |
132 */ | 132 */ |
133 class GrGLVertexArray : public GrGpuObject { | 133 class GrGLVertexArray : public GrGpuResource { |
134 public: | 134 public: |
135 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount); | 135 GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount); |
136 | 136 |
137 /** | 137 /** |
138 * Binds this vertex array. If the ID has been deleted or abandoned then NUL
L is returned. | 138 * Binds this vertex array. If the ID has been deleted or abandoned then NUL
L is returned. |
139 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is | 139 * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's
attrib bindings is |
140 * returned. | 140 * returned. |
141 */ | 141 */ |
142 GrGLAttribArrayState* bind(); | 142 GrGLAttribArrayState* bind(); |
143 | 143 |
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163 virtual void onAbandon() SK_OVERRIDE; | 163 virtual void onAbandon() SK_OVERRIDE; |
164 | 164 |
165 virtual void onRelease() SK_OVERRIDE; | 165 virtual void onRelease() SK_OVERRIDE; |
166 | 166 |
167 private: | 167 private: |
168 GrGLuint fID; | 168 GrGLuint fID; |
169 GrGLAttribArrayState fAttribArrays; | 169 GrGLAttribArrayState fAttribArrays; |
170 GrGLuint fIndexBufferID; | 170 GrGLuint fIndexBufferID; |
171 bool fIndexBufferIDIsValid; | 171 bool fIndexBufferIDIsValid; |
172 | 172 |
173 typedef GrGpuObject INHERITED; | 173 typedef GrGpuResource INHERITED; |
174 }; | 174 }; |
175 | 175 |
176 #endif | 176 #endif |
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