| Index: src/gpu/GrSoftwarePathRenderer.cpp
|
| diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
|
| index d0936d6b28a37427b31d0b66cda1dc7138dfccdd..bca2c66b37f82614f44660b21fed9d72cb97f00d 100644
|
| --- a/src/gpu/GrSoftwarePathRenderer.cpp
|
| +++ b/src/gpu/GrSoftwarePathRenderer.cpp
|
| @@ -15,13 +15,7 @@ bool GrSoftwarePathRenderer::canDrawPath(const SkPath&,
|
| const SkStrokeRec&,
|
| const GrDrawTarget*,
|
| bool antiAlias) const {
|
| - if (!antiAlias || NULL == fContext) {
|
| - // TODO: We could allow the SW path to also handle non-AA paths but
|
| - // this would mean that GrDefaultPathRenderer would never be called
|
| - // (since it appears after the SW renderer in the path renderer
|
| - // chain). Some testing would need to be done r.e. performance
|
| - // and consistency of the resulting images before removing
|
| - // the "!antiAlias" clause from the above test
|
| + if (NULL == fContext) {
|
| return false;
|
| }
|
|
|
|
|